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\ No newline at end of file diff --git a/docs/classes/AABB.html b/docs/classes/AABB.html index aa95863d..ca6dc104 100644 --- a/docs/classes/AABB.html +++ b/docs/classes/AABB.html @@ -1,24 +1,24 @@ -AABB | Pixi3D - v1.4.1
Options
All
  • Public
  • Public/Protected
  • All
Menu
+AABB | Pixi3D - v1.5.0
Options
All
  • Public
  • Public/Protected
  • All
Menu

Axis-aligned bounding box.

-

Hierarchy

  • AABB

Index

Constructors

constructor

Accessors

center

Hierarchy

  • AABB

Index

Constructors

constructor

Accessors

center

extents

extents

max

max

min

min

size

size

Methods

encapsulate

  • encapsulate(point: { x: number; y: number; z: number }): void

Methods

encapsulate

  • encapsulate(point: { x: number; y: number; z: number }): void
  • Grows the bounding box to include the point.

    Parameters

    • point: { x: number; y: number; z: number }

      The point to include.

      -
      • x: number
      • y: number
      • z: number

    Returns void

Static from

  • from(source: { max: Float32Array; min: Float32Array }): AABB

Returns void

Static from

  • from(source: { max: Float32Array; min: Float32Array }): AABB

Properties

Readonly Abstract duration

duration: number

The duration (in seconds) of this animation.

-

loop

loop: boolean = false
+

loop

loop: boolean = false

A value indicating if the animation is looping.

-

Optional name

name?: string

Abstract position

position: number
+

Optional name

name?: string

Abstract position

position: number

The current position (in seconds) of this animation.

-

speed

speed: number = 1
+

speed

speed: number = 1

The speed that the animation will play at.

-

Static prefixed

prefixed: string | boolean

Methods

addListener

  • addListener(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

emit

  • emit(event: string | symbol, ...args: any[]): boolean
  • +

Static prefixed

prefixed: string | boolean

Methods

addListener

  • addListener(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

emit

  • emit(event: string | symbol, ...args: any[]): boolean
  • Calls each of the listeners registered for a given event.

    -

    Parameters

    • event: string | symbol
    • Rest ...args: any[]

    Returns boolean

eventNames

  • eventNames(): (string | symbol)[]
  • +

    Parameters

    • event: string | symbol
    • Rest ...args: any[]

    Returns boolean

eventNames

  • eventNames(): (string | symbol)[]
  • Return an array listing the events for which the emitter has registered listeners.

    -

    Returns (string | symbol)[]

listenerCount

  • listenerCount(event: string | symbol): number
  • +

    Returns (string | symbol)[]

listenerCount

  • listenerCount(event: string | symbol): number
  • Return the number of listeners listening to a given event.

    -

    Parameters

    • event: string | symbol

    Returns number

listeners

  • listeners(event: string | symbol): ListenerFn[]
  • +

    Parameters

    • event: string | symbol

    Returns number

listeners

  • listeners(event: string | symbol): ListenerFn[]
  • Return the listeners registered for a given event.

    -

    Parameters

    • event: string | symbol

    Returns ListenerFn[]

off

  • off(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Animation
  • Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

on

  • on(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • +

    Parameters

    • event: string | symbol

    Returns ListenerFn[]

off

  • off(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Animation
  • Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

on

  • on(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • Add a listener for a given event.

    -

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

once

  • once(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • +

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

once

  • once(event: string | symbol, fn: ListenerFn, context?: any): Animation
  • Add a one-time listener for a given event.

    -

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Animation

play

  • play(ticker?: Ticker): void

play

  • play(ticker?: Ticker): void
  • Starts playing the animation using the specified ticker.

    -

    Parameters

    • ticker: Ticker = PIXI.Ticker.shared
      +

      Parameters

      • ticker: Ticker = Ticker.shared

        The ticker to use for updating the animation. If a ticker is not given, the shared ticker will be used.

        -

      Returns void

removeAllListeners

  • removeAllListeners(event?: string | symbol): Animation
  • +

Returns void

removeAllListeners

  • removeAllListeners(event?: string | symbol): Animation
  • Remove all listeners, or those of the specified event.

    -

    Parameters

    • Optional event: string | symbol

    Returns Animation

removeListener

  • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Animation
  • +

    Parameters

    • Optional event: string | symbol

    Returns Animation

removeListener

  • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Animation
  • Remove the listeners of a given event.

    -

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

stop

  • stop(): void
  • +

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Animation

stop

  • stop(): void

update

  • update(delta: number): void

update

  • update(delta: number): void

Properties

_bounds

_bounds: Bounds

Protected _boundsID

_boundsID: number

Protected _boundsRect

_boundsRect: Rectangle

Protected _destroyed

_destroyed: boolean

Protected _enabledFilters

_enabledFilters: Filter[]

Protected _height

_height: number

_lastSortedIndex

_lastSortedIndex: number

_localBounds

_localBounds: Bounds

Protected _localBoundsRect

_localBoundsRect: Rectangle

_mask

_mask: Container | MaskData

Optional _trackedPointers

_trackedPointers?: {}

Type declaration

  • [x: number]: InteractionTrackingData

Protected _width

_width: number

Protected _zIndex

_zIndex: number

alpha

alpha: number

Optional buttonMode

buttonMode?: boolean

Readonly children

children: DisplayObject[]

containerUpdateTransform

containerUpdateTransform: () => void

Type declaration

    • (): void
    • Returns void

Optional cursor

cursor?: string

displayObjectUpdateTransform

displayObjectUpdateTransform: () => void

Type declaration

    • (): void
    • Returns void

filterArea

filterArea: Rectangle

filters

filters: Filter[]

Optional hitArea

hitArea?: IHitArea

Optional interactive

interactive?: boolean

Optional interactiveChildren

interactiveChildren?: boolean

isMask

isMask: boolean

isSprite

isSprite: boolean

Optional name

name?: string

parent

parent: Container

renderable

renderable: boolean

renderer

renderer: Renderer

sortDirty

sortDirty: boolean

sortableChildren

sortableChildren: boolean

Optional trackedPointers

trackedPointers?: {}

Type declaration

  • [x: number]: InteractionTrackingData

transform

transform: Transform3D = ...

visible

visible: boolean

worldAlpha

worldAlpha: number

Static main

main: Camera

Main camera which is used by default.

Static prefixed

prefixed: string | boolean

Accessors

Protected _tempDisplayObjectParent

  • get _tempDisplayObjectParent(): TemporaryDisplayObject
  • member

    {PIXI.Container}

    Returns TemporaryDisplayObject

angle

  • get angle(): number
  • set angle(value: number): void
  • @@ -16,19 +16,19 @@

    The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    member

    {number}

    -

    Parameters

    • value: number

    Returns void

aspect

  • get aspect(): undefined | number
  • set aspect(value: undefined | number): void

aspect

  • get aspect(): undefined | number
  • set aspect(value: undefined | number): void
  • The aspect ratio (width divided by height). If not set, the aspect ratio of the renderer will be used by default.

    -

    Returns undefined | number

  • +

    Returns undefined | number

  • The aspect ratio (width divided by height). If not set, the aspect ratio of the renderer will be used by default.

    -

    Parameters

    • value: undefined | number

    Returns void

far

  • get far(): number
  • set far(value: number): void

far

  • get far(): number
  • set far(value: number): void

fieldOfView

  • get fieldOfView(): number
  • set fieldOfView(value: number): void

fieldOfView

  • get fieldOfView(): number
  • set fieldOfView(value: number): void

height

  • get height(): number
  • set height(value: number): void
  • The height of the Container, setting this will actually modify the scale to achieve the value set

    @@ -36,7 +36,7 @@

    Returns number

  • The height of the Container, setting this will actually modify the scale to achieve the value set

    member

    {number}

    -

    Parameters

    • value: number

    Returns void

localTransform

mask

  • get mask(): null | Container | MaskData
  • set mask(value: null | Container | MaskData): void
  • +

    Parameters

    • value: number

    Returns void

localTransform

mask

  • get mask(): null | Container | MaskData
  • set mask(value: null | Container | MaskData): void
  • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -64,26 +64,26 @@ sprite.mask = graphics;

    todo

    At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

    member

    {PIXI.Container|PIXI.MaskData|null}

    -

    Parameters

    • value: null | Container | MaskData

    Returns void

near

  • get near(): number
  • set near(value: number): void

near

  • get near(): number
  • set near(value: number): void

obliqueness

  • get obliqueness(): IPointData
  • set obliqueness(value: IPointData): void

obliqueness

  • get obliqueness(): IPointData
  • set obliqueness(value: IPointData): void
  • Used for making the frustum oblique, which means that one side is at a smaller angle to the centre line than the opposite side. Only works with perspective projection.

    -

    Returns IPointData

  • +

    Returns IPointData

  • Used for making the frustum oblique, which means that one side is at a smaller angle to the centre line than the opposite side. Only works with perspective projection.

    -

    Parameters

    • value: IPointData

    Returns void

orthographic

  • get orthographic(): boolean
  • set orthographic(value: boolean): void

orthographic

  • get orthographic(): boolean
  • set orthographic(value: boolean): void

orthographicSize

  • get orthographicSize(): number
  • set orthographicSize(value: number): void

orthographicSize

  • get orthographicSize(): number
  • set orthographicSize(value: number): void
  • The camera's half-size when in orthographic mode. The visible area from center of the screen to the top.

    -

    Returns number

  • +

    Returns number

  • The camera's half-size when in orthographic mode. The visible area from center of the screen to the top.

    Parameters

    • value: number

    Returns void

pivot

  • get pivot(): ObservablePoint<any>
  • set pivot(value: ObservablePoint<any>): void
  • @@ -98,7 +98,7 @@

    By default, the pivot is the origin (0, 0).

    since

    PixiJS 4

    member

    {PIXI.ObservablePoint}

    -

    Parameters

    • value: ObservablePoint<any>

    Returns void

position

projection

  • get projection(): Float32Array

position

projection

  • get projection(): Float32Array

rotation

  • get rotation(): number
  • set rotation(value: number): void
  • The rotation of the object in radians. @@ -108,9 +108,9 @@

    The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    member

    {number}

    -

    Parameters

    • value: number

    Returns void

rotationQuaternion

  • +

    Parameters

    • value: number

    Returns void

rotationQuaternion

scale

skew

  • get skew(): ObservablePoint<any>
  • set skew(value: ObservablePoint<any>): void

scale

skew

  • get skew(): ObservablePoint<any>
  • set skew(value: ObservablePoint<any>): void
  • The skew factor for the object in radians.

    since

    PixiJS 4

    member

    {PIXI.ObservablePoint}

    @@ -118,9 +118,9 @@

    The skew factor for the object in radians.

    since

    PixiJS 4

    member

    {PIXI.ObservablePoint}

    -

Parameters

  • value: ObservablePoint<any>

Returns void

transformId

  • get transformId(): number

view

  • get view(): Float32Array

transformId

  • get transformId(): number

view

  • get view(): Float32Array

viewProjection

  • get viewProjection(): Float32Array

viewProjection

  • get viewProjection(): Float32Array

width

  • get width(): number
  • set width(value: number): void
  • The width of the Container, setting this will actually modify the scale to achieve the value set

    @@ -128,7 +128,7 @@

    Returns number

  • The width of the Container, setting this will actually modify the scale to achieve the value set

    member

    {number}

    -

    Parameters

    • value: number

    Returns void

worldTransform

worldVisible

  • get worldVisible(): boolean
  • +

    Parameters

    • value: number

    Returns void

worldTransform

worldVisible

  • get worldVisible(): boolean
  • Indicates if the object is globally visible.

    member

    {boolean}

    readonly

    Returns boolean

x

  • get x(): number
  • set x(value: number): void
  • @@ -147,10 +147,10 @@

    The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

    member

    {number}

    -

    Parameters

    • value: number

    Returns void

z

  • get z(): number
  • set z(value: number): void
  • +

    Parameters

    • value: number

    Returns void

z

  • get z(): number
  • set z(value: number): void
  • The position of the object on the z axis relative to the local coordinates of the parent.

    -

    Returns number

  • +

    Returns number

  • The position of the object on the z axis relative to the local coordinates of the parent.

    Parameters

    • value: number

    Returns void

zIndex

  • get zIndex(): number
  • set zIndex(value: number): void
  • @@ -167,15 +167,15 @@ and thus rendered on top of other display objects within the same container.

    member

    {number}

    see

    PIXI.Container#sortableChildren

    -

    Parameters

    • value: number

    Returns void

Methods

Optional _cacheAsBitmapDestroy

  • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
  • Parameters

    • Optional options: boolean | IDestroyOptions

    Returns void

Protected _calculateBounds

  • _calculateBounds(): void

Methods

Protected _calculateBounds

  • _calculateBounds(): void
  • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

    -

    Returns void

Optional _calculateCachedBounds

  • _calculateCachedBounds(): void

Optional _destroyCachedDisplayObject

  • _destroyCachedDisplayObject(): void

Optional _getCachedLocalBounds

  • _getCachedLocalBounds(): Rectangle

Optional _initCachedDisplayObject

  • _initCachedDisplayObject(renderer: Renderer): void

Optional _initCachedDisplayObjectCanvas

  • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

Protected _recursivePostUpdateTransform

  • _recursivePostUpdateTransform(): void

Protected _recursivePostUpdateTransform

  • _recursivePostUpdateTransform(): void
  • Recursively updates transform of all objects from the root to this one internal function for toLocal()

    Returns void

Protected _render

  • _render(_renderer: Renderer): void
  • To be overridden by the subclasses.

    -

    Parameters

    • _renderer: Renderer

    Returns void

Optional _renderCached

  • _renderCached(renderer: Renderer): void
  • Parameters

    • renderer: Renderer

    Returns void

Optional _renderCachedCanvas

  • _renderCachedCanvas(renderer: CanvasRenderer): void
  • Parameters

    • renderer: CanvasRenderer

    Returns void

addChild

  • addChild<T>(...children: T): T[0]
  • +

    Parameters

    • _renderer: Renderer

    Returns void

addChild

  • addChild<T>(...children: T): T[0]
  • Adds one or more children to the container.

    Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

    Type parameters

    • T: DisplayObject[]

    Parameters

    • Rest ...children: T
      @@ -192,7 +192,7 @@

      Recalculates the bounds of the container.

      This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

      -

      Returns void

destroy

  • destroy(options?: boolean | IDestroyOptions): void

destroy

  • destroy(options?: boolean | IDestroyOptions): void
  • Removes all internal references and listeners as well as removes children from the display list. Do not use a Container after calling destroy.

    Parameters

    • Optional options: boolean | IDestroyOptions

    Returns void

disableTempParent

  • disableTempParent(cacheParent: DisplayObject): void
  • @@ -243,7 +243,7 @@

    Parameters

    • child: DisplayObject

      The DisplayObject instance to identify

    Returns number

    The index position of the child display object to identify

    -

Optional getGlobalPosition

  • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
  • Parameters

    • Optional point: Point
    • Optional skipUpdate: boolean

    Returns Point

getLocalBounds

  • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

getLocalBounds

  • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
  • Retrieves the local bounds of the displayObject as a rectangle object.

    Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

    @@ -296,7 +296,7 @@

    Render the object using the WebGL renderer and advanced features.

    Parameters

    • renderer: Renderer

      The renderer

      -

    Returns void

Optional renderCanvas

  • renderCanvas(renderer: CanvasRenderer): void
  • Parameters

    • renderer: CanvasRenderer

    Returns void

screenToRay

  • screenToRay(x: number, y: number, viewSize?: { height: number; width: number }): undefined | Ray

Returns void

screenToRay

  • screenToRay(x: number, y: number, viewSize?: { height: number; width: number }): undefined | Ray
  • Converts screen coordinates to a ray.

    Parameters

    • x: number

      Screen x coordinate.

      @@ -304,7 +304,7 @@

      Screen y coordinate.

    • viewSize: { height: number; width: number } = ...

      The size of the view when not rendering to the entire screen.

      -
      • height: number
      • width: number

    Returns undefined | Ray

screenToWorld

Returns undefined | Ray

screenToWorld

  • Converts screen coordinates to world coordinates.

    Parameters

    • x: number

      Screen x coordinate.

      @@ -350,7 +350,7 @@
    • Optional from: DisplayObject
    • Optional point: P
    • Optional skipUpdate: boolean

    Returns P

    A point object representing the position of this object

updateTransform

  • updateTransform(): void
  • Updates the transform on all children of this container for rendering

    -

    Returns void

worldToScreen

  • worldToScreen(x: number, y: number, z: number, point?: Point, viewSize?: { height: number; width: number }): Point

worldToScreen

  • worldToScreen(x: number, y: number, z: number, point?: Point, viewSize?: { height: number; width: number }): Point
  • Converts world coordinates to screen coordinates.

    Parameters

    • x: number

      World x coordinate.

      @@ -366,4 +366,4 @@

      Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

Generated using TypeDoc

\ No newline at end of file +

Returns void

Generated using TypeDoc

\ No newline at end of file diff --git a/docs/classes/CameraOrbitControl.html b/docs/classes/CameraOrbitControl.html index c42220cf..c0a7a3c9 100644 --- a/docs/classes/CameraOrbitControl.html +++ b/docs/classes/CameraOrbitControl.html @@ -1,23 +1,23 @@ -CameraOrbitControl | Pixi3D - v1.4.1
Options
All
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  • Public/Protected
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Class CameraOrbitControl

+CameraOrbitControl | Pixi3D - v1.5.0
Options
All
  • Public
  • Public/Protected
  • All
Menu

Class CameraOrbitControl

Allows the user to control the camera by orbiting the target.

-

Hierarchy

  • CameraOrbitControl

Index

Constructors

constructor

Hierarchy

  • CameraOrbitControl

Index

Constructors

constructor

Properties

allowControl

allowControl: boolean = true
+

Returns CameraOrbitControl

Properties

allowControl

allowControl: boolean = true

Allows the camera to be controlled by user.

-

camera

camera: Camera = Camera.main

target

target: { x: number; y: number; z: number } = ...
+

camera

camera: Camera = Camera.main

target

target: { x: number; y: number; z: number } = ...

Target position (x, y, z) to orbit.

-

Type declaration

  • x: number
  • y: number
  • z: number

Accessors

angles

  • get angles(): ObservablePoint<undefined>

Accessors

angles

  • get angles(): ObservablePoint<undefined>
  • Orientation euler angles (x-axis and y-axis). The angle for the x-axis will be clamped between -85 and 85 degrees.

    -

    Returns ObservablePoint<undefined>

distance

  • get distance(): number
  • set distance(value: number): void

distance

  • get distance(): number
  • set distance(value: number): void

Methods

updateCamera

  • updateCamera(): void

Methods

updateCamera

  • updateCamera(): void

Legend

  • Constructor
  • Property
  • Method
  • Accessor
  • Inherited constructor
  • Inherited property
  • Inherited accessor
  • Property
  • Method
  • Static property
  • Static method
  • Protected property

Settings

Theme

Generated using TypeDoc

\ No newline at end of file diff --git a/docs/classes/Color.html b/docs/classes/Color.html index 1551ffdb..ce7c7d42 100644 --- a/docs/classes/Color.html +++ b/docs/classes/Color.html @@ -1,6 +1,6 @@ -Color | Pixi3D - v1.4.1
Options
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  • Public/Protected
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+Color | Pixi3D - v1.5.0
Options
All
  • Public
  • Public/Protected
  • All
Menu

Represents a color containing RGBA components.

-

Hierarchy

  • Color

Index

Constructors

Accessors

Methods

Constructors

constructor

  • new Color(r?: number, g?: number, b?: number, a?: number): Color

Hierarchy

  • Color

Index

Constructors

Accessors

Methods

Constructors

constructor

  • new Color(r?: number, g?: number, b?: number, a?: number): Color
  • Creates a new color with the specified components (in range 0-1).

    Parameters

    • r: number = 0

      The R (red) component.

      @@ -10,31 +10,31 @@

      The B (blue) component.

    • a: number = 1

      The A (alpha) component.

      -

    Returns Color

Accessors

a

  • get a(): number
  • set a(value: number): void

Returns Color

Accessors

a

  • get a(): number
  • set a(value: number): void

b

  • get b(): number
  • set b(value: number): void

b

  • get b(): number
  • set b(value: number): void

g

  • get g(): number
  • set g(value: number): void

g

  • get g(): number
  • set g(value: number): void

r

  • get r(): number
  • set r(value: number): void

r

  • get r(): number
  • set r(value: number): void

rgb

  • get rgb(): Float32Array

rgb

  • get rgb(): Float32Array
  • The color as an typed array containing RGB.

    -

    Returns Float32Array

rgba

  • get rgba(): Float32Array

rgba

  • get rgba(): Float32Array
  • The color as an typed array containing RGBA.

    -

    Returns Float32Array

Methods

Static from

  • from(source: Float32Array | number[]): Color

Methods

Static from

  • from(source: Float32Array | number[]): Color
  • Creates a new color from the specified source.

    Parameters

    • source: Float32Array | number[]

      The source to create the color from.

      -

    Returns Color

Static fromBytes

  • fromBytes(r?: number, g?: number, b?: number, a?: number): Color

Returns Color

Static fromBytes

  • fromBytes(r?: number, g?: number, b?: number, a?: number): Color
  • Creates a new color with the specified components (in range 0-255).

    Parameters

    • r: number = 0

      The R (red) component.

      @@ -44,7 +44,7 @@

      The B (blue) component.

    • a: number = 255

      The A (alpha) component.

      -

    Returns Color

Static fromHex

  • fromHex(hex: string | number): Color

Returns Color

Static fromHex

  • fromHex(hex: string | number): Color
  • Creates a new color from the specified hex value.

    Parameters

    • hex: string | number

      The hex value as a string or a number.

      diff --git a/docs/classes/Container3D.html b/docs/classes/Container3D.html index 29c1c78e..95369ff2 100644 --- a/docs/classes/Container3D.html +++ b/docs/classes/Container3D.html @@ -1,21 +1,21 @@ -Container3D | Pixi3D - v1.4.1
      Options
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      • Public/Protected
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      +Container3D | Pixi3D - v1.5.0
      Options
      All
      • Public
      • Public/Protected
      • All
      Menu

      A container represents a collection of 3D objects.

      -

      Hierarchy

      Index

      Constructors

      constructor

      • Returns Container3D

      Properties

      Optional _accessibleActive

      _accessibleActive?: boolean

      Optional _accessibleDiv

      _accessibleDiv?: IAccessibleHTMLElement

      _bounds

      _bounds: Bounds

      Protected _boundsID

      _boundsID: number

      Protected _boundsRect

      _boundsRect: Rectangle

      Optional _cacheAsBitmap

      _cacheAsBitmap?: boolean

      Optional _cacheAsBitmapResolution

      _cacheAsBitmapResolution?: number

      Optional _cacheData

      _cacheData?: CacheData

      Protected _destroyed

      _destroyed: boolean

      Protected _enabledFilters

      _enabledFilters: Filter[]

      Protected _height

      _height: number

      _lastSortedIndex

      _lastSortedIndex: number

      _localBounds

      _localBounds: Bounds

      Protected _localBoundsRect

      _localBoundsRect: Rectangle

      _mask

      _mask: Container | MaskData

      Optional _trackedPointers

      _trackedPointers?: {}

      Type declaration

      • [x: number]: InteractionTrackingData

      Protected _width

      _width: number

      Protected _zIndex

      _zIndex: number

      Optional accessible

      accessible?: boolean

      Optional accessibleChildren

      accessibleChildren?: true

      Optional accessibleHint

      accessibleHint?: string

      Optional accessiblePointerEvents

      accessiblePointerEvents?: PointerEvents

      Optional accessibleTitle

      accessibleTitle?: string

      Optional accessibleType

      accessibleType?: string

      alpha

      alpha: number

      Optional buttonMode

      buttonMode?: boolean

      Optional cacheAsBitmap

      cacheAsBitmap?: boolean

      Optional cacheAsBitmapResolution

      cacheAsBitmapResolution?: number

      Readonly children

      children: DisplayObject[]

      containerUpdateTransform

      containerUpdateTransform: () => void

      Type declaration

        • (): void
        • Returns void

      Optional cursor

      cursor?: string

      displayObjectUpdateTransform

      displayObjectUpdateTransform: () => void

      Type declaration

        • (): void
        • Returns void

      filterArea

      filterArea: Rectangle

      filters

      filters: Filter[]

      Optional hitArea

      hitArea?: IHitArea

      Optional interactive

      interactive?: boolean

      Optional interactiveChildren

      interactiveChildren?: boolean

      isMask

      isMask: boolean

      isSprite

      isSprite: boolean

      Optional name

      name?: string

      parent

      parent: Container

      Optional renderId

      renderId?: number

      renderable

      renderable: boolean

      sortDirty

      sortDirty: boolean

      sortableChildren

      sortableChildren: boolean

      Optional tabIndex

      tabIndex?: number

      Optional trackedPointers

      trackedPointers?: {}

      Type declaration

      • [x: number]: InteractionTrackingData

      transform

      transform: Transform3D = ...

      visible

      visible: boolean

      worldAlpha

      worldAlpha: number

      Static prefixed

      prefixed: string | boolean

      Accessors

      Protected _tempDisplayObjectParent

      • get _tempDisplayObjectParent(): TemporaryDisplayObject
      • member

        {PIXI.Container}

        -

        Returns TemporaryDisplayObject

      angle

      • get angle(): number
      • set angle(value: number): void
      • +

      Hierarchy

      Index

      Constructors

      constructor

      • Returns Container3D

      Properties

      _bounds

      _bounds: Bounds

      Protected _boundsID

      _boundsID: number

      Protected _boundsRect

      _boundsRect: Rectangle

      Protected _destroyed

      _destroyed: boolean

      Protected _enabledFilters

      _enabledFilters: Filter[]

      Protected _height

      _height: number

      _lastSortedIndex

      _lastSortedIndex: number

      _localBounds

      _localBounds: Bounds

      Protected _localBoundsRect

      _localBoundsRect: Rectangle

      _mask

      _mask: Container | MaskData

      Optional _trackedPointers

      _trackedPointers?: {}

      Type declaration

      • [x: number]: InteractionTrackingData

      Protected _width

      _width: number

      Protected _zIndex

      _zIndex: number

      alpha

      alpha: number

      Optional buttonMode

      buttonMode?: boolean

      Readonly children

      children: DisplayObject[]

      containerUpdateTransform

      containerUpdateTransform: () => void

      Type declaration

        • (): void
        • Returns void

      Optional cursor

      cursor?: string

      displayObjectUpdateTransform

      displayObjectUpdateTransform: () => void

      Type declaration

        • (): void
        • Returns void

      filterArea

      filterArea: Rectangle

      filters

      filters: Filter[]

      Optional hitArea

      hitArea?: IHitArea

      Optional interactive

      interactive?: boolean

      Optional interactiveChildren

      interactiveChildren?: boolean

      isMask

      isMask: boolean

      isSprite

      isSprite: boolean

      Optional name

      name?: string

      parent

      parent: Container

      renderable

      renderable: boolean

      sortDirty

      sortDirty: boolean

      sortableChildren

      sortableChildren: boolean

      Optional trackedPointers

      trackedPointers?: {}

      Type declaration

      • [x: number]: InteractionTrackingData

      transform

      transform: Transform3D = ...

      visible

      visible: boolean

      worldAlpha

      worldAlpha: number

      Static prefixed

      prefixed: string | boolean

      Accessors

      Protected _tempDisplayObjectParent

      • get _tempDisplayObjectParent(): TemporaryDisplayObject
      • member

        {PIXI.Container}

        +

        Returns TemporaryDisplayObject

      angle

      • get angle(): number
      • set angle(value: number): void
      • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

        member

        {number}

        -

        Returns number

      • +

        Returns number

      • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

        member

        {number}

        -

        Parameters

        • value: number

        Returns void

      height

      • get height(): number
      • set height(value: number): void
      • +

        Parameters

        • value: number

        Returns void

      height

      • get height(): number
      • set height(value: number): void
      • The height of the Container, setting this will actually modify the scale to achieve the value set

        member

        {number}

        -

        Returns number

      • +

        Returns number

      • The height of the Container, setting this will actually modify the scale to achieve the value set

        member

        {number}

        -

        Parameters

        • value: number

        Returns void

      localTransform

      mask

      • get mask(): null | Container | MaskData
      • set mask(value: null | Container | MaskData): void
      • +

        Parameters

        • value: number

        Returns void

      localTransform

      mask

      • get mask(): null | Container | MaskData
      • set mask(value: null | Container | MaskData): void
      • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -29,7 +29,7 @@ sprite.mask = graphics;

        todo

        At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

        member

        {PIXI.Container|PIXI.MaskData|null}

        -

        Returns null | Container | MaskData

      • +

        Returns null | Container | MaskData

      • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -43,124 +43,124 @@ sprite.mask = graphics;

        todo

        At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

        member

        {PIXI.Container|PIXI.MaskData|null}

        -

        Parameters

        • value: null | Container | MaskData

        Returns void

      pivot

      • get pivot(): ObservablePoint<any>
      • set pivot(value: ObservablePoint<any>): void
      • +

        Parameters

        • value: null | Container | MaskData

        Returns void

      pivot

      • get pivot(): ObservablePoint<any>
      • set pivot(value: ObservablePoint<any>): void
      • The center of rotation, scaling, and skewing for this display object in its local space. The position is the projection of pivot in the parent's local space.

        By default, the pivot is the origin (0, 0).

        since

        PixiJS 4

        member

        {PIXI.ObservablePoint}

        -

        Returns ObservablePoint<any>

      • +

        Returns ObservablePoint<any>

      • The center of rotation, scaling, and skewing for this display object in its local space. The position is the projection of pivot in the parent's local space.

        By default, the pivot is the origin (0, 0).

        since

        PixiJS 4

        member

        {PIXI.ObservablePoint}

        -

        Parameters

        • value: ObservablePoint<any>

        Returns void

      position

      rotation

      • get rotation(): number
      • set rotation(value: number): void
      • +

        Parameters

        • value: ObservablePoint<any>

        Returns void

      position

      rotation

      • get rotation(): number
      • set rotation(value: number): void
      • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

        member

        {number}

        -

        Returns number

      • +

        Returns number

      • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

        member

        {number}

        -

        Parameters

        • value: number

        Returns void

      rotationQuaternion

      rotationQuaternion

      scale

      skew

      • get skew(): ObservablePoint<any>
      • set skew(value: ObservablePoint<any>): void

      scale

      skew

      • get skew(): ObservablePoint<any>
      • set skew(value: ObservablePoint<any>): void
      • The skew factor for the object in radians.

        since

        PixiJS 4

        member

        {PIXI.ObservablePoint}

        -

        Returns ObservablePoint<any>

      • +

        Returns ObservablePoint<any>

      • The skew factor for the object in radians.

        since

        PixiJS 4

        member

        {PIXI.ObservablePoint}

        -

        Parameters

        • value: ObservablePoint<any>

        Returns void

      width

      • get width(): number
      • set width(value: number): void
      • +

        Parameters

        • value: ObservablePoint<any>

        Returns void

      width

      • get width(): number
      • set width(value: number): void
      • The width of the Container, setting this will actually modify the scale to achieve the value set

        member

        {number}

        -

        Returns number

      • +

        Returns number

      • The width of the Container, setting this will actually modify the scale to achieve the value set

        member

        {number}

        -

        Parameters

        • value: number

        Returns void

      worldTransform

      worldVisible

      • get worldVisible(): boolean
      • +

        Parameters

        • value: number

        Returns void

      worldTransform

      worldVisible

      • get worldVisible(): boolean
      • Indicates if the object is globally visible.

        member

        {boolean}

        -
        readonly

        Returns boolean

      x

      • get x(): number
      • set x(value: number): void
      • +
        readonly

        Returns boolean

      x

      • get x(): number
      • set x(value: number): void
      • The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

        member

        {number}

        -

        Returns number

      • +

        Returns number

      • The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

        member

        {number}

        -

        Parameters

        • value: number

        Returns void

      y

      • get y(): number
      • set y(value: number): void
      • +

        Parameters

        • value: number

        Returns void

      y

      • get y(): number
      • set y(value: number): void
      • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

        member

        {number}

        -

        Returns number

      • +

        Returns number

      • The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

        member

        {number}

        -

        Parameters

        • value: number

        Returns void

      z

      • get z(): number
      • set z(value: number): void

      z

      • get z(): number
      • set z(value: number): void
      • The position of the object on the z axis relative to the local coordinates of the parent.

        -

        Returns number

      • +

        Returns number

      • The position of the object on the z axis relative to the local coordinates of the parent.

        -

        Parameters

        • value: number

        Returns void

      zIndex

      • get zIndex(): number
      • set zIndex(value: number): void
      • +

        Parameters

        • value: number

        Returns void

      zIndex

      • get zIndex(): number
      • set zIndex(value: number): void
      • The zIndex of the displayObject.

        If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.

        member

        {number}

        see

        PIXI.Container#sortableChildren

        -

        Returns number

      • +

        Returns number

      • The zIndex of the displayObject.

        If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other display objects within the same container.

        member

        {number}

        see

        PIXI.Container#sortableChildren

        -

        Parameters

        • value: number

        Returns void

      Methods

      Optional _cacheAsBitmapDestroy

      • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
      • Parameters

        • Optional options: boolean | IDestroyOptions

        Returns void

      Protected _calculateBounds

      • _calculateBounds(): void
      • +

        Parameters

        • value: number

        Returns void

      Methods

      Protected _calculateBounds

      • _calculateBounds(): void
      • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

        -

        Returns void

      Optional _calculateCachedBounds

      • _calculateCachedBounds(): void
      • Returns void

      Optional _destroyCachedDisplayObject

      • _destroyCachedDisplayObject(): void
      • Returns void

      Optional _getCachedLocalBounds

      • _getCachedLocalBounds(): Rectangle
      • Returns Rectangle

      Optional _initCachedDisplayObject

      • _initCachedDisplayObject(renderer: Renderer): void
      • Parameters

        • renderer: Renderer

        Returns void

      Optional _initCachedDisplayObjectCanvas

      • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void
      • Parameters

        • renderer: CanvasRenderer

        Returns void

      Protected _recursivePostUpdateTransform

      • _recursivePostUpdateTransform(): void
      • +

        Returns void

      Protected _recursivePostUpdateTransform

      • _recursivePostUpdateTransform(): void
      • Recursively updates transform of all objects from the root to this one internal function for toLocal()

        -

        Returns void

      Protected _render

      • _render(_renderer: Renderer): void
      • +

        Returns void

      Protected _render

      • _render(_renderer: Renderer): void
      • To be overridden by the subclasses.

        -

        Parameters

        • _renderer: Renderer

        Returns void

      Optional _renderCached

      • _renderCached(renderer: Renderer): void
      • Parameters

        • renderer: Renderer

        Returns void

      Optional _renderCachedCanvas

      • _renderCachedCanvas(renderer: CanvasRenderer): void
      • Parameters

        • renderer: CanvasRenderer

        Returns void

      addChild

      • addChild<T>(...children: T): T[0]
      • +

        Parameters

        • _renderer: Renderer

        Returns void

      addChild

      • addChild<T>(...children: T): T[0]
      • Adds one or more children to the container.

        Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

        Type parameters

        • T: DisplayObject[]

        Parameters

        • Rest ...children: T

          The DisplayObject(s) to add to the container

        Returns T[0]

        The first child that was added.

        -

      addChildAt

      • addChildAt<T>(child: T, index: number): T
      • +

      addChildAt

      • addChildAt<T>(child: T, index: number): T
      • Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown

        Type parameters

        • T: DisplayObject<T>

        Parameters

        • child: T

          The child to add

        • index: number

          The index to place the child in

        Returns T

        The child that was added.

        -

      addListener

      • addListener(event: string | symbol, fn: ListenerFn, context?: any): Container3D
      • Parameters

        • event: string | symbol
        • fn: ListenerFn
        • Optional context: any

        Returns Container3D

      calculateBounds

      • calculateBounds(): void
      • +

      addListener

      • addListener(event: string | symbol, fn: ListenerFn, context?: any): Container3D
      • Parameters

        • event: string | symbol
        • fn: ListenerFn
        • Optional context: any

        Returns Container3D

      calculateBounds

      • calculateBounds(): void
      • Recalculates the bounds of the container.

        This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

        -

        Returns void

      destroy

      • destroy(options?: boolean | IDestroyOptions): void
      • +

        Returns void

      destroy

      • destroy(options?: boolean | IDestroyOptions): void
      • Removes all internal references and listeners as well as removes children from the display list. Do not use a Container after calling destroy.

        -

        Parameters

        • Optional options: boolean | IDestroyOptions

        Returns void

      disableTempParent

      • disableTempParent(cacheParent: DisplayObject): void
      • +

        Parameters

        • Optional options: boolean | IDestroyOptions

        Returns void

      disableTempParent

      • disableTempParent(cacheParent: DisplayObject): void
      • Pair method for enableTempParent

        Parameters

        • cacheParent: DisplayObject

          Actual parent of element

          -

        Returns void

      emit

      • emit(event: string | symbol, ...args: any[]): boolean
      • +

      Returns void

emit

  • emit(event: string | symbol, ...args: any[]): boolean
  • Calls each of the listeners registered for a given event.

    -

    Parameters

    • event: string | symbol
    • Rest ...args: any[]

    Returns boolean

enableTempParent

  • enableTempParent(): DisplayObject
  • +

    Parameters

    • event: string | symbol
    • Rest ...args: any[]

    Returns boolean

enableTempParent

  • enableTempParent(): DisplayObject
  • Used in Renderer, cacheAsBitmap and other places where you call an updateTransform on root

    const cacheParent = elem.enableTempParent();
    elem.updateTransform();
    elem.disableTempParent(cacheParent);

    Returns DisplayObject

    current parent

    -

eventNames

  • eventNames(): (string | symbol)[]
  • +

eventNames

  • eventNames(): (string | symbol)[]
  • Return an array listing the events for which the emitter has registered listeners.

    -

    Returns (string | symbol)[]

getBounds

  • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
  • +

    Returns (string | symbol)[]

getBounds

  • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
  • Calculates and returns the (world) bounds of the display object as a [Rectangle]{@link PIXI.Rectangle}.

    This method is expensive on containers with a large subtree (like the stage). This is because the bounds of a container depend on its children's bounds, which recursively causes all bounds in the subtree to @@ -184,49 +184,49 @@ are guaranteed to be update-to-date. In fact, recalculating inside a render() call may cause corruption in certain cases.

    Parameters

    • Optional skipUpdate: boolean
    • Optional rect: Rectangle

    Returns Rectangle

    The minimum axis-aligned rectangle in world space that fits around this object.

    -

getChildAt

  • getChildAt(index: number): DisplayObject
  • +

getChildAt

  • getChildAt(index: number): DisplayObject
  • Returns the child at the specified index

    Parameters

    • index: number

      The index to get the child at

    Returns DisplayObject

    The child at the given index, if any.

    -

Optional getChildByName

  • getChildByName(name: string, isRecursive?: boolean): DisplayObject
  • Parameters

    • name: string
    • Optional isRecursive: boolean

    Returns DisplayObject

getChildIndex

  • getChildIndex(child: DisplayObject): number
  • +

Optional getChildByName

  • getChildByName(name: string, isRecursive?: boolean): DisplayObject
  • Parameters

    • name: string
    • Optional isRecursive: boolean

    Returns DisplayObject

getChildIndex

  • getChildIndex(child: DisplayObject): number
  • Returns the index position of a child DisplayObject instance

    Parameters

    • child: DisplayObject

      The DisplayObject instance to identify

    Returns number

    The index position of the child display object to identify

    -

Optional getGlobalPosition

  • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
  • Parameters

    • Optional point: Point
    • Optional skipUpdate: boolean

    Returns Point

getLocalBounds

  • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
  • +

getLocalBounds

  • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
  • Retrieves the local bounds of the displayObject as a rectangle object.

    Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

    Parameters

    • Optional rect: Rectangle
    • Optional skipChildrenUpdate: boolean

    Returns Rectangle

    The rectangular bounding area.

    -

listenerCount

  • listenerCount(event: string | symbol): number
  • +

listenerCount

  • listenerCount(event: string | symbol): number
  • Return the number of listeners listening to a given event.

    -

    Parameters

    • event: string | symbol

    Returns number

listeners

  • listeners(event: string | symbol): ListenerFn[]
  • +

    Parameters

    • event: string | symbol

    Returns number

listeners

  • listeners(event: string | symbol): ListenerFn[]
  • Return the listeners registered for a given event.

    -

    Parameters

    • event: string | symbol

    Returns ListenerFn[]

off

  • off(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Container3D
  • Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Container3D

on

  • on(event: string | symbol, fn: ListenerFn, context?: any): Container3D
  • +

    Parameters

    • event: string | symbol

    Returns ListenerFn[]

off

  • off(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Container3D
  • Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Container3D

on

  • on(event: string | symbol, fn: ListenerFn, context?: any): Container3D
  • Add a listener for a given event.

    -

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Container3D

Protected onChildrenChange

  • onChildrenChange(_length?: number): void
  • +

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Container3D

Protected onChildrenChange

  • onChildrenChange(_length?: number): void
  • Overridable method that can be used by Container subclasses whenever the children array is modified

    -

    Parameters

    • Optional _length: number

    Returns void

once

  • once(event: string | symbol, fn: ListenerFn, context?: any): Container3D
  • +

    Parameters

    • Optional _length: number

    Returns void

once

  • once(event: string | symbol, fn: ListenerFn, context?: any): Container3D
  • Add a one-time listener for a given event.

    -

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Container3D

removeAllListeners

  • removeAllListeners(event?: string | symbol): Container3D
  • +

    Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Container3D

removeAllListeners

  • removeAllListeners(event?: string | symbol): Container3D
  • Remove all listeners, or those of the specified event.

    -

    Parameters

    • Optional event: string | symbol

    Returns Container3D

removeChild

  • removeChild<T>(...children: T): T[0]
  • +

    Parameters

    • Optional event: string | symbol

    Returns Container3D

removeChild

  • removeChild<T>(...children: T): T[0]
  • Removes one or more children from the container.

    Type parameters

    • T: DisplayObject[]

    Parameters

    • Rest ...children: T

      The DisplayObject(s) to remove

    Returns T[0]

    The first child that was removed.

    -

removeChildAt

  • removeChildAt(index: number): DisplayObject
  • +

removeChildAt

  • removeChildAt(index: number): DisplayObject
  • Removes a child from the specified index position.

    Parameters

    • index: number

      The index to get the child from

    Returns DisplayObject

    The child that was removed.

    -

removeChildren

  • removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[]
  • +

removeChildren

  • removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[]
  • Removes all children from this container that are within the begin and end indexes.

    Parameters

    • Optional beginIndex: number
    • Optional endIndex: number

    Returns DisplayObject[]

    List of removed children

    -

removeListener

  • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Container3D
  • +

removeListener

  • removeListener(event: string | symbol, fn?: ListenerFn, context?: any, once?: boolean): Container3D
  • Remove the listeners of a given event.

    -

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Container3D

render

  • render(renderer: Renderer): void
  • +

    Parameters

    • event: string | symbol
    • Optional fn: ListenerFn
    • Optional context: any
    • Optional once: boolean

    Returns Container3D

render

  • render(renderer: Renderer): void
  • Renders the object using the WebGL renderer.

    The [_render]{@link PIXI.Container#_render} method is be overriden for rendering the contents of the container itself. This render method will invoke it, and also invoke the render methods of all @@ -243,46 +243,46 @@ masking and filtering is applied extensively throughout the scene graph.

    Parameters

    • renderer: Renderer

      The renderer

      -

    Returns void

Protected renderAdvanced

  • renderAdvanced(renderer: Renderer): void
  • +

Returns void

Protected renderAdvanced

  • renderAdvanced(renderer: Renderer): void
  • Render the object using the WebGL renderer and advanced features.

    Parameters

    • renderer: Renderer

      The renderer

      -

    Returns void

Optional renderCanvas

  • renderCanvas(renderer: CanvasRenderer): void
  • Parameters

    • renderer: CanvasRenderer

    Returns void

setChildIndex

  • setChildIndex(child: DisplayObject, index: number): void
  • +

Returns void

setChildIndex

  • setChildIndex(child: DisplayObject, index: number): void
  • Changes the position of an existing child in the display object container

    Parameters

    • child: DisplayObject

      The child DisplayObject instance for which you want to change the index number

    • index: number

      The resulting index number for the child display object

      -

    Returns void

setParent

  • setParent(container: Container): Container
  • +

Returns void

setParent

  • setParent(container: Container): Container
  • Set the parent Container of this DisplayObject.

    Parameters

    • container: Container

      The Container to add this DisplayObject to.

    Returns Container

    The Container that this DisplayObject was added to.

    -

setTransform

  • setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, pivotX?: number, pivotY?: number): Container3D
  • +

setTransform

  • setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, pivotX?: number, pivotY?: number): Container3D
  • Convenience function to set the position, scale, skew and pivot at once.

    Parameters

    • Optional x: number
    • Optional y: number
    • Optional scaleX: number
    • Optional scaleY: number
    • Optional rotation: number
    • Optional skewX: number
    • Optional skewY: number
    • Optional pivotX: number
    • Optional pivotY: number

    Returns Container3D

    The DisplayObject instance

    -

sortChildren

  • sortChildren(): void
  • +

sortChildren

  • sortChildren(): void
  • Sorts children by zIndex. Previous order is maintained for 2 children with the same zIndex.

    -

    Returns void

swapChildren

  • swapChildren(child: DisplayObject, child2: DisplayObject): void
  • +

    Returns void

swapChildren

  • swapChildren(child: DisplayObject, child2: DisplayObject): void
  • Swaps the position of 2 Display Objects within this container.

    Parameters

    • child: DisplayObject

      First display object to swap

    • child2: DisplayObject

      Second display object to swap

      -

    Returns void

toGlobal

  • toGlobal<P>(position: IPointData, point?: P, skipUpdate?: boolean): P
  • +

Returns void

toGlobal

  • toGlobal<P>(position: IPointData, point?: P, skipUpdate?: boolean): P
  • Calculates the global position of the display object.

    Type parameters

    • P: IPointData = Point

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional point: P
    • Optional skipUpdate: boolean

    Returns P

    A point object representing the position of this object.

    -

toLocal

  • toLocal<P>(position: IPointData, from?: DisplayObject, point?: P, skipUpdate?: boolean): P
  • +

toLocal

  • toLocal<P>(position: IPointData, from?: DisplayObject, point?: P, skipUpdate?: boolean): P
  • Calculates the local position of the display object relative to another point.

    Type parameters

    • P: IPointData = Point

    Parameters

    • position: IPointData

      The world origin to calculate from.

    • Optional from: DisplayObject
    • Optional point: P
    • Optional skipUpdate: boolean

    Returns P

    A point object representing the position of this object

    -

updateTransform

  • updateTransform(): void
  • +

updateTransform

  • updateTransform(): void
  • Updates the transform on all children of this container for rendering

    -

    Returns void

Static mixin

  • mixin(source: Dict<any>): void
  • +

    Returns void

Static mixin

  • mixin(source: Dict<any>): void
  • Mixes all enumerable properties and methods from a source object to DisplayObject.

    Parameters

    • source: Dict<any>

      The source of properties and methods to mix in.

      -

    Returns void

Legend

  • Constructor
  • Property
  • Method
  • Accessor
  • Inherited constructor
  • Inherited property
  • Inherited accessor
  • Property
  • Method
  • Static property
  • Static method
  • Protected property

Settings

Theme

Generated using TypeDoc

\ No newline at end of file +

Returns void

Generated using TypeDoc

\ No newline at end of file diff --git a/docs/classes/Cubemap.html b/docs/classes/Cubemap.html index c8160f26..73d70bf3 100644 --- a/docs/classes/Cubemap.html +++ b/docs/classes/Cubemap.html @@ -1,9 +1,9 @@ -Cubemap | Pixi3D - v1.4.1
Options
All
  • Public
  • Public/Protected
  • All
Menu
+Cubemap | Pixi3D - v1.5.0
Options
All
  • Public
  • Public/Protected
  • All
Menu

Cubemap which supports multiple user specified mipmaps.

-

Hierarchy

Index

Constructors

constructor

  • new Cubemap(resource?: any, options?: IBaseTextureOptions<IAutoDetectOptions>): Cubemap
  • Parameters

    • Optional resource: any
    • Optional options: IBaseTextureOptions<IAutoDetectOptions>

    Returns Cubemap

Properties

_batchEnabled

_batchEnabled: number

_batchLocation

_batchLocation: number

_glTextures

_glTextures: {}

Type declaration

  • [key: number]: GLTexture

Optional alphaMode

alphaMode?: ALPHA_MODES

Optional anisotropicLevel

anisotropicLevel?: number

cacheId

cacheId: string

destroyed

destroyed: boolean

dirtyId

dirtyId: number

dirtyStyleId

dirtyStyleId: number

Optional format

format?: FORMATS

height

height: number

isPowerOfTwo

isPowerOfTwo: boolean

Optional mipmap

mipmap?: MIPMAP_MODES

parentTextureArray

parentTextureArray: BaseTexture<Resource, IAutoDetectOptions>

resolution

resolution: number

resource

resource: CubemapResource

Optional scaleMode

scaleMode?: SCALE_MODES

Optional target

target?: TARGETS

textureCacheIds

textureCacheIds: string[]

touched

touched: number

Optional type

type?: TYPES

Readonly uid

uid: number

valid

valid: boolean

width

width: number

Optional wrapMode

wrapMode?: WRAP_MODES

Static _globalBatch

_globalBatch: number
+

Hierarchy

Index

Constructors

constructor

  • new Cubemap(resource?: any, options?: IBaseTextureOptions<IAutoDetectOptions>): Cubemap
  • Parameters

    • Optional resource: any
    • Optional options: IBaseTextureOptions<IAutoDetectOptions>

    Returns Cubemap

Properties

_batchEnabled

_batchEnabled: number

_batchLocation

_batchLocation: number

_glTextures

_glTextures: {}

Type declaration

  • [key: number]: GLTexture

Optional alphaMode

alphaMode?: ALPHA_MODES

Optional anisotropicLevel

anisotropicLevel?: number

cacheId

cacheId: string

destroyed

destroyed: boolean

dirtyId

dirtyId: number

dirtyStyleId

dirtyStyleId: number

Optional format

format?: FORMATS

height

height: number

isPowerOfTwo

isPowerOfTwo: boolean

Optional mipmap

mipmap?: MIPMAP_MODES

parentTextureArray

parentTextureArray: BaseTexture<Resource, IAutoDetectOptions>

resolution

resolution: number

resource

resource: CubemapResource

Optional scaleMode

scaleMode?: SCALE_MODES

Optional target

target?: TARGETS

textureCacheIds

textureCacheIds: string[]

touched

touched: number

Optional type

type?: TYPES

Readonly uid

uid: number

valid

valid: boolean

width

width: number

Optional wrapMode

wrapMode?: WRAP_MODES

Static _globalBatch

_globalBatch: number

Global number of the texture batch, used by multi-texture renderers

static
member

{number}

-

Static prefixed

prefixed: string | boolean

Accessors

levels

  • get levels(): number

Static prefixed

prefixed: string | boolean

Accessors

levels

  • get levels(): number

realHeight

  • get realHeight(): number
  • Pixel height of the source of this texture

    @@ -11,7 +11,7 @@

    Returns number

realWidth

  • get realWidth(): number
  • Pixel width of the source of this texture

    readonly
    member

    {number}

    -

    Returns number

Static faces

  • get faces(): ["posx", "negx", "posy", "negy", "posz", "negz"]

Static faces

  • get faces(): ["posx", "negx", "posy", "negy", "posz", "negz"]

Methods

addListener

  • addListener(event: string | symbol, fn: ListenerFn, context?: any): Cubemap
  • Parameters

    • event: string | symbol
    • fn: ListenerFn
    • Optional context: any

    Returns Cubemap

castToBaseTexture

  • castToBaseTexture(): BaseTexture<Resource, IAutoDetectOptions>
  • Utility function for BaseTexture|Texture cast

    @@ -29,7 +29,7 @@

    Parameters

    • event: string | symbol
    • Rest ...args: any[]

    Returns boolean

eventNames

  • eventNames(): (string | symbol)[]
  • Return an array listing the events for which the emitter has registered listeners.

    -

    Returns (string | symbol)[]

Optional getDrawableSource

  • getDrawableSource(): CanvasImageSource
  • Returns CanvasImageSource

listenerCount

  • listenerCount(event: string | symbol): number
  • +

    Returns (string | symbol)[]

listenerCount

  • listenerCount(event: string | symbol): number
  • Return the number of listeners listening to a given event.

    Parameters

    • event: string | symbol

    Returns number

listeners

  • listeners(event: string | symbol): ListenerFn[]
  • Return the listeners registered for a given event.

    @@ -96,7 +96,7 @@
  • height: number

    Height of the resource

  • Optional options: IBaseTextureOptions<any>

Returns BaseTexture<BufferResource, IAutoDetectOptions>

The resulting new BaseTexture

-

Static fromColors

Static fromColors

  • Creates a new cubemap from the specified colors.

    Parameters

    • posx: Color

      The color for positive x.

      @@ -110,7 +110,7 @@

      The color for positive z.

    • negz: Color = posx

      The color for negative z.

      -

    Returns Cubemap

Static fromFaces

Returns Cubemap

Static fromFaces

  • Creates a new cubemap from the specified faces.

    Parameters

    • faces: CubemapFaces | CubemapFaces[]

      The faces to create the cubemap from.

      @@ -119,4 +119,4 @@
      static

      Parameters

      • baseTexture: string | BaseTexture<Resource, IAutoDetectOptions>

        id of a BaseTexture to be removed, or a BaseTexture instance itself.

      Returns null | BaseTexture<Resource, IAutoDetectOptions>

      The BaseTexture that was removed.

      -

Legend

  • Constructor
  • Property
  • Method
  • Accessor
  • Inherited constructor
  • Inherited property
  • Inherited accessor
  • Property
  • Method
  • Static property
  • Static method
  • Protected property

Settings

Theme

Generated using TypeDoc

\ No newline at end of file +

Generated using TypeDoc

\ No newline at end of file diff --git a/docs/classes/CubemapResource.html b/docs/classes/CubemapResource.html index fcb68846..cbb30875 100644 --- a/docs/classes/CubemapResource.html +++ b/docs/classes/CubemapResource.html @@ -1,4 +1,4 @@ -CubemapResource | Pixi3D - v1.4.1
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Class CubemapResource

Hierarchy

  • CubeResource
    • CubemapResource

Index

Constructors

constructor

  • new CubemapResource(source: MipmapResourceArray, levels?: number): CubemapResource

Properties

Protected _height

_height: number

Protected _width

_width: number

baseTexture

baseTexture: BaseTexture<Resource, IAutoDetectOptions>

destroyed

destroyed: boolean

internal

internal: boolean

itemDirtyIds

itemDirtyIds: number[]

items

items: ArrayFixed<BaseTexture<Resource, IAutoDetectOptions>, 6>

Readonly length

length: number

levels

levels: number = 1

linkBaseTexture

linkBaseTexture: boolean

Protected onError

onError: Runner

Protected onResize

onResize: Runner

Protected onUpdate

onUpdate: Runner

Static SIDES

SIDES: number
+CubemapResource | Pixi3D - v1.5.0
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Class CubemapResource

Hierarchy

  • CubeResource
    • CubemapResource

Index

Constructors

constructor

  • new CubemapResource(source: MipmapResourceArray, levels?: number): CubemapResource

Properties

Protected _height

_height: number

Protected _width

_width: number

baseTexture

baseTexture: BaseTexture<Resource, IAutoDetectOptions>

destroyed

destroyed: boolean

internal

internal: boolean

itemDirtyIds

itemDirtyIds: number[]

items

items: ArrayFixed<BaseTexture<Resource, IAutoDetectOptions>, 6>

Readonly length

length: number

levels

levels: number = 1

linkBaseTexture

linkBaseTexture: boolean

Protected onError

onError: Runner

Protected onResize

onResize: Runner

Protected onUpdate

onUpdate: Runner

Static SIDES

SIDES: number

Number of texture sides to store for CubeResources

name

PIXI.CubeResource.SIDES

static
member

{number}

@@ -41,7 +41,7 @@

X dimension

  • height: number

    Y dimension

    -
  • Returns void

    style

    • style(renderer: Renderer): boolean

    unbind

    • unbind(baseTexture: BaseTexture<Resource, IAutoDetectOptions>): void
    • +

    Returns void

    style

    • style(renderer: Renderer): boolean

    unbind

    • unbind(baseTexture: BaseTexture<Resource, IAutoDetectOptions>): void
    • Unset the parent base texture

      member

      {PIXI.BaseTexture}

      override

      Parameters

      • baseTexture: BaseTexture<Resource, IAutoDetectOptions>

      Returns void

    update

    • update(): void

    Returns ImageBasedLighting

    Properties

    Optional lookupBrdf

    lookupBrdf?: Texture<Resource>

    BRDF integration map lookup texture.

    -

    Static defaultLookupBrdf

    defaultLookupBrdf: Texture<Resource> = ...
    +

    Static defaultLookupBrdf

    defaultLookupBrdf: Texture<Resource> = ...

    The default BRDF integration map lookup texture.

    -

    Accessors

    diffuse

    Accessors

    diffuse

    specular

    specular

    valid

    • get valid(): boolean

    valid

    • get valid(): boolean

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/InstancedMesh3D.html b/docs/classes/InstancedMesh3D.html index 325acb0a..289bc1fd 100644 --- a/docs/classes/InstancedMesh3D.html +++ b/docs/classes/InstancedMesh3D.html @@ -1,4 +1,4 @@ -InstancedMesh3D | Pixi3D - v1.4.1
    Options
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    Class InstancedMesh3D

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Optional _accessibleActive

    _accessibleActive?: boolean

    Optional _accessibleDiv

    _accessibleDiv?: IAccessibleHTMLElement

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Optional _cacheAsBitmap

    _cacheAsBitmap?: boolean

    Optional _cacheAsBitmapResolution

    _cacheAsBitmapResolution?: number

    Optional _cacheData

    _cacheData?: CacheData

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    Optional accessible

    accessible?: boolean

    Optional accessibleChildren

    accessibleChildren?: true

    Optional accessibleHint

    accessibleHint?: string

    Optional accessiblePointerEvents

    accessiblePointerEvents?: PointerEvents

    Optional accessibleTitle

    accessibleTitle?: string

    Optional accessibleType

    accessibleType?: string

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Optional cacheAsBitmap

    cacheAsBitmap?: boolean

    Optional cacheAsBitmapResolution

    cacheAsBitmapResolution?: number

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Readonly material

    material: unknown

    Readonly mesh

    mesh: Mesh3D

    Optional name

    name?: string

    parent

    parent: Container

    Optional renderId

    renderId?: number

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -53,7 +53,7 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -61,9 +61,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -77,7 +77,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -96,10 +96,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -116,15 +116,15 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    Protected _render

    • _render(_renderer: Renderer): void
    • To be overridden by the subclasses.

      -

      Parameters

      • _renderer: Renderer

      Returns void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

      Parameters

      • _renderer: Renderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -141,7 +141,7 @@

        Recalculates the bounds of the container.

        This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

        -

        Returns void

    destroy

    • destroy(options: undefined | boolean | IDestroyOptions): void

    destroy

    • destroy(options: undefined | boolean | IDestroyOptions): void
    • Removes all internal references and listeners as well as removes children from the display list. Do not use a Container after calling destroy.

      Parameters

      • options: undefined | boolean | IDestroyOptions

      Returns void

    disableTempParent

    • disableTempParent(cacheParent: DisplayObject): void
    • @@ -192,7 +192,7 @@

      Parameters

      • child: DisplayObject

        The DisplayObject instance to identify

      Returns number

      The index position of the child display object to identify

      -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      @@ -245,7 +245,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -283,4 +283,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/InstancedModel.html b/docs/classes/InstancedModel.html index 11b6ee57..df1663fb 100644 --- a/docs/classes/InstancedModel.html +++ b/docs/classes/InstancedModel.html @@ -1,12 +1,12 @@ -InstancedModel | Pixi3D - v1.4.1
    Options
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    Class InstancedModel

    +InstancedModel | Pixi3D - v1.5.0
    Options
    All
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    • Public/Protected
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    Menu

    Class InstancedModel

    Represents an instance of a model.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Optional _accessibleActive

    _accessibleActive?: boolean

    Optional _accessibleDiv

    _accessibleDiv?: IAccessibleHTMLElement

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Optional _cacheAsBitmap

    _cacheAsBitmap?: boolean

    Optional _cacheAsBitmapResolution

    _cacheAsBitmapResolution?: number

    Optional _cacheData

    _cacheData?: CacheData

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    Optional accessible

    accessible?: boolean

    Optional accessibleChildren

    accessibleChildren?: true

    Optional accessibleHint

    accessibleHint?: string

    Optional accessiblePointerEvents

    accessiblePointerEvents?: PointerEvents

    Optional accessibleTitle

    accessibleTitle?: string

    Optional accessibleType

    accessibleType?: string

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Optional cacheAsBitmap

    cacheAsBitmap?: boolean

    Optional cacheAsBitmapResolution

    cacheAsBitmapResolution?: number

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    meshes

    meshes: InstancedMesh3D[] = []
    +

    Returns InstancedModel

    Properties

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    meshes

    meshes: InstancedMesh3D[] = []

    The meshes included in the model.

    -

    Optional name

    name?: string

    parent

    parent: Container

    Optional renderId

    renderId?: number

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      +

    Optional name

    name?: string

    parent

    parent: Container

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      Returns TemporaryDisplayObject

    angle

    • get angle(): number
    • set angle(value: number): void
    • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      @@ -21,7 +21,7 @@

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -61,7 +61,7 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -69,9 +69,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -85,7 +85,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -104,10 +104,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -124,15 +124,15 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    Protected _render

    • _render(_renderer: Renderer): void
    • To be overridden by the subclasses.

      -

      Parameters

      • _renderer: Renderer

      Returns void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

      Parameters

      • _renderer: Renderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -200,7 +200,7 @@

        Parameters

        • child: DisplayObject

          The DisplayObject instance to identify

        Returns number

        The index position of the child display object to identify

        -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      @@ -253,7 +253,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -291,4 +291,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/InstancedStandardMaterial.html b/docs/classes/InstancedStandardMaterial.html index 1477235a..2fc1e517 100644 --- a/docs/classes/InstancedStandardMaterial.html +++ b/docs/classes/InstancedStandardMaterial.html @@ -1,7 +1,7 @@ -InstancedStandardMaterial | Pixi3D - v1.4.1
    Options
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    Class InstancedStandardMaterial

    +InstancedStandardMaterial | Pixi3D - v1.5.0
    Options
    All
    • Public
    • Public/Protected
    • All
    Menu

    Class InstancedStandardMaterial

    Material for instanced meshes which uses the standard material.

    -

    Hierarchy

    • InstancedStandardMaterial

    Index

    Constructors

    Properties

    Constructors

    constructor

    Hierarchy

    • InstancedStandardMaterial

    Index

    Constructors

    Properties

    Constructors

    constructor

    Properties

    baseColor

    baseColor: Color
    +

    Parameters

    Returns InstancedStandardMaterial

    Properties

    baseColor

    baseColor: Color

    The base color of the material.

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

    Theme

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Joint.html b/docs/classes/Joint.html index 80515b3e..57e8a752 100644 --- a/docs/classes/Joint.html +++ b/docs/classes/Joint.html @@ -1,10 +1,10 @@ -Joint | Pixi3D - v1.4.1
    Options
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    +Joint | Pixi3D - v1.5.0
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    • Public/Protected
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    Menu

    Represents a joint used for vertex skinning.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new Joint(inverseBindMatrix: Float32Array): Joint

    Hierarchy

    Index

    Constructors

    constructor

    • new Joint(inverseBindMatrix: Float32Array): Joint

    Properties

    Optional _accessibleActive

    _accessibleActive?: boolean

    Optional _accessibleDiv

    _accessibleDiv?: IAccessibleHTMLElement

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Optional _cacheAsBitmap

    _cacheAsBitmap?: boolean

    Optional _cacheAsBitmapResolution

    _cacheAsBitmapResolution?: number

    Optional _cacheData

    _cacheData?: CacheData

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    Optional accessible

    accessible?: boolean

    Optional accessibleChildren

    accessibleChildren?: true

    Optional accessibleHint

    accessibleHint?: string

    Optional accessiblePointerEvents

    accessiblePointerEvents?: PointerEvents

    Optional accessibleTitle

    accessibleTitle?: string

    Optional accessibleType

    accessibleType?: string

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Optional cacheAsBitmap

    cacheAsBitmap?: boolean

    Optional cacheAsBitmapResolution

    cacheAsBitmapResolution?: number

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    Readonly inverseBindMatrix

    inverseBindMatrix: Float32Array

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    Optional renderId

    renderId?: number

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      +

    Returns Joint

    Properties

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    Readonly inverseBindMatrix

    inverseBindMatrix: Float32Array

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      Returns TemporaryDisplayObject

    angle

    • get angle(): number
    • set angle(value: number): void
    • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      @@ -19,7 +19,7 @@

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -59,7 +59,7 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -67,9 +67,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -83,7 +83,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -102,10 +102,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -122,15 +122,15 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    Protected _render

    • _render(_renderer: Renderer): void
    • To be overridden by the subclasses.

      -

      Parameters

      • _renderer: Renderer

      Returns void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

      Parameters

      • _renderer: Renderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -198,7 +198,7 @@

        Parameters

        • child: DisplayObject

          The DisplayObject instance to identify

        Returns number

        The index position of the child display object to identify

        -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      @@ -251,7 +251,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -289,4 +289,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Light.html b/docs/classes/Light.html index 02438fda..da6a34d1 100644 --- a/docs/classes/Light.html +++ b/docs/classes/Light.html @@ -1,14 +1,14 @@ -Light | Pixi3D - v1.4.1
    Options
    All
    • Public
    • Public/Protected
    • All
    Menu

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Optional _accessibleActive

    _accessibleActive?: boolean

    Optional _accessibleDiv

    _accessibleDiv?: IAccessibleHTMLElement

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Optional _cacheAsBitmap

    _cacheAsBitmap?: boolean

    Optional _cacheAsBitmapResolution

    _cacheAsBitmapResolution?: number

    Optional _cacheData

    _cacheData?: CacheData

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    Optional accessible

    accessible?: boolean

    Optional accessibleChildren

    accessibleChildren?: true

    Optional accessibleHint

    accessibleHint?: string

    Optional accessiblePointerEvents

    accessiblePointerEvents?: PointerEvents

    Optional accessibleTitle

    accessibleTitle?: string

    Optional accessibleType

    accessibleType?: string

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Optional cacheAsBitmap

    cacheAsBitmap?: boolean

    Optional cacheAsBitmapResolution

    cacheAsBitmapResolution?: number

    Readonly children

    children: DisplayObject[]

    color

    color: Color = ...
    +Light | Pixi3D - v1.5.0
    Options
    All
    • Public
    • Public/Protected
    • All
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    Hierarchy

    Index

    Constructors

    constructor

    Properties

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Readonly children

    children: DisplayObject[]

    color

    color: Color = ...

    The color of the light.

    -

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    innerConeAngle

    innerConeAngle: number = 0
    +

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    innerConeAngle

    innerConeAngle: number = 0

    The inner cone angle specified in degrees.

    -

    intensity

    intensity: number = 10
    +

    intensity

    intensity: number = 10

    The intensity of the light.

    -

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    outerConeAngle

    outerConeAngle: number = 45
    +

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    outerConeAngle

    outerConeAngle: number = 45

    The outer cone angle specified in degrees.

    -

    parent

    parent: Container

    range

    range: number = 10
    +

    parent

    parent: Container

    range

    range: number = 10

    The range of the light.

    -

    Optional renderId

    renderId?: number

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    type

    type: LightType = LightType.point
    +

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    type

    type: LightType = LightType.point

    The type of the light.

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      Returns TemporaryDisplayObject

    angle

    • get angle(): number
    • set angle(value: number): void
    • @@ -25,7 +25,7 @@

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -65,7 +65,7 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -73,9 +73,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    • value: number

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -89,7 +89,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -108,10 +108,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -128,15 +128,15 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    Protected _render

    • _render(_renderer: Renderer): void
    • To be overridden by the subclasses.

      -

      Parameters

      • _renderer: Renderer

      Returns void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

      Parameters

      • _renderer: Renderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -204,7 +204,7 @@

        Parameters

        • child: DisplayObject

          The DisplayObject instance to identify

        Returns number

        The index position of the child display object to identify

        -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      @@ -257,7 +257,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -295,4 +295,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/LightingEnvironment.html b/docs/classes/LightingEnvironment.html index 2166386f..10e526ed 100644 --- a/docs/classes/LightingEnvironment.html +++ b/docs/classes/LightingEnvironment.html @@ -1,16 +1,16 @@ -LightingEnvironment | Pixi3D - v1.4.1
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    Class LightingEnvironment

    +LightingEnvironment | Pixi3D - v1.5.0
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    Class LightingEnvironment

    A lighting environment represents the different lighting conditions for a specific object or an entire scene.

    -

    Hierarchy

    • LightingEnvironment

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Hierarchy

    • LightingEnvironment

    Implements

    • IRendererPlugin

    Index

    Constructors

    constructor

    Properties

    Optional imageBasedLighting

    imageBasedLighting?: ImageBasedLighting
    +
  • Optional imageBasedLighting: ImageBasedLighting
  • Returns LightingEnvironment

    Properties

    Optional imageBasedLighting

    imageBasedLighting?: ImageBasedLighting

    The image-based lighting object.

    -

    lights

    lights: Light[] = []
    +

    lights

    lights: Light[] = []

    The lights affecting this lighting environment.

    -

    renderer

    renderer: Renderer

    Static main

    +

    renderer

    renderer: Renderer

    Static main

    The main lighting environment which is used by default.

    -

    Accessors

    valid

    • get valid(): boolean

    Accessors

    valid

    • get valid(): boolean

    Methods

    destroy

    • destroy(): void

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

    Theme

    Generated using TypeDoc

    \ No newline at end of file +

    Returns boolean

    Methods

    destroy

    • destroy(): void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Mat4.html b/docs/classes/Mat4.html index 2154717f..4d0b1411 100644 --- a/docs/classes/Mat4.html +++ b/docs/classes/Mat4.html @@ -1 +1 @@ -Mat4 | Pixi3D - v1.4.1
    Options
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    Hierarchy

    • Mat4

    Index

    Constructors

    constructor

    Methods

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromQuat

    • fromQuat(q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotation

    • fromRotation(rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotationTranslationScale

    • fromRotationTranslationScale(q: Float32Array, v: Float32Array, s: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • v: Float32Array
      • s: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromScaling

    • fromScaling(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromTranslation

    • fromTranslation(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getRotation

    • getRotation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getScaling

    • getScaling(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getTranslation

    • getTranslation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static identity

    • identity(out?: Float32Array): Float32Array

    Static invert

    • invert(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lookAt

    • lookAt(eye: Float32Array, center: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • center: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • left: number
      • right: number
      • bottom: number
      • top: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • fovy: number
      • aspect: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotate

    • rotate(a: Float32Array, rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static targetTo

    • targetTo(eye: Float32Array, target: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • target: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static translate

    • translate(mat: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transpose

    • transpose(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file +Mat4 | Pixi3D - v1.5.0
    Options
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    • Public
    • Public/Protected
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    Hierarchy

    • Mat4

    Index

    Constructors

    constructor

    Methods

    Static copy

    • copy(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromQuat

    • fromQuat(q: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotation

    • fromRotation(rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromRotationTranslationScale

    • fromRotationTranslationScale(q: Float32Array, v: Float32Array, s: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • q: Float32Array
      • v: Float32Array
      • s: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromScaling

    • fromScaling(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static fromTranslation

    • fromTranslation(v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getRotation

    • getRotation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getScaling

    • getScaling(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static getTranslation

    • getTranslation(mat: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static identity

    • identity(out?: Float32Array): Float32Array

    Static invert

    • invert(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static lookAt

    • lookAt(eye: Float32Array, center: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • center: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static multiply

    • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static ortho

    • ortho(left: number, right: number, bottom: number, top: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • left: number
      • right: number
      • bottom: number
      • top: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static perspective

    • perspective(fovy: number, aspect: number, near: number, far: number, out?: Float32Array): Float32Array
    • Parameters

      • fovy: number
      • aspect: number
      • near: number
      • far: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotate

    • rotate(a: Float32Array, rad: number, axis: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • axis: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static scale

    • scale(a: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static targetTo

    • targetTo(eye: Float32Array, target: Float32Array, up: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • eye: Float32Array
      • target: Float32Array
      • up: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static translate

    • translate(mat: Float32Array, v: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • mat: Float32Array
      • v: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static transpose

    • transpose(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Material.html b/docs/classes/Material.html index f44812cb..b8e8791b 100644 --- a/docs/classes/Material.html +++ b/docs/classes/Material.html @@ -1,52 +1,61 @@ -Material | Pixi3D - v1.4.1
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    +Material | Pixi3D - v1.5.0
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    Materials are used to render a mesh with a specific visual appearance.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES
    +

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES

    Draw mode used to render a mesh.

    -

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque
    +

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Sort type used to render a mesh. Transparent materials will be rendered after opaque materials.

    -

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...
    +

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...

    State used to render a mesh.

    -

    Accessors

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    Accessors

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void
    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Parameters

      • value: boolean

      Returns void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    isInstancingSupported

    • get isInstancingSupported(): boolean

    isInstancingSupported

    • get isInstancingSupported(): boolean

    Methods

    createInstance

    • createInstance(): unknown

    Methods

    createInstance

    • createInstance(): unknown

    Abstract createShader

    createShader

    • Creates a shader used to render the specified mesh.

      Parameters

      • mesh: Mesh3D

        The mesh to create the shader for.

      • renderer: Renderer

        The renderer to use.

        -

      Returns undefined | MeshShader

    destroy

    • destroy(): void

    Returns undefined | MeshShader

    destroy

    • destroy(): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    Optional Abstract updateUniforms

    Returns void

    Optional updateUniforms

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
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    \ No newline at end of file +

    Returns void

    Static from

    • +

      Creates a new material from the specified vertex/fragment source.

      +

      Parameters

      • vertexSrc: string
        +

        The vertex shader source.

        +
      • fragmentSrc: string
        +

        The fragment shader source.

        +
      • Optional updateUniforms: (mesh: Mesh3D, shader: MeshShader) => void
        +

        The function which will be called for updating the +shader uniforms.

        +

      Returns Material

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/MaterialRenderPass.html b/docs/classes/MaterialRenderPass.html index 5617f5a7..7bcaf45d 100644 --- a/docs/classes/MaterialRenderPass.html +++ b/docs/classes/MaterialRenderPass.html @@ -1,21 +1,21 @@ -MaterialRenderPass | Pixi3D - v1.4.1
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    Class MaterialRenderPass

    +MaterialRenderPass | Pixi3D - v1.5.0
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    Class MaterialRenderPass

    Pass used for rendering materials.

    -

    Hierarchy

    • MaterialRenderPass

    Implements

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Hierarchy

    • MaterialRenderPass

    Implements

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Properties

    Optional clearColor

    clearColor?: Color = ...
    +

    Returns MaterialRenderPass

    Properties

    Optional clearColor

    clearColor?: Color = ...

    The color (r,g,b,a) used for clearing the render texture. If this value is empty, the render texture will not be cleared.

    name

    name: string

    The name of the render pass.

    -

    renderer

    renderer: Renderer

    Accessors

    renderTexture

    • get renderTexture(): undefined | RenderTexture
    • set renderTexture(value: undefined | RenderTexture): void

    renderer

    renderer: Renderer

    Accessors

    renderTexture

    • get renderTexture(): undefined | RenderTexture
    • set renderTexture(value: undefined | RenderTexture): void

    Methods

    clear

    • clear(): void

    Methods

    clear

    • clear(): void

    render

    • render(meshes: Mesh3D[]): void

    render

    • render(meshes: Mesh3D[]): void

    Legend

    • Constructor
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    • Inherited accessor
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    \ No newline at end of file diff --git a/docs/classes/Matrix4.html b/docs/classes/Matrix4.html index ed19d72a..eea08710 100644 --- a/docs/classes/Matrix4.html +++ b/docs/classes/Matrix4.html @@ -1,29 +1,29 @@ -Matrix4 | Pixi3D - v1.4.1
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    +Matrix4 | Pixi3D - v1.5.0
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    Represents a 4x4 matrix.

    -

    Hierarchy

    • Matrix
      • Matrix4

    Implements

    • TransformId

    Index

    Constructors

    constructor

    • new Matrix4(array?: ArrayLike<number>): Matrix4

    Hierarchy

    • Matrix
      • Matrix4

    Implements

    • TransformId

    Index

    Constructors

    constructor

    • new Matrix4(array?: ArrayLike<number>): Matrix4
    • Creates a new transform matrix using the specified matrix array.

      Parameters

      • Optional array: ArrayLike<number>

        The matrix array, expected length is 16. If empty, an identity matrix is used by default.

        -

      Returns Matrix4

    Properties

    a

    a: number

    array

    array: Float32Array
    +

    Returns Matrix4

    Properties

    a

    a: number

    array

    array: Float32Array

    The array containing the matrix data.

    -

    b

    b: number

    c

    c: number

    d

    d: number

    tx

    tx: number

    ty

    ty: number

    Accessors

    backward

    • get backward(): Float32Array

    b

    b: number

    c

    c: number

    d

    d: number

    tx

    tx: number

    ty

    ty: number

    Accessors

    backward

    • get backward(): Float32Array

    down

    • get down(): Float32Array

    down

    • get down(): Float32Array

    forward

    • get forward(): Float32Array

    forward

    • get forward(): Float32Array

    left

    • get left(): Float32Array

    left

    • get left(): Float32Array

    position

    • get position(): Float32Array

    position

    • get position(): Float32Array

    right

    • get right(): Float32Array

    right

    • get right(): Float32Array

    rotation

    • get rotation(): Float32Array

    rotation

    • get rotation(): Float32Array

    scaling

    • get scaling(): Float32Array

    scaling

    • get scaling(): Float32Array

    transformId

    • get transformId(): number

    up

    • get up(): Float32Array

    transformId

    • get transformId(): number

    up

    • get up(): Float32Array

    Static IDENTITY

    • get IDENTITY(): Matrix
    • A default (identity) matrix

      @@ -51,7 +51,7 @@

    clone

    • clone(): Matrix
    • Creates a new Matrix object with the same values as this one.

      Returns Matrix

      A copy of this matrix. Good for chaining method calls.

      -

    copyFrom

    copyTo

    • copyTo(matrix: Matrix): Matrix
    • +

    copyFrom

    copyTo

    • copyTo(matrix: Matrix): Matrix
    • Changes the values of the given matrix to be the same as the ones in this matrix

      Parameters

      • matrix: Matrix

        The matrix to copy to.

        @@ -77,7 +77,7 @@

    invert

    • Inverts this matrix

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    multiply

    multiply

    • Multiplies this matrix with another matrix.

      Parameters

      • matrix: Matrix4

        The matrix to multiply with.

        @@ -113,7 +113,7 @@
      • ty: number

        Matrix component

      Returns Matrix4

      This matrix. Good for chaining method calls.

      -

    setFromRotationPositionScale

    setFromRotationPositionScale

    toArray

    • toArray(transpose: boolean, out?: Float32Array): Float32Array
    • Parameters

      • transpose: boolean
      • Optional out: Float32Array

      Returns Float32Array

    toString

    • toString(): string
    • Returns string

    translate

    • translate(x: number, y: number): Matrix4
    • +

    toArray

    • toArray(transpose: boolean, out?: Float32Array): Float32Array
    • Parameters

      • transpose: boolean
      • Optional out: Float32Array

      Returns Float32Array

    toString

    • toString(): string
    • Returns string

    translate

    • translate(x: number, y: number): Matrix4

    Properties

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    enabledRenderPasses

    enabledRenderPasses: {} = ...

    The enabled render passes for this mesh.

    -

    Type declaration

    • [name: string]: unknown

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    geometry

    geometry: MeshGeometry3D

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional material

    material?: Material

    Optional name

    name?: string

    parent

    parent: Container

    pluginName

    pluginName: string = "pipeline"
    +

    Type declaration

    • [name: string]: unknown

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    geometry

    geometry: MeshGeometry3D

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional material

    material?: Material

    Optional name

    name?: string

    parent

    parent: Container

    pluginName

    pluginName: string = "pipeline"

    The name of the plugin used for rendering the mesh.

    -

    Optional renderId

    renderId?: number

    renderSortOrder

    renderSortOrder: number = 0
    +

    renderSortOrder

    renderSortOrder: number = 0

    Used for sorting the mesh before render.

    -

    renderable

    renderable: boolean

    Optional skin

    skin?: Skin
    +

    renderable

    renderable: boolean

    Optional skin

    skin?: Skin

    The skin used for vertex skinning.

    -

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional targetWeights

    targetWeights?: number[]
    +

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional targetWeights

    targetWeights?: number[]

    Array of weights used for morphing between geometry targets.

    -

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      +

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      Returns TemporaryDisplayObject

    angle

    • get angle(): number
    • set angle(value: number): void
    • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      @@ -31,9 +31,9 @@

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    instances

    instances

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Returns InstancedMesh3D[]

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -73,7 +73,7 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -81,9 +81,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -97,7 +97,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -116,10 +116,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -136,15 +136,15 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      -

      Returns void

    _render

    • _render(renderer: Renderer): void

    _render

    • _render(renderer: Renderer): void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

      Parameters

      • renderer: Renderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -161,11 +161,11 @@

        Recalculates the bounds of the container.

        This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

        -

        Returns void

    createInstance

    createInstance

    destroy

    destroy

    disableRenderPass

    • disableRenderPass(name: string): void

    disableRenderPass

    • disableRenderPass(name: string): void
    • Disables the render pass with the specified name.

      Parameters

      • name: string

        The name of the render pass to disable.

        @@ -175,7 +175,7 @@

        Actual parent of element

      Returns void

    emit

    • emit(event: string | symbol, ...args: any[]): boolean
    • Calls each of the listeners registered for a given event.

      -

      Parameters

      • event: string | symbol
      • Rest ...args: any[]

      Returns boolean

    enableRenderPass

    • enableRenderPass(name: string, options?: unknown): void
    • +

      Parameters

      • event: string | symbol
      • Rest ...args: any[]

      Returns boolean

    enableRenderPass

    • enableRenderPass(name: string, options?: unknown): void
    • Enables the render pass with the specified name.

      Parameters

      • name: string

        The name of the render pass to enable.

        @@ -187,7 +187,7 @@

    eventNames

    • eventNames(): (string | symbol)[]
    • Return an array listing the events for which the emitter has registered listeners.

      -

      Returns (string | symbol)[]

    getBoundingBox

    • getBoundingBox(): undefined | AABB

    getBoundingBox

    • getBoundingBox(): undefined | AABB
    • Calculates and returns a axis-aligned bounding box of the mesh in world space.

      Returns undefined | AABB

    getBounds

    • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
    • Calculates and returns the (world) bounds of the display object as a [Rectangle]{@link PIXI.Rectangle}.

      @@ -223,12 +223,12 @@

      Parameters

      • child: DisplayObject

        The DisplayObject instance to identify

      Returns number

      The index position of the child display object to identify

      -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      Parameters

      • Optional rect: Rectangle
      • Optional skipChildrenUpdate: boolean

      Returns Rectangle

      The rectangular bounding area.

      -

    isRenderPassEnabled

    • isRenderPassEnabled(name: string): boolean

    isRenderPassEnabled

    • isRenderPassEnabled(name: string): boolean
    • Returns a value indicating if the specified render pass is enabled.

      Parameters

      • name: string

        The name of the render pass to check.

        @@ -257,7 +257,7 @@

    removeChildren

    • removeChildren(beginIndex?: number, endIndex?: number): DisplayObject[]
    • Removes all children from this container that are within the begin and end indexes.

      Parameters

      • Optional beginIndex: number
      • Optional endIndex: number

      Returns DisplayObject[]

      List of removed children

      -

    removeInstance

    removeInstance

    • Removes an instance from this mesh.

      Parameters

      • instance: InstancedMesh3D

        The instance to remove.

        @@ -284,7 +284,7 @@

        Render the object using the WebGL renderer and advanced features.

        Parameters

        • renderer: Renderer

          The renderer

          -

        Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -318,20 +318,26 @@
      • Optional from: DisplayObject
      • Optional point: P
      • Optional skipUpdate: boolean

      Returns P

      A point object representing the position of this object

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering

      -

      Returns void

    Static createCube

    Static createCube

    Static createPlane

    Returns Mesh3D

    Static createPlane

    • Creates a new plane (flat square) mesh with the specified material.

      Parameters

      • material: Material = ...

        The material to use.

        -

      Returns Mesh3D

    Static createQuad

    Returns Mesh3D

    Static createQuad

    • Creates a new quad (flat square) mesh with the specified material.

      Parameters

      • material: Material = ...

        The material to use.

        +

      Returns Mesh3D

    Static createSphere

    Static mixin

    • mixin(source: Dict<any>): void
    • Mixes all enumerable properties and methods from a source object to DisplayObject.

      Parameters

      • source: Dict<any>

        The source of properties and methods to mix in.

        -

      Returns void

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    \ No newline at end of file diff --git a/docs/classes/MeshGeometry3D.html b/docs/classes/MeshGeometry3D.html index 13845a09..fba76a07 100644 --- a/docs/classes/MeshGeometry3D.html +++ b/docs/classes/MeshGeometry3D.html @@ -1,22 +1,22 @@ -MeshGeometry3D | Pixi3D - v1.4.1
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    Class MeshGeometry3D

    +MeshGeometry3D | Pixi3D - v1.5.0
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    Class MeshGeometry3D

    Geometry with mesh data (i.e. positions, normals, uvs).

    -

    Hierarchy

    • MeshGeometry3D

    Index

    Constructors

    constructor

    Properties

    Optional indices

    Optional joints

    Optional normals

    Optional positions

    Optional tangents

    Optional targets

    targets?: MeshGeometryTarget[]

    Optional uvs

    Optional weights

    Methods

    addShaderGeometry

    • addShaderGeometry(shader: MeshShader, instanced: boolean): void

    Hierarchy

    • MeshGeometry3D

    Index

    Constructors

    constructor

    Properties

    Optional colors

    Optional indices

    Optional joints

    Optional normals

    Optional positions

    Optional tangents

    Optional targets

    targets?: MeshGeometryTarget[]

    Optional uvs

    Optional weights

    Methods

    addShaderGeometry

    • addShaderGeometry(shader: MeshShader, instanced: boolean): void
    • Creates geometry with attributes required by the specified shader.

      Parameters

      • shader: MeshShader

        The shader to use.

      • instanced: boolean

        Value indicating if the geometry will be instanced.

        -

      Returns void

    destroy

    • destroy(): void

    Returns void

    destroy

    • destroy(): void

    getShaderGeometry

    getShaderGeometry

    hasShaderGeometry

    • hasShaderGeometry(shader: MeshShader, instanced: boolean): boolean

    Returns Geometry

    hasShaderGeometry

    • hasShaderGeometry(shader: MeshShader, instanced: boolean): boolean
    • Returns a value indicating if geometry with required attributes has been created by the specified shader.

      Parameters

      • shader: MeshShader

        The shader to test.

      • instanced: boolean

        Value indicating if the geometry is instanced.

        -

      Returns boolean

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

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    \ No newline at end of file diff --git a/docs/classes/MeshShader.html b/docs/classes/MeshShader.html index 49c03261..6afaf864 100644 --- a/docs/classes/MeshShader.html +++ b/docs/classes/MeshShader.html @@ -1,17 +1,17 @@ -MeshShader | Pixi3D - v1.4.1
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    +MeshShader | Pixi3D - v1.5.0
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    Shader used specifically to render a mesh.

    -

    Hierarchy

    • Shader
      • MeshShader

    Index

    Constructors

    constructor

    • new MeshShader(program: Program, uniforms?: Dict<any>): MeshShader
    • Parameters

      • program: Program
      • Optional uniforms: Dict<any>

      Returns MeshShader

    Properties

    program

    program: Program

    uniformGroup

    uniformGroup: UniformGroup

    Accessors

    name

    • get name(): string

    Hierarchy

    • Shader
      • MeshShader

    Index

    Constructors

    constructor

    • new MeshShader(program: Program, uniforms?: Dict<any>): MeshShader
    • Parameters

      • program: Program
      • Optional uniforms: Dict<any>

      Returns MeshShader

    Properties

    program

    program: Program

    uniformGroup

    uniformGroup: UniformGroup

    Accessors

    name

    • get name(): string
    • The name of the mesh shader. Used for figuring out if geometry attributes is compatible with the shader. This needs to be set to something different than default value when custom attributes is used.

      Returns string

    uniforms

    • get uniforms(): Dict<any>
    • Shader uniform values, shortcut for uniformGroup.uniforms

      readonly
      member

      {object}

      -

      Returns Dict<any>

    Methods

    checkUniformExists

    • checkUniformExists(name: string, group: UniformGroup): boolean
    • Parameters

      • name: string
      • group: UniformGroup

      Returns boolean

    createShaderGeometry

    • createShaderGeometry(geometry: MeshGeometry3D, instanced: boolean): Geometry

    Methods

    checkUniformExists

    • checkUniformExists(name: string, group: UniformGroup): boolean
    • Parameters

      • name: string
      • group: UniformGroup

      Returns boolean

    createShaderGeometry

    • createShaderGeometry(geometry: MeshGeometry3D, instanced: boolean): Geometry
    • Creates geometry with required attributes used by this shader. Override when using custom attributes.

      Parameters

      • geometry: MeshGeometry3D

        The geometry with mesh data.

      • instanced: boolean

        Value indicating if the geometry will be instanced.

        -

      Returns Geometry

    destroy

    • destroy(): void
    • Returns void

    render

    • render(mesh: Mesh3D, renderer: Renderer, state?: State, drawMode?: DRAW_MODES): void

    Returns Geometry

    destroy

    • destroy(): void
    • Returns void

    render

    • render(mesh: Mesh3D, renderer: Renderer, state?: State, drawMode?: DRAW_MODES): void

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      Returns TemporaryDisplayObject

    angle

    • get angle(): number
    • set angle(value: number): void
    • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      @@ -20,7 +20,7 @@

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -60,7 +60,7 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -68,9 +68,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    • value: number

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -84,7 +84,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -103,10 +103,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -123,15 +123,15 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    Protected _render

    • _render(_renderer: Renderer): void
    • To be overridden by the subclasses.

      -

      Parameters

      • _renderer: Renderer

      Returns void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

      Parameters

      • _renderer: Renderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -148,7 +148,7 @@

        Recalculates the bounds of the container.

        This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

        -

        Returns void

    createInstance

    createInstance

    destroy

    • destroy(options?: boolean | IDestroyOptions): void
    • Removes all internal references and listeners as well as removes children from the display list. @@ -167,7 +167,7 @@

    eventNames

    • eventNames(): (string | symbol)[]
    • Return an array listing the events for which the emitter has registered listeners.

      -

      Returns (string | symbol)[]

    getBoundingBox

    • getBoundingBox(): AABB

    getBoundingBox

    • getBoundingBox(): AABB
    • Calculates and returns a axis-aligned bounding box of the model in world space. The bounding box will encapsulate the meshes included in the model.

      Returns AABB

    getBounds

    • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
    • @@ -204,7 +204,7 @@

      Parameters

      • child: DisplayObject

        The DisplayObject instance to identify

      Returns number

      The index position of the child display object to identify

      -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      @@ -257,7 +257,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -291,7 +291,7 @@
      • Optional from: DisplayObject
      • Optional point: P
      • Optional skipUpdate: boolean

      Returns P

      A point object representing the position of this object

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering

      -

      Returns void

    Static from

    Static from

    • Creates a new model from a source.

      Parameters

      • source: glTFAsset

        The source to create the model from.

        @@ -301,4 +301,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/ObservablePoint3D.html b/docs/classes/ObservablePoint3D.html index 76810461..36023912 100644 --- a/docs/classes/ObservablePoint3D.html +++ b/docs/classes/ObservablePoint3D.html @@ -1,6 +1,6 @@ -ObservablePoint3D | Pixi3D - v1.4.1
    Options
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    Class ObservablePoint3D

    +ObservablePoint3D | Pixi3D - v1.5.0
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    Class ObservablePoint3D

    Represents a point in 3D space.

    -

    Hierarchy

    • ObservablePoint
      • ObservablePoint3D

    Index

    Constructors

    constructor

    • new ObservablePoint3D(cb: () => void, scope: any, x?: number, y?: number, z?: number): ObservablePoint3D

    Hierarchy

    • ObservablePoint
      • ObservablePoint3D

    Index

    Constructors

    constructor

    • new ObservablePoint3D(cb: () => void, scope: any, x?: number, y?: number, z?: number): ObservablePoint3D
    • Creates a new observable point.

      Parameters

      • cb: () => void

        The callback when changed.

        @@ -12,23 +12,23 @@

        The position on the y axis.

      • z: number = 0

        The position on the z axis.

        -

      Returns ObservablePoint3D

    Properties

    _x

    _x: number

    _y

    _y: number

    cb

    cb: () => any

    Type declaration

      • (): any
      • Returns any

    scope

    scope: any

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    Returns ObservablePoint3D

    Properties

    _x

    _x: number

    _y

    _y: number

    cb

    cb: () => any

    Type declaration

      • (): any
      • Returns any

    scope

    scope: any

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    x

    • get x(): number
    • set x(value: number): void

    x

    • get x(): number
    • set x(value: number): void

    y

    • get y(): number
    • set y(value: number): void

    y

    • get y(): number
    • set y(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    Methods

    clone

    copyFrom

    copyTo

    • copyTo<T>(p: T): T

    equals

    set

    Methods

    clone

    copyFrom

    copyTo

    • copyTo<T>(p: T): T

    equals

    set

    • Sets the point to a new x, y and z position.

      Parameters

      • x: number

        The position on the x axis.

        @@ -36,8 +36,8 @@

        The position on the y axis.

      • z: number = x

        The position on the z axis.

        -

      Returns ObservablePoint3D

    setFrom

    Returns ObservablePoint3D

    setFrom

    toString

    • toString(): string
    • Returns string

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

    Theme

    Generated using TypeDoc

    \ No newline at end of file +

    Returns ObservablePoint3D

    toString

    • toString(): string
    • Returns string

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/ObservableQuaternion.html b/docs/classes/ObservableQuaternion.html index 0d8aa2ea..bc4196bd 100644 --- a/docs/classes/ObservableQuaternion.html +++ b/docs/classes/ObservableQuaternion.html @@ -1,6 +1,6 @@ -ObservableQuaternion | Pixi3D - v1.4.1
    Options
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    Class ObservableQuaternion

    +ObservableQuaternion | Pixi3D - v1.5.0
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    Class ObservableQuaternion

    Represents a rotation quaternion in 3D space.

    -

    Hierarchy

    • ObservablePoint
      • ObservableQuaternion

    Index

    Constructors

    constructor

    • new ObservableQuaternion(cb: () => void, scope: any, x?: number, y?: number, z?: number, w?: number): ObservableQuaternion

    Hierarchy

    • ObservablePoint
      • ObservableQuaternion

    Index

    Constructors

    constructor

    • new ObservableQuaternion(cb: () => void, scope: any, x?: number, y?: number, z?: number, w?: number): ObservableQuaternion

    Properties

    _x

    _x: number

    _y

    _y: number

    cb

    cb: () => any

    Type declaration

      • (): any
      • Returns any

    scope

    scope: any

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    Returns ObservableQuaternion

    Properties

    _x

    _x: number

    _y

    _y: number

    cb

    cb: () => any

    Type declaration

      • (): any
      • Returns any

    scope

    scope: any

    Accessors

    array

    • get array(): Float32Array
    • set array(value: Float32Array): void

    w

    • get w(): number
    • set w(value: number): void

    w

    • get w(): number
    • set w(value: number): void

    x

    • get x(): number
    • set x(value: number): void

    x

    • get x(): number
    • set x(value: number): void

    y

    • get y(): number
    • set y(value: number): void

    y

    • get y(): number
    • set y(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    z

    • get z(): number
    • set z(value: number): void

    Methods

    clone

    Methods

    clone

    copyFrom

    Returns ObservableQuaternion

    copyFrom

    copyTo

    • copyTo<T>(p: T): T

    Returns ObservableQuaternion

    copyTo

    • copyTo<T>(p: T): T
    • Copies x, y, z and w into the given quaternion.

      Type parameters

      • T: IPoint<T>

      Parameters

      • p: T

        The quaternion to copy to.

        -

      Returns T

    equals

    Returns T

    equals

    set

    Returns boolean

    set

    setEulerAngles

    • setEulerAngles(x: number, y: number, z: number): void

    Returns ObservableQuaternion

    setEulerAngles

    • setEulerAngles(x: number, y: number, z: number): void

    setFrom

    Returns void

    setFrom

    Properties

    Optional camera

    camera?: Camera

    id

    id: Uint8Array = ...

    The id which maps to the object.

    -

    object

    object: Mesh3D | Model

    Methods

    contains

    • contains(x: number, y: number): boolean

    Static fromObject

    object

    object: Mesh3D | Model

    Methods

    contains

    • contains(x: number, y: number): boolean

    Static fromObject

    Properties

    renderer

    renderer: Renderer

    Static main

    The main picking interaction which is used by default.

    -

    Methods

    containsHitArea

    • containsHitArea(x: number, y: number, hitArea: PickingHitArea): boolean

    Methods

    containsHitArea

    • containsHitArea(x: number, y: number, hitArea: PickingHitArea): boolean

    destroy

    • destroy(): void

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

    Theme

    Generated using TypeDoc

    \ No newline at end of file +

    Returns boolean

    destroy

    • destroy(): void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Plane.html b/docs/classes/Plane.html index 8b379bba..d342762c 100644 --- a/docs/classes/Plane.html +++ b/docs/classes/Plane.html @@ -1 +1 @@ -Plane | Pixi3D - v1.4.1
    Options
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    Hierarchy

    • Plane

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    • new Plane(normal: Float32Array, distance: number): Plane

    Properties

    distance

    distance: number

    Accessors

    normal

    • get normal(): Float32Array

    Methods

    rayCast

    • rayCast(ray: Ray): number

    Generated using TypeDoc

    \ No newline at end of file +Plane | Pixi3D - v1.5.0
    Options
    All
    • Public
    • Public/Protected
    • All
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    Hierarchy

    • Plane

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    • new Plane(normal: Float32Array, distance: number): Plane

    Properties

    distance

    distance: number

    Accessors

    normal

    • get normal(): Float32Array

    Methods

    rayCast

    • rayCast(ray: Ray): number

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/PostProcessingSprite.html b/docs/classes/PostProcessingSprite.html index 47cf1dab..a1d6db82 100644 --- a/docs/classes/PostProcessingSprite.html +++ b/docs/classes/PostProcessingSprite.html @@ -1,14 +1,14 @@ -PostProcessingSprite | Pixi3D - v1.4.1
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    Class PostProcessingSprite

    +PostProcessingSprite | Pixi3D - v1.5.0
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    Class PostProcessingSprite

    Represents a sprite which can have post processing effects. Can be used for rendering 3D objects as 2D sprites.

    -

    Hierarchy

    • Sprite
      • PostProcessingSprite

    Index

    Constructors

    Properties

    Accessors

    Methods

    Constructors

    constructor

    Hierarchy

    • Sprite
      • PostProcessingSprite

    Index

    Constructors

    constructor

    Properties

    Optional _accessibleActive

    _accessibleActive?: boolean

    Optional _accessibleDiv

    _accessibleDiv?: IAccessibleHTMLElement

    Protected _anchor

    _anchor: ObservablePoint<any>

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Optional _cacheAsBitmap

    _cacheAsBitmap?: boolean

    Optional _cacheAsBitmapResolution

    _cacheAsBitmapResolution?: number

    Optional _cacheData

    _cacheData?: CacheData

    _cachedTint

    _cachedTint: number

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    _texture

    _texture: Texture<Resource>

    _textureID

    _textureID: number

    Protected _textureTrimmedID

    _textureTrimmedID: number

    _tintRGB

    _tintRGB: number

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    _width

    _width: number

    Protected _zIndex

    _zIndex: number

    Optional accessible

    accessible?: boolean

    Optional accessibleChildren

    accessibleChildren?: true

    Optional accessibleHint

    accessibleHint?: string

    Optional accessiblePointerEvents

    accessiblePointerEvents?: PointerEvents

    Optional accessibleTitle

    accessibleTitle?: string

    Optional accessibleType

    accessibleType?: string

    alpha

    alpha: number

    blendMode

    blendMode: BLEND_MODES

    Optional buttonMode

    buttonMode?: boolean

    Optional cacheAsBitmap

    cacheAsBitmap?: boolean

    Optional cacheAsBitmapResolution

    cacheAsBitmapResolution?: number

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    indices

    indices: Uint16Array

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    pluginName

    pluginName: string

    Optional renderId

    renderId?: number

    renderable

    renderable: boolean

    renderer

    renderer: Renderer

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform

    Protected uvs

    uvs: Float32Array

    Protected vertexData

    vertexData: Float32Array

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      +

    Returns PostProcessingSprite

    Properties

    Protected _anchor

    _anchor: ObservablePoint<any>

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    _cachedTint

    _cachedTint: number

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    _texture

    _texture: Texture<Resource>

    _textureID

    _textureID: number

    Protected _textureTrimmedID

    _textureTrimmedID: number

    _tintRGB

    _tintRGB: number

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    _width

    _width: number

    Protected _zIndex

    _zIndex: number

    alpha

    alpha: number

    blendMode

    blendMode: BLEND_MODES

    Optional buttonMode

    buttonMode?: boolean

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    indices

    indices: Uint16Array

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    pluginName

    pluginName: string

    renderable

    renderable: boolean

    renderer

    renderer: Renderer

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform

    Protected uvs

    uvs: Float32Array

    Protected vertexData

    vertexData: Float32Array

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      Returns TemporaryDisplayObject

    anchor

    • get anchor(): ObservablePoint<any>
    • set anchor(value: ObservablePoint<any>): void
    • The anchor sets the origin point of the sprite. The default value is taken from the {@link PIXI.Texture|Texture} and passed to the constructor.

      @@ -37,7 +37,7 @@

      The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    depthTexture

    • get depthTexture(): undefined | BaseTexture<Resource, IAutoDetectOptions>

    depthTexture

    • get depthTexture(): undefined | BaseTexture<Resource, IAutoDetectOptions>

    height

    • get height(): number
    • set height(value: number): void
    • The height of the sprite, setting this will actually modify the scale to achieve the value set

      @@ -96,7 +96,7 @@

      The coordinate of the object relative to the local coordinates of the parent.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    renderTexture

    • get renderTexture(): RenderTexture

    renderTexture

    • get renderTexture(): RenderTexture

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. @@ -196,9 +196,9 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void
    • +

      Parameters

      • value: number

      Returns void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Updates the bounds of the sprite.

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void
    • Returns void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void
    • Returns void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle
    • Returns Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    Protected _onTextureUpdate

    • _onTextureUpdate(): void
    • +

      Returns void

    Protected _onTextureUpdate

    • _onTextureUpdate(): void
    • When the texture is updated, this event will fire to update the scale and frame

      Returns void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one @@ -207,7 +207,7 @@

      Renders the object using the WebGL renderer

      Parameters

      • renderer: Renderer

        The webgl renderer to use.

        -

      Returns void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

    Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -234,7 +234,7 @@

        Parameters

        • point: IPointData

          the point to test

        Returns boolean

        the result of the test

        -

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: DisplayObject): void
    • +

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: DisplayObject): void
    • Pair method for enableTempParent

      Parameters

      • cacheParent: DisplayObject

        Actual parent of element

        @@ -282,7 +282,7 @@

        Parameters

        • child: DisplayObject

          The DisplayObject instance to identify

        Returns number

        The index position of the child display object to identify

        -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle): Rectangle
    • +

    getLocalBounds

    • getLocalBounds(rect?: Rectangle): Rectangle
    • Gets the local bounds of the sprite object.

      Parameters

      • Optional rect: Rectangle

      Returns Rectangle

      The bounds.

    listenerCount

    • listenerCount(event: string | symbol): number
    • @@ -333,7 +333,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    renderObject

    • renderObject(object: DisplayObject): void

    Returns void

    renderObject

    • renderObject(object: DisplayObject): void
    • Updates the sprite's texture by rendering the specified object to it.

      Parameters

      • object: DisplayObject

        The object to render.

        @@ -348,7 +348,7 @@

        Parameters

        • container: Container

          The Container to add this DisplayObject to.

        Returns Container

        The Container that this DisplayObject was added to.

        -

    setResolution

    • setResolution(resolution: number): void

    setResolution

    • setResolution(resolution: number): void
    • Sets the resolution of the render texture.

      Parameters

      • resolution: number

        The resolution to set.

        @@ -385,4 +385,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Quat.html b/docs/classes/Quat.html index 10dd6fcb..2e9b6688 100644 --- a/docs/classes/Quat.html +++ b/docs/classes/Quat.html @@ -1 +1 @@ -Quat | Pixi3D - v1.4.1
    Options
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    Hierarchy

    • Quat

    Index

    Constructors

    constructor

    Methods

    Static conjugate

    • conjugate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromEuler

    • fromEuler(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static fromValues

    • fromValues(x: number, y: number, z: number, w: number): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, w: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number
      • out: Float32Array = ...

      Returns Float32Array

    Static slerp

    • slerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file +Quat | Pixi3D - v1.5.0
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    Hierarchy

    • Quat

    Index

    Constructors

    constructor

    Methods

    Static conjugate

    • conjugate(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static create

    • create(): Float32Array

    Static fromEuler

    • fromEuler(x: number, y: number, z: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • out: Float32Array = ...

      Returns Float32Array

    Static fromValues

    • fromValues(x: number, y: number, z: number, w: number): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number

      Returns Float32Array

    Static normalize

    • normalize(a: Float32Array, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateX

    • rotateX(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateY

    • rotateY(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static rotateZ

    • rotateZ(a: Float32Array, rad: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • rad: number
      • out: Float32Array = ...

      Returns Float32Array

    Static set

    • set(x: number, y: number, z: number, w: number, out?: Float32Array): Float32Array
    • Parameters

      • x: number
      • y: number
      • z: number
      • w: number
      • out: Float32Array = ...

      Returns Float32Array

    Static slerp

    • slerp(a: Float32Array, b: Float32Array, t: number, out?: Float32Array): Float32Array
    • Parameters

      • a: Float32Array
      • b: Float32Array
      • t: number
      • out: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Ray.html b/docs/classes/Ray.html index 41bb6d9a..0732ee18 100644 --- a/docs/classes/Ray.html +++ b/docs/classes/Ray.html @@ -1 +1 @@ -Ray | Pixi3D - v1.4.1
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    • Ray

    Index

    Constructors

    Accessors

    Methods

    Constructors

    constructor

    • new Ray(origin: Float32Array, direction: Float32Array): Ray

    Accessors

    direction

    • get direction(): Float32Array

    origin

    • get origin(): Float32Array

    Methods

    getPoint

    • getPoint(distance: number, point?: Float32Array): Float32Array
    • Parameters

      • distance: number
      • point: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file +Ray | Pixi3D - v1.5.0
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    Hierarchy

    • Ray

    Index

    Constructors

    Accessors

    Methods

    Constructors

    constructor

    • new Ray(origin: Float32Array, direction: Float32Array): Ray

    Accessors

    direction

    • get direction(): Float32Array

    origin

    • get origin(): Float32Array

    Methods

    getPoint

    • getPoint(distance: number, point?: Float32Array): Float32Array
    • Parameters

      • distance: number
      • point: Float32Array = ...

      Returns Float32Array

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/ShadowCastingLight.html b/docs/classes/ShadowCastingLight.html index d089a042..40f594c9 100644 --- a/docs/classes/ShadowCastingLight.html +++ b/docs/classes/ShadowCastingLight.html @@ -1,6 +1,6 @@ -ShadowCastingLight | Pixi3D - v1.4.1
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    Class ShadowCastingLight

    +ShadowCastingLight | Pixi3D - v1.5.0
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    Class ShadowCastingLight

    Contains the required components used for rendering a shadow casted by a light.

    -

    Hierarchy

    • ShadowCastingLight

    Index

    Constructors

    constructor

    Hierarchy

    • ShadowCastingLight

    Index

    Constructors

    constructor

    Properties

    Optional camera

    camera?: Camera
    +

    Returns ShadowCastingLight

    Properties

    Optional camera

    camera?: Camera

    The camera to follow when using directional lights.

    -

    followCamera

    followCamera: boolean = true
    +

    followCamera

    followCamera: boolean = true

    Value indicating if the shadow should follow the specified camera. If the camera is not set, the main camera will be used as default. Only available when using directional lights.

    -

    light

    light: Light

    renderer

    renderer: Renderer

    shadowArea

    shadowArea: number = 50
    +

    light

    light: Light

    renderer

    renderer: Renderer

    shadowArea

    shadowArea: number = 50

    The area in units of the shadow when using directional lights. Reducing the area will improve the quality of the shadow.

    -

    softness

    softness: number = 0
    +

    softness

    softness: number = 0

    The softness of the edges for the shadow.

    -

    Accessors

    filterTexture

    • get filterTexture(): RenderTexture

    Accessors

    filterTexture

    • get filterTexture(): RenderTexture

    lightViewProjection

    • get lightViewProjection(): Float32Array

    lightViewProjection

    • get lightViewProjection(): Float32Array

    shadowTexture

    • get shadowTexture(): RenderTexture

    shadowTexture

    • get shadowTexture(): RenderTexture

    Methods

    clear

    • clear(): void

    Methods

    clear

    • clear(): void

    destroy

    • destroy(): void

    destroy

    • destroy(): void

    updateLightViewProjection

    • updateLightViewProjection(): void

    updateLightViewProjection

    • updateLightViewProjection(): void

    Static isHighQualitySupported

    • isHighQualitySupported(renderer: Renderer): boolean

    Static isHighQualitySupported

    • isHighQualitySupported(renderer: Renderer): boolean
    • Returns a value indicating if high quality (32-bit precision) shadows is supported by current platform.

      Parameters

      • renderer: Renderer

        The renderer to use.

        -

      Returns boolean

    Static isMediumQualitySupported

    • isMediumQualitySupported(renderer: Renderer): boolean

    Returns boolean

    Static isMediumQualitySupported

    • isMediumQualitySupported(renderer: Renderer): boolean

    clear

    • clear(): void

    removeShadowCastingLight

    removeShadowCastingLight

    render

    • render(meshes: Mesh3D[]): void

    Returns void

    render

    • render(meshes: Mesh3D[]): void

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

    Theme

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Skin.html b/docs/classes/Skin.html index 4f346f95..a3f2b31e 100644 --- a/docs/classes/Skin.html +++ b/docs/classes/Skin.html @@ -1,15 +1,15 @@ -Skin | Pixi3D - v1.4.1
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    +Skin | Pixi3D - v1.5.0
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    Represents a skin used for vertex skinning.

    -

    Hierarchy

    • Skin

    Index

    Constructors

    constructor

    Hierarchy

    • Skin

    Index

    Constructors

    constructor

    Properties

    jointMatrices

    jointMatrices: Float32Array = ...
    +

    Returns Skin

    Properties

    jointMatrices

    jointMatrices: Float32Array = ...

    The joint matrices which has been calculated.

    -

    jointNormalMatrices

    jointNormalMatrices: Float32Array = ...
    +

    jointNormalMatrices

    jointNormalMatrices: Float32Array = ...

    The joint normal matrices which has been calculated.

    -

    Readonly joints

    joints: Joint[]

    Readonly parent

    parent: Container3D

    Methods

    calculateJointMatrices

    • calculateJointMatrices(): void

    Readonly joints

    joints: Joint[]

    Readonly parent

    parent: Container3D

    Methods

    calculateJointMatrices

    • calculateJointMatrices(): void

    Legend

    • Constructor
    • Property
    • Method
    • Accessor
    • Inherited constructor
    • Inherited property
    • Inherited accessor
    • Property
    • Method
    • Static property
    • Static method
    • Protected property

    Settings

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    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Skybox.html b/docs/classes/Skybox.html index 78a5881e..5a5eb160 100644 --- a/docs/classes/Skybox.html +++ b/docs/classes/Skybox.html @@ -1,12 +1,12 @@ -Skybox | Pixi3D - v1.4.1
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    +Skybox | Pixi3D - v1.5.0
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    A skybox is a method of creating backgrounds in a 3D scene. It consists of a cubemap texture which has six sides. Note that the skybox should be rendered before all other objects in the scene.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Optional _accessibleActive

    _accessibleActive?: boolean

    Optional _accessibleDiv

    _accessibleDiv?: IAccessibleHTMLElement

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Optional _cacheAsBitmap

    _cacheAsBitmap?: boolean

    Optional _cacheAsBitmapResolution

    _cacheAsBitmapResolution?: number

    Optional _cacheData

    _cacheData?: CacheData

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    Optional accessible

    accessible?: boolean

    Optional accessibleChildren

    accessibleChildren?: true

    Optional accessibleHint

    accessibleHint?: string

    Optional accessiblePointerEvents

    accessiblePointerEvents?: PointerEvents

    Optional accessibleTitle

    accessibleTitle?: string

    Optional accessibleType

    accessibleType?: string

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Optional cacheAsBitmap

    cacheAsBitmap?: boolean

    Optional cacheAsBitmapResolution

    cacheAsBitmapResolution?: number

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    Optional renderId

    renderId?: number

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      +

    Returns Skybox

    Properties

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      Returns TemporaryDisplayObject

    angle

    • get angle(): number
    • set angle(value: number): void
    • The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      @@ -15,15 +15,15 @@

      The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    camera

    • get camera(): undefined | Camera
    • set camera(value: undefined | Camera): void

    camera

    • get camera(): undefined | Camera
    • set camera(value: undefined | Camera): void

    cubemap

    cubemap

    height

    • get height(): number
    • set height(value: number): void
    • The height of the Container, setting this will actually modify the scale to achieve the value set

      @@ -31,7 +31,7 @@

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -71,7 +71,7 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: ObservablePoint<any>

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -79,9 +79,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    • value: number

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -95,7 +95,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -114,10 +114,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -134,15 +134,15 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      Returns void

    Protected _render

    • _render(_renderer: Renderer): void
    • To be overridden by the subclasses.

      -

      Parameters

      • _renderer: Renderer

      Returns void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • +

      Parameters

      • _renderer: Renderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -210,7 +210,7 @@

        Parameters

        • child: DisplayObject

          The DisplayObject instance to identify

        Returns number

        The index position of the child display object to identify

        -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      @@ -263,7 +263,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -297,7 +297,7 @@
      • Optional from: DisplayObject
      • Optional point: P
      • Optional skipUpdate: boolean

      Returns P

      A point object representing the position of this object

    updateTransform

    • updateTransform(): void
    • Updates the transform on all children of this container for rendering

      -

      Returns void

    Static from

    Static from

    • Creates a new skybox from the specified source.

      Parameters

      • source: CubemapFaces

        The source to create the skybox from.

        @@ -305,4 +305,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/Sprite3D.html b/docs/classes/Sprite3D.html index bef11a2c..57681870 100644 --- a/docs/classes/Sprite3D.html +++ b/docs/classes/Sprite3D.html @@ -1,15 +1,15 @@ -Sprite3D | Pixi3D - v1.4.1
    Options
    All
    • Public
    • Public/Protected
    • All
    Menu
    +Sprite3D | Pixi3D - v1.5.0
    Options
    All
    • Public
    • Public/Protected
    • All
    Menu

    Represents a sprite in 3D space.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new Sprite3D(texture: Texture<Resource>): Sprite3D

    Hierarchy

    Index

    Constructors

    constructor

    • new Sprite3D(texture: Texture<Resource>): Sprite3D

    Properties

    Optional _accessibleActive

    _accessibleActive?: boolean

    Optional _accessibleDiv

    _accessibleDiv?: IAccessibleHTMLElement

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Optional _cacheAsBitmap

    _cacheAsBitmap?: boolean

    Optional _cacheAsBitmapResolution

    _cacheAsBitmapResolution?: number

    Optional _cacheData

    _cacheData?: CacheData

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    Optional accessible

    accessible?: boolean

    Optional accessibleChildren

    accessibleChildren?: true

    Optional accessibleHint

    accessibleHint?: string

    Optional accessiblePointerEvents

    accessiblePointerEvents?: PointerEvents

    Optional accessibleTitle

    accessibleTitle?: string

    Optional accessibleType

    accessibleType?: string

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Optional cacheAsBitmap

    cacheAsBitmap?: boolean

    Optional cacheAsBitmapResolution

    cacheAsBitmapResolution?: number

    Optional camera

    camera?: Camera
    +

    Returns Sprite3D

    Properties

    _bounds

    _bounds: Bounds

    Protected _boundsID

    _boundsID: number

    Protected _boundsRect

    _boundsRect: Rectangle

    Protected _destroyed

    _destroyed: boolean

    Protected _enabledFilters

    _enabledFilters: Filter[]

    Protected _height

    _height: number

    _lastSortedIndex

    _lastSortedIndex: number

    _localBounds

    _localBounds: Bounds

    Protected _localBoundsRect

    _localBoundsRect: Rectangle

    _mask

    _mask: Container | MaskData

    Optional _trackedPointers

    _trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    Protected _width

    _width: number

    Protected _zIndex

    _zIndex: number

    alpha

    alpha: number

    Optional buttonMode

    buttonMode?: boolean

    Optional camera

    camera?: Camera

    The camera used when rendering the sprite. Uses main camera by default.

    -

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    Optional renderId

    renderId?: number

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional tabIndex

    tabIndex?: number

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      -

      Returns TemporaryDisplayObject

    anchor

    • get anchor(): ObservablePoint<any>
    • set anchor(value: ObservablePoint<any>): void

    Readonly children

    children: DisplayObject[]

    containerUpdateTransform

    containerUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    Optional cursor

    cursor?: string

    displayObjectUpdateTransform

    displayObjectUpdateTransform: () => void

    Type declaration

      • (): void
      • Returns void

    filterArea

    filterArea: Rectangle

    filters

    filters: Filter[]

    Optional hitArea

    hitArea?: IHitArea

    Optional interactive

    interactive?: boolean

    Optional interactiveChildren

    interactiveChildren?: boolean

    isMask

    isMask: boolean

    isSprite

    isSprite: boolean

    Optional name

    name?: string

    parent

    parent: Container

    renderable

    renderable: boolean

    sortDirty

    sortDirty: boolean

    sortableChildren

    sortableChildren: boolean

    Optional trackedPointers

    trackedPointers?: {}

    Type declaration

    • [x: number]: InteractionTrackingData

    transform

    transform: Transform3D = ...

    visible

    visible: boolean

    worldAlpha

    worldAlpha: number

    Static prefixed

    prefixed: string | boolean

    Accessors

    Protected _tempDisplayObjectParent

    • get _tempDisplayObjectParent(): TemporaryDisplayObject
    • member

      {PIXI.Container}

      +

      Returns TemporaryDisplayObject

    anchor

    • get anchor(): ObservablePoint<any>
    • set anchor(value: ObservablePoint<any>): void

    angle

    • get angle(): number
    • set angle(value: number): void
    • The angle of the object in degrees. @@ -19,15 +19,15 @@

      The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    billboardType

    billboardType

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    height

    • get height(): number
    • set height(value: number): void
    • The height of the Container, setting this will actually modify the scale to achieve the value set

      @@ -35,7 +35,7 @@

      Returns number

    • The height of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • +

      Parameters

      • value: number

      Returns void

    localTransform

    mask

    • get mask(): null | Container | MaskData
    • set mask(value: null | Container | MaskData): void
    • Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it @@ -75,11 +75,11 @@

      By default, the pivot is the origin (0, 0).

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

      Parameters

      • value: ObservablePoint<any>

      Returns void

    pixelsPerUnit

    • get pixelsPerUnit(): number
    • set pixelsPerUnit(value: number): void

    pixelsPerUnit

    • get pixelsPerUnit(): number
    • set pixelsPerUnit(value: number): void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    position

    rotation

    • get rotation(): number
    • set rotation(value: number): void
    • The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      @@ -87,9 +87,9 @@

      The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

      member

      {number}

      -

    Parameters

    • value: number

    Returns void

    rotationQuaternion

    • +

      Parameters

      • value: number

      Returns void

    rotationQuaternion

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void

    scale

    skew

    • get skew(): ObservablePoint<any>
    • set skew(value: ObservablePoint<any>): void
    • The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      @@ -97,14 +97,14 @@

      The skew factor for the object in radians.

      since

      PixiJS 4

      member

      {PIXI.ObservablePoint}

      -

    Parameters

    Returns void

    texture

    • get texture(): Texture<Resource>
    • set texture(value: Texture<Resource>): void

    texture

    • get texture(): Texture<Resource>
    • set texture(value: Texture<Resource>): void

    tint

    • get tint(): number
    • set tint(value: number): void

    tint

    • get tint(): number
    • set tint(value: number): void
    • The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

      -

      Returns number

    • +

      Returns number

    • The tint applied to the sprite. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

      Parameters

      • value: number

      Returns void

    width

    • get width(): number
    • set width(value: number): void
    • @@ -113,7 +113,7 @@

      Returns number

    • The width of the Container, setting this will actually modify the scale to achieve the value set

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • +

      Parameters

      • value: number

      Returns void

    worldTransform

    worldVisible

    • get worldVisible(): boolean
    • Indicates if the object is globally visible.

      member

      {boolean}

      readonly

      Returns boolean

    x

    • get x(): number
    • set x(value: number): void
    • @@ -132,10 +132,10 @@

      The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

      member

      {number}

      -

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • +

      Parameters

      • value: number

      Returns void

    z

    • get z(): number
    • set z(value: number): void
    • The position of the object on the z axis relative to the local coordinates of the parent.

      -

      Returns number

    • +

      Returns number

    • The position of the object on the z axis relative to the local coordinates of the parent.

      Parameters

      • value: number

      Returns void

    zIndex

    • get zIndex(): number
    • set zIndex(value: number): void
    • @@ -152,17 +152,17 @@ and thus rendered on top of other display objects within the same container.

      member

      {number}

      see

      PIXI.Container#sortableChildren

      -

      Parameters

      • value: number

      Returns void

    Methods

    Optional _cacheAsBitmapDestroy

    • _cacheAsBitmapDestroy(options?: boolean | IDestroyOptions): void
    • Parameters

      • Optional options: boolean | IDestroyOptions

      Returns void

    Protected _calculateBounds

    • _calculateBounds(): void

    Methods

    Protected _calculateBounds

    • _calculateBounds(): void
    • Recalculates the content bounds of this object. This should be overriden to calculate the bounds of this specific object (not including children).

      -

      Returns void

    Optional _calculateCachedBounds

    • _calculateCachedBounds(): void

    Optional _destroyCachedDisplayObject

    • _destroyCachedDisplayObject(): void

    Optional _getCachedLocalBounds

    • _getCachedLocalBounds(): Rectangle

    Optional _initCachedDisplayObject

    • _initCachedDisplayObject(renderer: Renderer): void

    Optional _initCachedDisplayObjectCanvas

    • _initCachedDisplayObjectCanvas(renderer: CanvasRenderer): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void

    Protected _recursivePostUpdateTransform

    • _recursivePostUpdateTransform(): void
    • Recursively updates transform of all objects from the root to this one internal function for toLocal()

      -

      Returns void

    _render

    • _render(renderer: Renderer): void

    _render

    • _render(renderer: Renderer): void

    Optional _renderCached

    • _renderCached(renderer: Renderer): void
    • Parameters

      • renderer: Renderer

      Returns void

    Optional _renderCachedCanvas

    • _renderCachedCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    addChild

    • addChild<T>(...children: T): T[0]

    Returns void

    addChild

    • addChild<T>(...children: T): T[0]
    • Adds one or more children to the container.

      Multiple items can be added like so: myContainer.addChild(thingOne, thingTwo, thingThree)

      Type parameters

      • T: DisplayObject[]

      Parameters

      • Rest ...children: T
        @@ -179,7 +179,7 @@

        Recalculates the bounds of the container.

        This implementation will automatically fit the children's bounds into the calculation. Each child's bounds is limited to its mask's bounds or filterArea, if any is applied.

        -

        Returns void

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    destroy

    • destroy(options?: boolean | IDestroyOptions): void

    disableTempParent

    • disableTempParent(cacheParent: DisplayObject): void
    • Pair method for enableTempParent

      @@ -229,7 +229,7 @@

      Parameters

      • child: DisplayObject

        The DisplayObject instance to identify

      Returns number

      The index position of the child display object to identify

      -

    Optional getGlobalPosition

    • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
    • Parameters

      • Optional point: Point
      • Optional skipUpdate: boolean

      Returns Point

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle

    getLocalBounds

    • getLocalBounds(rect?: Rectangle, skipChildrenUpdate?: boolean): Rectangle
    • Retrieves the local bounds of the displayObject as a rectangle object.

      Calling getLocalBounds may invalidate the _bounds of the whole subtree below. If using it inside a render() call, it is advised to call getBounds() immediately after to recalculate the world bounds of the subtree.

      @@ -282,7 +282,7 @@

      Render the object using the WebGL renderer and advanced features.

      Parameters

      • renderer: Renderer

        The renderer

        -

      Returns void

    Optional renderCanvas

    • renderCanvas(renderer: CanvasRenderer): void
    • Parameters

      • renderer: CanvasRenderer

      Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void

    Returns void

    setChildIndex

    • setChildIndex(child: DisplayObject, index: number): void
    • Changes the position of an existing child in the display object container

      Parameters

      • child: DisplayObject

        The child DisplayObject instance for which you want to change the index number

        @@ -320,4 +320,4 @@

        Mixes all enumerable properties and methods from a source object to DisplayObject.

        Parameters

        • source: Dict<any>

          The source of properties and methods to mix in.

          -

        Returns void

    Generated using TypeDoc

    \ No newline at end of file +

    Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/SpriteBatchRenderer.html b/docs/classes/SpriteBatchRenderer.html index 98707ffa..fc985ce8 100644 --- a/docs/classes/SpriteBatchRenderer.html +++ b/docs/classes/SpriteBatchRenderer.html @@ -1,43 +1,43 @@ -SpriteBatchRenderer | Pixi3D - v1.4.1
    Options
    All
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    • Public/Protected
    • All
    Menu

    Class SpriteBatchRenderer

    Hierarchy

    • AbstractBatchRenderer
      • SpriteBatchRenderer

    Index

    Constructors

    constructor

    Properties

    MAX_TEXTURES

    MAX_TEXTURES: number

    Protected _aBuffers

    _aBuffers: ViewableBuffer[]

    Protected _aIndex

    _aIndex: number

    Protected _attributeBuffer

    _attributeBuffer: ViewableBuffer

    Protected _bufferSize

    _bufferSize: number

    Protected _bufferedElements

    _bufferedElements: IBatchableElement[]

    Protected _bufferedTextures

    _bufferedTextures: BaseTexture<Resource, IAutoDetectOptions>[]

    Protected _dcIndex

    _dcIndex: number

    Protected _flushId

    _flushId: number

    Protected _iBuffers

    _iBuffers: Uint16Array[]

    Protected _iIndex

    _iIndex: number

    Protected _indexBuffer

    _indexBuffer: Uint16Array

    Protected _indexCount

    _indexCount: number

    Protected _shader

    _shader: Shader

    Protected _tempBoundTextures

    _tempBoundTextures: BaseTexture<Resource, IAutoDetectOptions>[]

    Protected _vertexCount

    _vertexCount: number

    Protected geometryClass

    geometryClass: typeof BatchGeometry

    Protected renderer

    renderer: Renderer

    Protected shaderGenerator

    shaderGenerator: BatchShaderGenerator

    size

    size: number

    Readonly state

    state: State

    Protected vertexSize

    vertexSize: number

    Static _drawCallPool

    _drawCallPool: BatchDrawCall[]
    +SpriteBatchRenderer | Pixi3D - v1.5.0
    Options
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    • Public/Protected
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    Class SpriteBatchRenderer

    Hierarchy

    • AbstractBatchRenderer
      • SpriteBatchRenderer

    Index

    Constructors

    constructor

    Properties

    MAX_TEXTURES

    MAX_TEXTURES: number

    Protected _aBuffers

    _aBuffers: ViewableBuffer[]

    Protected _aIndex

    _aIndex: number

    Protected _attributeBuffer

    _attributeBuffer: ViewableBuffer

    Protected _bufferSize

    _bufferSize: number

    Protected _bufferedElements

    _bufferedElements: IBatchableElement[]

    Protected _bufferedTextures

    _bufferedTextures: BaseTexture<Resource, IAutoDetectOptions>[]

    Protected _dcIndex

    _dcIndex: number

    Protected _flushId

    _flushId: number

    Protected _iBuffers

    _iBuffers: Uint16Array[]

    Protected _iIndex

    _iIndex: number

    Protected _indexBuffer

    _indexBuffer: Uint16Array

    Protected _indexCount

    _indexCount: number

    Protected _shader

    _shader: Shader

    Protected _tempBoundTextures

    _tempBoundTextures: BaseTexture<Resource, IAutoDetectOptions>[]

    Protected _vertexCount

    _vertexCount: number

    Protected geometryClass

    geometryClass: typeof BatchGeometry

    Protected renderer

    renderer: Renderer

    Protected shaderGenerator

    shaderGenerator: BatchShaderGenerator

    size

    size: number

    Readonly state

    state: State

    Protected vertexSize

    vertexSize: number

    Static _drawCallPool

    _drawCallPool: BatchDrawCall[]

    Pool of BatchDrawCall objects that flush used to create "batches" of the objects being rendered.

    These are never re-allocated again. Shared between all batch renderers because it can be only one "flush" working at the moment.

    static
    member

    {PIXI.BatchDrawCall[]}

    -

    Static _textureArrayPool

    _textureArrayPool: BatchTextureArray[]
    +

    Static _textureArrayPool

    _textureArrayPool: BatchTextureArray[]

    Pool of BatchDrawCall objects that flush used to create "batches" of the objects being rendered.

    These are never re-allocated again. Shared between all batch renderers because it can be only one "flush" working at the moment.

    static
    member

    {PIXI.BatchTextureArray[]}

    -

    Methods

    bindAndClearTexArray

    • bindAndClearTexArray(texArray: BatchTextureArray): void
    • +

    Methods

    bindAndClearTexArray

    • bindAndClearTexArray(texArray: BatchTextureArray): void
    • Bind textures for current rendering

      Parameters

      • texArray: BatchTextureArray
        -

      Returns void

    buildDrawCalls

    • buildDrawCalls(texArray: BatchTextureArray, start: number, finish: number): void
    • +

    Returns void

    buildDrawCalls

    • buildDrawCalls(texArray: BatchTextureArray, start: number, finish: number): void
    • Populating drawcalls for rendering

      Parameters

      • texArray: BatchTextureArray
      • start: number
      • finish: number
        -

      Returns void

    buildTexturesAndDrawCalls

    • buildTexturesAndDrawCalls(): void
    • Returns void

    contextChange

    • contextChange(): void
    • +

    Returns void

    buildTexturesAndDrawCalls

    • buildTexturesAndDrawCalls(): void
    • Returns void

    contextChange

    • contextChange(): void
    • Handles the contextChange signal.

      It calculates this.MAX_TEXTURES and allocating the packed-geometry object pool.

      -

      Returns void

    destroy

    • destroy(): void
    • +

      Returns void

    destroy

    • destroy(): void
    • Destroys this AbstractBatchRenderer. It cannot be used again.

      -

      Returns void

    drawBatches

    • drawBatches(): void
    • Returns void

    flush

    • flush(): void
    • +

      Returns void

    drawBatches

    • drawBatches(): void
    • Returns void

    flush

    • flush(): void
    • Renders the content now and empties the current batch.

      -

      Returns void

    initFlushBuffers

    • initFlushBuffers(): void
    • +

      Returns void

    initFlushBuffers

    • initFlushBuffers(): void
    • Makes sure that static and dynamic flush pooled objects have correct dimensions

      -

      Returns void

    onPrerender

    • onPrerender(): void
    • +

      Returns void

    onPrerender

    • onPrerender(): void
    • Handles the prerender signal.

      It ensures that flushes start from the first geometry object again.

      -

      Returns void

    packInterleavedGeometry

    • packInterleavedGeometry(element: IBatchableElement, attributeBuffer: ViewableBuffer, indexBuffer: Uint16Array, aIndex: number, iIndex: number): void
    • Parameters

      • element: IBatchableElement
      • attributeBuffer: ViewableBuffer
      • indexBuffer: Uint16Array
      • aIndex: number
      • iIndex: number

      Returns void

    render

    • render(element: IBatchableElement): void
    • +

      Returns void

    packInterleavedGeometry

    • packInterleavedGeometry(element: IBatchableElement, attributeBuffer: ViewableBuffer, indexBuffer: Uint16Array, aIndex: number, iIndex: number): void
    • Parameters

      • element: IBatchableElement
      • attributeBuffer: ViewableBuffer
      • indexBuffer: Uint16Array
      • aIndex: number
      • iIndex: number

      Returns void

    render

    • render(element: IBatchableElement): void
    • Buffers the "batchable" object. It need not be rendered immediately.

      Parameters

      • element: IBatchableElement

        the element to render when using this renderer

        -

      Returns void

    start

    • start(): void
    • +

    Returns void

    start

    • start(): void
    • Starts a new sprite batch.

      -

      Returns void

    stop

    • stop(): void
    • +

      Returns void

    stop

    • stop(): void
    • Stops and flushes the current batch.

      -

      Returns void

    updateGeometry

    • updateGeometry(): void
    • Returns void

    Legend

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    Returns void

    updateGeometry

    • updateGeometry(): void
    • Returns void

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/StandardMaterial.html b/docs/classes/StandardMaterial.html index e713c694..5c18a704 100644 --- a/docs/classes/StandardMaterial.html +++ b/docs/classes/StandardMaterial.html @@ -1,105 +1,114 @@ -StandardMaterial | Pixi3D - v1.4.1
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    Class StandardMaterial

    +StandardMaterial | Pixi3D - v1.5.0
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    Class StandardMaterial

    The standard material is using Physically-Based Rendering (PBR) which makes it suitable to represent a wide range of different surfaces. It's the default material when loading models from file.

    -

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    alphaCutoff

    alphaCutoff: number = 0.5
    +

    Hierarchy

    Index

    Constructors

    constructor

    Properties

    Protected _renderSortType

    _renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Protected Optional _shader

    _shader?: MeshShader

    alphaCutoff

    alphaCutoff: number = 0.5

    The cutoff threshold when alpha mode is set to "mask".

    -

    baseColor

    baseColor: Color = ...
    +

    baseColor

    baseColor: Color = ...

    The base color of the material.

    -

    Optional camera

    camera?: Camera
    +

    Optional camera

    camera?: Camera

    The camera used when rendering a mesh. If this value is not set, the main camera will be used by default.

    -

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES
    +

    drawMode

    drawMode: DRAW_MODES = DRAW_MODES.TRIANGLES

    Draw mode used to render a mesh.

    -

    emissive

    emissive: Color = ...
    +

    emissive

    emissive: Color = ...

    The emissive color of the material.

    -

    exposure

    exposure: number = 1
    +

    exposure

    exposure: number = 1

    The exposure (brightness) of the material.

    -

    metallic

    metallic: number = 1
    +

    metallic

    metallic: number = 1

    The metalness of the material.

    -

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque
    +

    renderSortType

    renderSortType: MaterialRenderSortType = MaterialRenderSortType.opaque

    Sort type used to render a mesh. Transparent materials will be rendered after opaque materials.

    -

    roughness

    roughness: number = 1
    +

    roughness

    roughness: number = 1

    The roughness of the material.

    -

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...
    +

    state

    state: State & { clockwiseFrontFace: boolean; culling: boolean; depthTest: boolean } = ...

    State used to render a mesh.

    -

    Accessors

    alphaMode

    Accessors

    alphaMode

    baseColorTexture

    baseColorTexture

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    blendMode

    • get blendMode(): BLEND_MODES
    • set blendMode(value: BLEND_MODES): void

    debugMode

    debugMode

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void

    depthMask

    • get depthMask(): boolean
    • set depthMask(value: boolean): void
    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if writing into the depth buffer is enabled or disabled. Depth mask feature is only available in PixiJS 6.0+ and won't have any effects in previous versions.

      -

      Parameters

      • value: boolean

      Returns void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void

    doubleSided

    • get doubleSided(): boolean
    • set doubleSided(value: boolean): void
    • Value indicating if the material is double sided. When set to true, the culling state will be set to false.

      -

      Returns boolean

    • +

      Returns boolean

    • Value indicating if the material is double sided. When set to true, the culling state will be set to false.

      -

      Parameters

      • value: boolean

      Returns void

    emissiveTexture

    emissiveTexture

    isInstancingSupported

    • get isInstancingSupported(): boolean

    lightingEnvironment

    isInstancingSupported

    • get isInstancingSupported(): boolean

    lightingEnvironment

    metallicRoughnessTexture

    metallicRoughnessTexture

    normalTexture

    normalTexture

    occlusionTexture

    occlusionTexture

    shadowCastingLight

    shadowCastingLight

    unlit

    • get unlit(): boolean
    • set unlit(value: boolean): void

    unlit

    • get unlit(): boolean
    • set unlit(value: boolean): void

    Methods

    createInstance

    Methods

    createInstance

    createShader

    • createShader(mesh: Mesh3D, renderer: Renderer): undefined | StandardShader

    createShader

    • createShader(mesh: Mesh3D, renderer: Renderer): undefined | StandardShader

    destroy

    • destroy(): void

    destroy

    • destroy(): void

    invalidateShader

    • invalidateShader(): void

    invalidateShader

    • invalidateShader(): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    render

    • render(mesh: Mesh3D, renderer: Renderer): void

    updateUniforms

    • updateUniforms(mesh: Mesh3D, shader: Shader): void

    updateUniforms

    • updateUniforms(mesh: Mesh3D, shader: Shader): void

    Static create

    Static create

    Legend

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    Returns StandardMaterial

    Static from

    • +

      Creates a new material from the specified vertex/fragment source.

      +

      Parameters

      • vertexSrc: string
        +

        The vertex shader source.

        +
      • fragmentSrc: string
        +

        The fragment shader source.

        +
      • Optional updateUniforms: (mesh: Mesh3D, shader: MeshShader) => void
        +

        The function which will be called for updating the +shader uniforms.

        +

      Returns Material

    Generated using TypeDoc

    \ No newline at end of file diff --git a/docs/classes/StandardMaterialNormalTexture.html b/docs/classes/StandardMaterialNormalTexture.html index 9129103b..05b52640 100644 --- a/docs/classes/StandardMaterialNormalTexture.html +++ b/docs/classes/StandardMaterialNormalTexture.html @@ -1,6 +1,6 @@ -StandardMaterialNormalTexture | Pixi3D - v1.4.1
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    Class StandardMaterialNormalTexture

    +StandardMaterialNormalTexture | Pixi3D - v1.5.0
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    Class StandardMaterialNormalTexture

    Represents a texture which holds specific data for a normal map.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialNormalTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, scale?: number, uvSet?: number): StandardMaterialNormalTexture

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialNormalTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, scale?: number, uvSet?: number): StandardMaterialNormalTexture

    Properties

    _frame

    _frame: Rectangle

    Protected _rotate

    _rotate: number

    _updateID

    _updateID: number

    _uvs

    _uvs: TextureUvs

    baseTexture

    baseTexture: BaseTexture<Resource, IAutoDetectOptions>

    defaultAnchor

    defaultAnchor: Point

    noFrame

    noFrame: boolean

    orig

    orig: Rectangle

    Optional patternCache

    patternCache?: {}

    Type declaration

    • [key: string]: CanvasPattern

    Optional scale

    scale?: number

    textureCacheIds

    textureCacheIds: string[]

    Optional tintCache

    tintCache?: {}

    Type declaration

    • [key: string]: HTMLCanvasElement | HTMLImageElement

    Optional transform

    transform?: TextureTransform
    +

    Returns StandardMaterialNormalTexture

    Properties

    _frame

    _frame: Rectangle

    Protected _rotate

    _rotate: number

    _updateID

    _updateID: number

    _uvs

    _uvs: TextureUvs

    baseTexture

    baseTexture: BaseTexture<Resource, IAutoDetectOptions>

    defaultAnchor

    defaultAnchor: Point

    noFrame

    noFrame: boolean

    orig

    orig: Rectangle

    Optional scale

    scale?: number

    textureCacheIds

    textureCacheIds: string[]

    Optional transform

    transform?: TextureTransform

    The transform to use for this texture.

    trim

    trim: Rectangle

    uvMatrix

    uvMatrix: TextureMatrix

    Optional uvSet

    uvSet?: number

    valid

    valid: boolean

    Static Readonly EMPTY

    EMPTY: Texture<CanvasResource>

    Static Readonly WHITE

    WHITE: Texture<CanvasResource>

    Static prefixed

    prefixed: string | boolean

    Accessors

    frame

    • get frame(): Rectangle
    • set frame(frame: Rectangle): void
    • The frame specifies the region of the base texture that this texture uses. @@ -122,4 +122,4 @@

      static

      Parameters

      • texture: string | Texture<Resource>

        id of a Texture to be removed, or a Texture instance itself

      Returns null | Texture<Resource>

      The Texture that was removed

      -

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    \ No newline at end of file diff --git a/docs/classes/StandardMaterialOcclusionTexture.html b/docs/classes/StandardMaterialOcclusionTexture.html index 579c7c6c..6f20b5a9 100644 --- a/docs/classes/StandardMaterialOcclusionTexture.html +++ b/docs/classes/StandardMaterialOcclusionTexture.html @@ -1,6 +1,6 @@ -StandardMaterialOcclusionTexture | Pixi3D - v1.4.1
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    Class StandardMaterialOcclusionTexture

    +StandardMaterialOcclusionTexture | Pixi3D - v1.5.0
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    Class StandardMaterialOcclusionTexture

    Represents a texture which holds specific data for a occlusion map.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialOcclusionTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, strength?: number, uvSet?: number): StandardMaterialOcclusionTexture

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialOcclusionTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, strength?: number, uvSet?: number): StandardMaterialOcclusionTexture

    Properties

    _frame

    _frame: Rectangle

    Protected _rotate

    _rotate: number

    _updateID

    _updateID: number

    _uvs

    _uvs: TextureUvs

    baseTexture

    baseTexture: BaseTexture<Resource, IAutoDetectOptions>

    defaultAnchor

    defaultAnchor: Point

    noFrame

    noFrame: boolean

    orig

    orig: Rectangle

    Optional patternCache

    patternCache?: {}

    Type declaration

    • [key: string]: CanvasPattern

    Optional strength

    strength?: number

    textureCacheIds

    textureCacheIds: string[]

    Optional tintCache

    tintCache?: {}

    Type declaration

    • [key: string]: HTMLCanvasElement | HTMLImageElement

    Optional transform

    transform?: TextureTransform
    +

    Returns StandardMaterialOcclusionTexture

    Properties

    _frame

    _frame: Rectangle

    Protected _rotate

    _rotate: number

    _updateID

    _updateID: number

    _uvs

    _uvs: TextureUvs

    baseTexture

    baseTexture: BaseTexture<Resource, IAutoDetectOptions>

    defaultAnchor

    defaultAnchor: Point

    noFrame

    noFrame: boolean

    orig

    orig: Rectangle

    Optional strength

    strength?: number

    textureCacheIds

    textureCacheIds: string[]

    Optional transform

    transform?: TextureTransform

    The transform to use for this texture.

    trim

    trim: Rectangle

    uvMatrix

    uvMatrix: TextureMatrix

    Optional uvSet

    uvSet?: number

    valid

    valid: boolean

    Static Readonly EMPTY

    EMPTY: Texture<CanvasResource>

    Static Readonly WHITE

    WHITE: Texture<CanvasResource>

    Static prefixed

    prefixed: string | boolean

    Accessors

    frame

    • get frame(): Rectangle
    • set frame(frame: Rectangle): void
    • The frame specifies the region of the base texture that this texture uses. @@ -122,4 +122,4 @@

      static

      Parameters

      • texture: string | Texture<Resource>

        id of a Texture to be removed, or a Texture instance itself

      Returns null | Texture<Resource>

      The Texture that was removed

      -

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    \ No newline at end of file diff --git a/docs/classes/StandardMaterialTexture.html b/docs/classes/StandardMaterialTexture.html index e155366a..bc6d1628 100644 --- a/docs/classes/StandardMaterialTexture.html +++ b/docs/classes/StandardMaterialTexture.html @@ -1,12 +1,12 @@ -StandardMaterialTexture | Pixi3D - v1.4.1
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    Class StandardMaterialTexture

    +StandardMaterialTexture | Pixi3D - v1.5.0
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    Class StandardMaterialTexture

    Represents a texture which can have a transform.

    -

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, uvSet?: number): StandardMaterialTexture

    Hierarchy

    Index

    Constructors

    constructor

    • new StandardMaterialTexture(baseTexture: BaseTexture<Resource, IAutoDetectOptions>, uvSet?: number): StandardMaterialTexture

    Properties

    _frame

    _frame: Rectangle

    Protected _rotate

    _rotate: number

    _updateID

    _updateID: number

    _uvs

    _uvs: TextureUvs

    baseTexture

    baseTexture: BaseTexture<Resource, IAutoDetectOptions>

    defaultAnchor

    defaultAnchor: Point

    noFrame

    noFrame: boolean

    orig

    orig: Rectangle

    Optional patternCache

    patternCache?: {}

    Type declaration

    • [key: string]: CanvasPattern

    textureCacheIds

    textureCacheIds: string[]

    Optional tintCache

    tintCache?: {}

    Type declaration

    • [key: string]: HTMLCanvasElement | HTMLImageElement

    Optional transform

    transform?: TextureTransform
    +

    Returns StandardMaterialTexture

    Properties

    _frame

    _frame: Rectangle

    Protected _rotate

    _rotate: number

    _updateID

    _updateID: number

    _uvs

    _uvs: TextureUvs

    baseTexture

    baseTexture: BaseTexture<Resource, IAutoDetectOptions>

    defaultAnchor

    defaultAnchor: Point

    noFrame

    noFrame: boolean

    orig

    orig: Rectangle

    textureCacheIds

    textureCacheIds: string[]

    Optional transform

    transform?: TextureTransform

    The transform to use for this texture.

    trim

    trim: Rectangle

    uvMatrix

    uvMatrix: TextureMatrix

    Optional uvSet

    uvSet?: number

    valid

    valid: boolean

    Static Readonly EMPTY

    EMPTY: Texture<CanvasResource>

    Static Readonly WHITE

    WHITE: Texture<CanvasResource>

    Static prefixed

    prefixed: string | boolean

    Accessors

    frame

    • get frame(): Rectangle
    • set frame(frame: Rectangle): void
    • The frame specifies the region of the base texture that this texture uses. @@ -120,4 +120,4 @@

      static

      Parameters

      • texture: string | Texture<Resource>

        id of a Texture to be removed, or a Texture instance itself

      Returns null | Texture<Resource>

      The Texture that was removed

      -

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    \ No newline at end of file +

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    \ No newline at end of file diff --git a/docs/classes/StandardPipeline.html b/docs/classes/StandardPipeline.html index e5f4243d..2e59d720 100644 --- a/docs/classes/StandardPipeline.html +++ b/docs/classes/StandardPipeline.html @@ -1,17 +1,17 @@ -StandardPipeline | Pixi3D - v1.4.1
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    Class StandardPipeline

    +StandardPipeline | Pixi3D - v1.5.0
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    Class StandardPipeline

    The standard pipeline renders meshes using the set render passes. It's created and used by default.

    -

    Hierarchy

    • ObjectRenderer
      • StandardPipeline

    Index

    Constructors

    constructor

    Hierarchy

    • ObjectRenderer
      • StandardPipeline

    Index

    Constructors

    constructor

    Properties

    materialPass

    materialPass: MaterialRenderPass = ...
    +

    Returns StandardPipeline

    Properties

    materialPass

    materialPass: MaterialRenderPass = ...

    The pass used for rendering materials.

    -

    renderPasses

    renderPasses: RenderPass[] = ...
    +

    renderPasses

    renderPasses: RenderPass[] = ...

    The array of render passes. Each mesh will be rendered with these passes (if it has been enabled on that mesh).

    -

    renderer

    renderer: Renderer

    shadowPass

    shadowPass: ShadowRenderPass = ...
    +

    renderer

    renderer: Renderer

    shadowPass

    shadowPass: ShadowRenderPass = ...

    The pass used for rendering shadows.

    -

    Methods

    createPostProcessingSprite

    Methods

    createPostProcessingSprite

    destroy

    • destroy(): void
    • Generic destruction method that frees all resources. This should be called by subclasses.

      -

      Returns void

    disableShadows

    disableShadows

    enableShadows

    Returns void

    enableShadows

    • Enables shadows for the specified object. Adds the shadow render pass to the specified object and enables the standard material to use the casting light.

      @@ -32,13 +32,13 @@
    • Optional light: ShadowCastingLight

      The shadow casting light to associate with the object when using the standard material.

      -

    Returns void

    flush

    • flush(): void

    Returns void

    flush

    • flush(): void

    render

    render

    sort

    • sort(): void

    Returns void

    sort

    • sort(): void

    start

    • start(): void

    toString

    • toString(): string
    • Returns string

    updateLocalTransform

    • updateLocalTransform(): void

    Protected updateSkew

    • updateSkew(): void
    • Called when the skew or the rotation changes.

      -

      Returns void

    updateTransform

    • updateTransform(parentTransform?: Transform): void

    updateTransform

    • updateTransform(parentTransform?: Transform): void
    • Updates the world transformation matrix.

      Parameters

      • Optional parentTransform: Transform

        The parent transform.

        diff --git a/docs/classes/Vec3.html b/docs/classes/Vec3.html index 4e35cdc3..70ef6007 100644 --- a/docs/classes/Vec3.html +++ b/docs/classes/Vec3.html @@ -1 +1 @@ -Vec3 | Pixi3D - v1.4.1
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        Hierarchy

        • Vec3

        Index

        Constructors

        constructor

        Methods

        Static add

        • add(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static copy

        • copy(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static create

        • create(): Float32Array

        Static cross

        • cross(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static distance

        • distance(a: Float32Array, b: Float32Array): number

        Static dot

        • dot(a: Float32Array, b: Float32Array): number

        Static fromValues

        • fromValues(x: number, y: number, z: number): Float32Array

        Static inverse

        • inverse(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static magnitude

        • magnitude(a: Float32Array): number

        Static multiply

        • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static negate

        • negate(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static normalize

        • normalize(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static scale

        • scale(a: Float32Array, b: number, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: number
          • out: Float32Array = ...

          Returns Float32Array

        Static set

        • set(x: number, y: number, z: number, out?: Float32Array): Float32Array
        • Parameters

          • x: number
          • y: number
          • z: number
          • out: Float32Array = ...

          Returns Float32Array

        Static squaredDistance

        • squaredDistance(a: Float32Array, b: Float32Array): number

        Static subtract

        • subtract(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformMat4

        • transformMat4(a: Float32Array, m: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • m: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformQuat

        • transformQuat(a: Float32Array, q: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • q: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

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        \ No newline at end of file +Vec3 | Pixi3D - v1.5.0
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        Hierarchy

        • Vec3

        Index

        Constructors

        constructor

        Methods

        Static add

        • add(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static copy

        • copy(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static create

        • create(): Float32Array

        Static cross

        • cross(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static distance

        • distance(a: Float32Array, b: Float32Array): number

        Static dot

        • dot(a: Float32Array, b: Float32Array): number

        Static fromValues

        • fromValues(x: number, y: number, z: number): Float32Array

        Static inverse

        • inverse(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static magnitude

        • magnitude(a: Float32Array): number

        Static multiply

        • multiply(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static negate

        • negate(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static normalize

        • normalize(a: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static scale

        • scale(a: Float32Array, b: number, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: number
          • out: Float32Array = ...

          Returns Float32Array

        Static set

        • set(x: number, y: number, z: number, out?: Float32Array): Float32Array
        • Parameters

          • x: number
          • y: number
          • z: number
          • out: Float32Array = ...

          Returns Float32Array

        Static squaredDistance

        • squaredDistance(a: Float32Array, b: Float32Array): number

        Static subtract

        • subtract(a: Float32Array, b: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • b: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformMat4

        • transformMat4(a: Float32Array, m: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • m: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

        Static transformQuat

        • transformQuat(a: Float32Array, q: Float32Array, out?: Float32Array): Float32Array
        • Parameters

          • a: Float32Array
          • q: Float32Array
          • out: Float32Array = ...

          Returns Float32Array

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        \ No newline at end of file diff --git a/docs/classes/glTFAsset.html b/docs/classes/glTFAsset.html index 99a5cc17..45f2c809 100644 --- a/docs/classes/glTFAsset.html +++ b/docs/classes/glTFAsset.html @@ -1,6 +1,6 @@ -glTFAsset | Pixi3D - v1.4.1
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        +glTFAsset | Pixi3D - v1.5.0
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        glTF assets are JSON files plus supporting external data.

        -

        Hierarchy

        • glTFAsset

        Index

        Constructors

        constructor

        • new glTFAsset(descriptor: any, buffers?: ArrayBuffer[], images?: Texture<Resource>[]): glTFAsset

        Hierarchy

        • glTFAsset

        Index

        Constructors

        constructor

        • new glTFAsset(descriptor: any, buffers?: ArrayBuffer[], images?: Texture<Resource>[]): glTFAsset
        • Creates a new glTF asset using the specified JSON descriptor.

          Parameters

          • descriptor: any

            The JSON descriptor to create the asset from.

            @@ -8,22 +8,22 @@

            The buffers used by this asset.

          • images: Texture<Resource>[] = []

            The images used by this asset.

            -

          Returns glTFAsset

        Properties

        Readonly buffers

        buffers: ArrayBuffer[] = []

        Readonly descriptor

        descriptor: any

        Readonly images

        images: Texture<Resource>[] = []

        Methods

        Static fromBuffer

        • fromBuffer(data: ArrayBuffer, cb: (gltf: glTFAsset) => void): void

        Returns glTFAsset

    Properties

    Readonly buffers

    buffers: ArrayBuffer[] = []

    Readonly descriptor

    descriptor: any

    Readonly images

    images: Texture<Resource>[] = []

    Methods

    Static fromBuffer

    • fromBuffer(data: ArrayBuffer, cb: (gltf: glTFAsset) => void): void
    • Creates a new glTF asset from binary (glb) buffer data.

      Parameters

      • data: ArrayBuffer

        The binary buffer data to read from.

      • cb: (gltf: glTFAsset) => void

        The function which gets called when the asset has been created.

        -

      Returns void

    Static isEmbeddedResource

    • isEmbeddedResource(uri: string): boolean

    Returns void

    Static isEmbeddedResource

    • isEmbeddedResource(uri: string): boolean
    • Returns a value indicating if the specified uri is embedded.

      Parameters

      • uri: string

        The uri to check.

        -

      Returns boolean

    Static isValidBuffer

    • isValidBuffer(buffer: ArrayBuffer): boolean

    Returns boolean

    Static isValidBuffer

    • isValidBuffer(buffer: ArrayBuffer): boolean
    • Returns a value indicating if the specified data buffer is a valid glTF.

      Parameters

      • buffer: ArrayBuffer

        The buffer data to validate.

        -

      Returns boolean

    Static load

    Returns boolean

    Static load