-
Notifications
You must be signed in to change notification settings - Fork 46
/
quaternion.ts
236 lines (209 loc) · 6.46 KB
/
quaternion.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
import { ObservablePoint, IPoint } from "@pixi/math"
import { Quat } from "../math/quat"
const temp = new Float32Array(4)
/**
* Represents a rotation quaternion in 3D space.
*/
export class Quaternion extends ObservablePoint {
private _array = new Float32Array(4)
/** Array containing the x, y, z, w values. */
get array() {
return this._array
}
set array(value: Float32Array) {
this.setFrom(value)
}
/**
* Creates a new observable quaternion.
* @param x The x component.
* @param y The y component.
* @param z The z component.
* @param w The w component.
* @param cb The callback when changed.
* @param scope The owner of callback.
*/
constructor(x = 0, y = 0, z = 0, w = 1, cb: () => void = () => { }, scope: any = undefined) {
super(cb, scope)
this._array.set([x, y, z, w])
}
/** The x component of the quaternion. */
get x() {
return this._array[0]
}
set x(value: number) {
if (this._array[0] !== value) {
this._array[0] = value
this.cb.call(this.scope)
}
}
/** The y component of the quaternion. */
get y() {
return this._array[1]
}
set y(value: number) {
if (this._array[1] !== value) {
this._array[1] = value
this.cb.call(this.scope)
}
}
/** The z component of the quaternion. */
get z() {
return this._array[2]
}
set z(value: number) {
if (this._array[2] !== value) {
this._array[2] = value
this.cb.call(this.scope)
}
}
/** The w component of the quaternion. */
get w() {
return this._array[3]
}
set w(value: number) {
if (this._array[3] !== value) {
this._array[3] = value
this.cb.call(this.scope)
}
}
/**
* Sets the euler angles in degrees.
* @param x The x angle.
* @param y The y angle.
* @param z The z angle.
*/
setEulerAngles(x: number, y: number, z: number) {
Quat.fromEuler(x, y, z, this._array); this.cb.call(this.scope)
}
/**
* Creates a clone of this quaternion.
* @param cb Callback when changed.
* @param scope Owner of callback.
*/
clone(cb = this.cb, scope = this.scope) {
return new Quaternion(this.x, this.y, this.z, this.w, cb, scope)
}
/**
* Copies x, y, z, and w from the given quaternion.
* @param p The quaternion to copy from.
*/
copyFrom(p: Quaternion) {
if (this._array[0] !== p.x || this._array[1] !== p.y || this._array[2] !== p.z || this._array[3] !== p.w) {
this._array[0] = p.x
this._array[1] = p.y
this._array[2] = p.z
this._array[3] = p.w
this.cb.call(this.scope)
}
return this
}
/**
* Copies x, y, z and w into the given quaternion.
* @param p The quaternion to copy to.
*/
copyTo<T extends IPoint>(p: T) {
if (p instanceof Quaternion) {
p.set(this.x, this.y, this.z, this.w)
}
return <T>p
}
/**
* Returns true if the given quaternion is equal to this quaternion.
* @param p The quaternion to check.
*/
equals(p: Quaternion) {
return p.x === this.x && p.y === this.y && p.z === this.z && p.w === this.w
}
/**
* Sets the quaternion to new x, y, z and w components.
* @param x X component to set.
* @param y Y component to set.
* @param z Z component to set.
* @param w W component to set.
*/
set(x: number, y = x, z = x, w = x) {
if (this._array[0] !== x || this._array[1] !== y || this._array[2] !== z || this._array[3] !== w) {
this._array[0] = x
this._array[1] = y
this._array[2] = z
this._array[3] = w
this.cb.call(this.scope)
}
return this
}
/**
* Sets the quaternion to a new x, y, z and w components.
* @param array The array containing x, y, z and w, expected length is 4.
*/
setFrom(array: ArrayLike<number>) {
this.set(array[0], array[1], array[2], array[3]); return this
}
/**
* Normalize the quaternion.
* @param out The receiving quaternion. If not supplied, a new quaternion will be created.
*/
normalize(out = new Quaternion()) {
return out.setFrom(Quat.normalize(this._array, temp))
}
/**
* Performs a spherical linear interpolation between two quaternions.
* @param a The first quaternion.
* @param b The second quaternion.
* @param t The interpolation amount, in the range [0-1], between the two inputs.
* @param out The receiving quaternion. If not supplied, a new quaternion
* will be created.
*/
static slerp(a: Quaternion, b: Quaternion, t: number, out = new Quaternion()) {
return out.setFrom(Quat.slerp(a.array, b.array, t, temp))
}
/**
* Creates a quaternion from the given euler angle x, y, z.
* @param x X axis to rotate around in degrees.
* @param y Y axis to rotate around in degrees.
* @param z Z axis to rotate around in degrees.
* @param out The receiving quaternion. If not supplied, a new quaternion
* will be created.
*/
static fromEuler(x: number, y: number, z: number, out = new Quaternion()) {
return out.setFrom(Quat.fromEuler(x, y, z, temp))
}
/**
* Calculates the conjugate of a quaternion if the quaternion is normalized.
* @param a The quaternion to calculate conjugate of.
* @param out The receiving quaternion. If not supplied, a new quaternion
* will be created.
*/
static conjugate(a: Quaternion, out = new Quaternion()) {
return out.setFrom(Quat.conjugate(a.array, temp))
}
/**
* Rotates a quaternion by the given angle about the X axis.
* @param a The quaternion to rotate.
* @param rad The angle (in radians) to rotate.
* @param out The receiving quaternion. If not supplied, a new quaternion
* will be created.
*/
static rotateX(a: Quaternion, rad: number, out = new Quaternion()) {
return out.setFrom(Quat.rotateX(a.array, rad, temp))
}
/**
* Rotates a quaternion by the given angle about the Y axis.
* @param a The quaternion to rotate.
* @param rad The angle (in radians) to rotate.
* @param out The receiving quaternion. If not supplied, a new quaternion
* will be created.
*/
static rotateY(a: Quaternion, rad: number, out = new Quaternion()) {
return out.setFrom(Quat.rotateY(a.array, rad, temp))
}
/**
* Rotates a quaternion by the given angle about the Z axis.
* @param a The quaternion to rotate.
* @param rad The angle (in radians) to rotate.
* @param out The receiving quaternion. If not supplied, a new quaternion
* will be created.
*/
static rotateZ(a: Quaternion, rad: number, out = new Quaternion()) {
return out.setFrom(Quat.rotateZ(a.array, rad, temp))
}
}