Tile groups
#4098
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It sounds like your solution to this issue is perfectly fine, at least when you need such grouping to be done on the map itself, which of course provides a lot of flexibility. I'm not sure a native "tile group" feature in Tiled could really improve on this. Was there any particular improvement in the workflow you were thinking about? |
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Hi! Loving Tiled.
Are there any plans to add tile groups? I would like some tiles to be logically grouped together into an "object", for the purposes of doing something with that information in my game engine. I don't want to use separate layers for each object in the group, though that would be a workaround. It would be much more convenient if the tiles all stay in the layers that they're in, but could be grouped together to designate separate objects.
The way I'm working around it right now is: I have a separate object layer, and the rectangles in that object layer have a custom integer property
layerIdx
. Any tile fromlayerIdx
that the rectangle overlaps with, is considered a separate object by my engine.Beta Was this translation helpful? Give feedback.
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