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MonoGame.Framework.Content.Pipeline.Windows.sln
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MonoGame.Framework.Content.Pipeline.Windows.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonoGame.Framework.Content.Pipeline.Windows", "MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.Windows.csproj", "{B950DE10-AC5D-4BD9-B817-51247C4A732D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Debug|x86.ActiveCfg = Debug|x86
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Debug|x86.Build.0 = Debug|x86
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Release|Any CPU.Build.0 = Release|Any CPU
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Release|x86.ActiveCfg = Release|x86
{B950DE10-AC5D-4BD9-B817-51247C4A732D}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal