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ex-cartesian.cpp
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ex-cartesian.cpp
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/*
* Copyright (C) 2016 Love Park Robotics, LLC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distribted on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//
// ex-cartesian.cpp
//
// Computes the cartesian data from unit vectors, extrinsics, and
// radial depth image.
//
#include <iostream>
#include <memory>
#include <vector>
#include <opencv2/core/core.hpp>
#include "o3d3xx_camera.h"
#include "o3d3xx_framegrabber.h"
#include "o3d3xx_image.h"
int main(int argc, const char **argv)
{
o3d3xx::Logging::Init();
// Get access to the camera and an image buffer to hold and organize the data
// from the camera
o3d3xx::Camera::Ptr cam = std::make_shared<o3d3xx::Camera>();
o3d3xx::ImageBuffer::Ptr img = std::make_shared<o3d3xx::ImageBuffer>();
// Initialize the framegrabber, with a schema that only streams in the unit
// vectors and get the unit vectors. We only need to get them once.
o3d3xx::FrameGrabber::Ptr fg =
std::make_shared<o3d3xx::FrameGrabber>(cam, o3d3xx::IMG_UVEC);
if (! fg->WaitForFrame(img.get(), 1000))
{
std::cerr << "Failed to get unit vectors." << std::endl;
std::cerr << "Timeout waiting for camera!" << std::endl;
return -1;
}
// rotated unit vectors
cv::Mat ex, ey, ez;
std::vector<cv::Mat> uvec_channels(3);
cv::split(img->UnitVectors(), uvec_channels);
ex = uvec_channels[0];
ey = uvec_channels[1];
ez = uvec_channels[2];
// Reinitialize the framegrabber with a schema that streams only the radial
// distance image. NOTE: The extrinsics will be available as part of this
// schema as they are an invariant.
fg.reset(new o3d3xx::FrameGrabber(cam, o3d3xx::IMG_RDIS));
// Typically, the rest of this would be in a loop, but we are only going to
// compute the cartesian data once.
if (! fg->WaitForFrame(img.get(), 1000))
{
std::cerr << "Failed to get radial distance image." << std::endl;
std::cerr << "Timeout waiting for camera!" << std::endl;
return -1;
}
// hold a reference to the radial distance image and convert to float
cv::Mat rdis = img->DepthImage();
cv::Mat rdis_f;
rdis.convertTo(rdis_f, CV_32FC1);
// get a copy of the extrinsics
std::vector<float> extrinsics = img->Extrinsics();
// NOTE: The unit vectors are already rotated, so, we only need to extract
// out the translation vector. The units are in mm.
float tx = extrinsics[0];
float ty = extrinsics[1];
float tz = extrinsics[2];
// Compute the cartesian data
cv::Mat x_f = ex.mul(rdis_f) + tx;
cv::Mat y_f = ey.mul(rdis_f) + ty;
cv::Mat z_f = ez.mul(rdis_f) + tz;
// cast to int16_t
cv::Mat x_i, y_i, z_i;
x_f.convertTo(x_i, CV_16SC1);
y_f.convertTo(y_i, CV_16SC1);
z_f.convertTo(z_i, CV_16SC1);
// explicitly set to zero any bad pixels
cv::Mat mask;
cv::Mat mask_ = rdis != 0;
mask_.convertTo(mask, CV_16SC1);
mask /= 255;
x_i = x_i.mul(mask);
y_i = y_i.mul(mask);
z_i = z_i.mul(mask);
// Transform from the IFM/O3D camera frame to the libo3d3xx/ROS camera frame
// NOTE: x, y, and z are now in mm.
cv::Mat x = z_i;
cv::Mat y = -x_i;
cv::Mat z = -y_i;
// spew the numbers out to the screen
std::cout << x << std::endl
<< y << std::endl
<< z << std::endl;
return 0;
}