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Right now we force equip Kramco if our chance of a sausage goblin is over 5%
if (getKramcoWandererChance() > 0.05) {
outfit.equip($item`Kramco Sausage-o-Matic™`);
}
Ideally this is actually just a bonus value. We can build this bonus value based on garbo_valueOfFreeFight but this will probably be inaccurate since we're dressed for barf meat while equipping Kramco, so perhaps some reduced value based on not having a free fight familiar, which is usually the largest contributor to free fight value.
The text was updated successfully, but these errors were encountered:
Right now we force equip Kramco if our chance of a sausage goblin is over 5%
Ideally this is actually just a bonus value. We can build this bonus value based on garbo_valueOfFreeFight but this will probably be inaccurate since we're dressed for barf meat while equipping Kramco, so perhaps some reduced value based on not having a free fight familiar, which is usually the largest contributor to free fight value.
The text was updated successfully, but these errors were encountered: