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SceneDelegate.cs
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SceneDelegate.cs
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namespace MemoryLeaksOniOS;
[Register ("SceneDelegate")]
public class SceneDelegate : UIResponder, IUIWindowSceneDelegate {
[Export ("window")]
public UIWindow? Window { get; set; }
[Export ("scene:willConnectToSession:options:")]
public void WillConnect (UIScene scene, UISceneSession session, UISceneConnectionOptions connectionOptions)
{
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
// This delegate does not imply the connecting scene or session are new (see UIApplicationDelegate `GetConfiguration` instead).
}
[Export ("sceneDidDisconnect:")]
public void DidDisconnect (UIScene scene)
{
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see UIApplicationDelegate `DidDiscardSceneSessions` instead).
}
[Export ("sceneDidBecomeActive:")]
public void DidBecomeActive (UIScene scene)
{
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
[Export ("sceneWillResignActive:")]
public void WillResignActive (UIScene scene)
{
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
[Export ("sceneWillEnterForeground:")]
public void WillEnterForeground (UIScene scene)
{
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
[Export ("sceneDidEnterBackground:")]
public void DidEnterBackground (UIScene scene)
{
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
}