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When a Mixed Terrain Set has its type switched to Corner or Edge, the corner labels are rendered as they would for corner-based sets, which looks weird when edge labels are present.
This is an Edge terrain, but it sure doesn't look like one:
It's also weird that corners get special treatment in Edge mode.
I think the following changes would help the labels be clearer and make it easier to discern which labels are actually used:
in Edge mode, corners should be rendered the same as they are in Mixed mode, without being connected to each other
in Corner mode, edges should be rendered without being connected to the opposite edge
currently unused labels (i.e. corners in Edge mode, and edges in Corner mode) should be drawn with a lower opacity
The text was updated successfully, but these errors were encountered:
Changing the type of a Terrain Set does not clear no longer relevant
bits from each tile, in order to allow changing the type back and forth
without destroying this information.
However, this caused the terrain overlays to be confusing and terrain
tools to behave erratically. Now, the irrelevant bits of each tile's
terrain info is masked out where appropriate.
Closesmapeditor#3204Closesmapeditor#3260
When a Mixed Terrain Set has its type switched to Corner or Edge, the corner labels are rendered as they would for corner-based sets, which looks weird when edge labels are present.
This is an Edge terrain, but it sure doesn't look like one:
It's also weird that corners get special treatment in Edge mode.
I think the following changes would help the labels be clearer and make it easier to discern which labels are actually used:
The text was updated successfully, but these errors were encountered: