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gltf-asset.ts
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gltf-asset.ts
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import { settings } from "@pixi/settings"
import { Texture } from "@pixi/core"
import { glTFResourceLoader } from "./gltf-resource-loader"
import type { LoaderResource } from "@pixi/loaders"
import { Compatibility } from "../compatibility/compatibility"
/**
* glTF assets are JSON files plus supporting external data.
*/
export class glTFAsset {
/**
* Creates a new glTF asset using the specified JSON descriptor.
* @param descriptor The JSON descriptor to create the asset from.
* @param buffers The buffers used by this asset.
* @param images The images used by this asset.
*/
constructor(readonly descriptor: any, readonly buffers: ArrayBuffer[] = [], readonly images: Texture[] = []) { }
/**
* Loads a new glTF asset (including resources) using the specified JSON
* descriptor.
* @param descriptor The JSON descriptor to create the asset from.
* @param loader The resource loader to use for external resources. The
* loader can be empty when all resources in the descriptor is embedded.
* @param cb Callback when all resources have been loaded.
*/
static load(descriptor: any, loader?: glTFResourceLoader, cb?: (asset: glTFAsset) => void) {
let asset = new glTFAsset(descriptor)
loadBuffers(descriptor, buffers => {
buffers.forEach(buffer => asset.buffers.push(buffer))
loadImages(descriptor, buffers, images => {
images.forEach(image => asset.images.push(image))
cb && cb(asset)
}, loader)
}, loader)
return asset
}
/**
* Returns a value indicating if the specified data buffer is a valid glTF.
* @param buffer The buffer data to validate.
*/
static isValidBuffer(buffer: ArrayBuffer) {
const header = new Uint32Array(buffer, 0, 3)
if (header[0] === 0x46546C67 && header[1] === 2) {
return true
}
return false
}
/**
* Returns a value indicating if the specified uri is embedded.
* @param uri The uri to check.
*/
static isEmbeddedResource(uri: string) {
return uri && uri.startsWith("data:")
}
/**
* Creates a new glTF asset from binary (glb) buffer data.
* @param data The binary buffer data to read from.
* @param cb The function which gets called when the asset has been
* created.
*/
static fromBuffer(data: ArrayBuffer, cb: (gltf: glTFAsset) => void) {
const chunks: { type: number, offset: number, length: number }[] = []
let offset = 3 * 4
while (offset < data.byteLength) {
const header = new Uint32Array(data, offset, 3)
chunks.push({
length: header[0], type: header[1], offset: offset + 2 * 4
})
offset += header[0] + 2 * 4
}
const json = new Uint8Array(data, chunks[0].offset, chunks[0].length)
const descriptor = JSON.parse(new TextDecoder("utf-8").decode(json))
const buffers: ArrayBuffer[] = []
for (let i = 1; i < chunks.length; i++) {
buffers.push(data.slice(chunks[i].offset, chunks[i].offset + chunks[i].length))
}
loadImages(descriptor, buffers, images => {
cb(new glTFAsset(descriptor, buffers, images))
})
}
/**
* Loads a gltf asset from the specified url. This feature is only available
* when using PixiJS v7+.
* @param url The url to load.
*/
static async fromURL(url: string): Promise<glTFAsset> {
if (!Compatibility.assets) {
throw new Error("PIXI3D: This feature is only available when using PixiJS v7+")
}
const response = await settings.ADAPTER.fetch(url)
return new Promise<glTFAsset>(async (resolve) => {
if (url.includes(".glb")) {
let buffer = await response.arrayBuffer()
glTFAsset.fromBuffer(buffer, gltf => {
resolve(gltf)
})
} else {
let descriptor = await response.json()
glTFAsset.load(descriptor, new ResourceLoader(url), gltf => {
resolve(gltf)
})
}
})
}
}
class ResourceLoader implements glTFResourceLoader {
constructor(private parentURL: string) {
}
load(uri: string, onComplete: (resource: LoaderResource) => void): void {
const url = this.parentURL.substring(
0, this.parentURL.lastIndexOf("/") + 1) + uri
const loadAsync = async () => {
if (!Compatibility.assets) {
throw new Error("PIXI3D: Assets are not available in current version of PixiJS.")
}
let resource: { data?: ArrayBuffer, texture?: Texture } = {}
if (url.includes(".bin")) {
const response = await settings.ADAPTER.fetch(url)
resource.data = await response.arrayBuffer()
} else {
let texture = await Compatibility.assets.load<Texture>(url)
if (texture) {
// @ts-ignore
resource.texture = texture
}
}
// @ts-ignore
onComplete(resource)
}
loadAsync()
}
}
function loadImages(descriptor: any, buffers: ArrayBuffer[], cb: (images: Texture[]) => void, loader?: glTFResourceLoader) {
const images: Texture[] = []
if (!descriptor.images || descriptor.images.length === 0) {
return cb(images)
}
let embeddedImages = descriptor.images
.filter((img: any) => typeof img.bufferView !== "number" && glTFAsset.isEmbeddedResource(img.uri))
.map((img: any, index: number) => index)
let externalImages = descriptor.images
.filter((img: any) => typeof img.bufferView !== "number" && !glTFAsset.isEmbeddedResource(img.uri))
.map((img: any, index: number) => index)
let bufferImages = descriptor.images
.filter((img: any) => typeof img.bufferView === "number")
.map((img: any, index: number) => index)
for (let i = 0; i < embeddedImages.length; i++) {
let index = embeddedImages[i]
let image: { uri: string } = descriptor.images[index]
images[index] = Texture.from(image.uri)
}
if (bufferImages.length === 0 && externalImages.length === 0) {
return cb(images)
}
if (externalImages.length > 0 && !loader) {
throw new Error("PIXI3D: A resource loader is required when image is external.")
}
const loadExternalImage = (image: any, index: number, cb: () => void) => {
loader?.load(image.uri, (resource) => {
if (resource.texture) {
images[index] = resource.texture; cb()
}
})
}
const loadBufferImage = (image: any, index: number, cb: () => void) => {
loadImageFromBuffer(image, descriptor, buffers, image => {
images[index] = image; cb()
})
}
let externalImagesCount = externalImages.length
let bufferImagesCount = bufferImages.length
for (let i = 0; i < externalImages.length; i++) {
let index = externalImages[i]
let image: { bufferView: number, uri: string } = descriptor.images[index]
loadExternalImage(image, index, () => {
if (--externalImagesCount === 0 && bufferImagesCount === 0) {
cb(images)
}
})
}
for (let i = 0; i < bufferImages.length; i++) {
let index = bufferImages[i]
let image: { bufferView: number, uri: string } = descriptor.images[index]
loadBufferImage(image, index, () => {
if (--bufferImagesCount === 0 && externalImagesCount === 0) {
cb(images)
}
})
}
}
function loadBuffers(descriptor: any, cb: (buffers: ArrayBuffer[]) => void, loader?: glTFResourceLoader) {
const buffers: ArrayBuffer[] = []
const embeddedBuffers = descriptor.buffers
.filter((buffer: any) => glTFAsset.isEmbeddedResource(buffer.uri))
.map((buffer: any, index: number) => index)
for (let i = 0; i < embeddedBuffers.length; i++) {
let index = embeddedBuffers[i]
let buffer = descriptor.buffers[index]
buffers[index] = createBufferFromBase64(buffer.uri)
}
const externalBuffers = descriptor.buffers
.filter((buffer: any) => !glTFAsset.isEmbeddedResource(buffer.uri))
.map((buffer: any, index: number) => index)
if (externalBuffers.length === 0) {
return cb(buffers)
}
if (!loader) {
throw new Error("PIXI3D: A resource loader is required when buffer is not embedded.")
}
const loadExternalBuffer = (uri: string, index: number, cb: () => void) => {
loader.load(uri, (resource) => {
buffers[index] = resource.data
cb()
})
}
let externalBuffersCount = externalBuffers.length
for (let i = 0; i < externalBuffers.length; i++) {
let index = externalBuffers[i]
let buffer = descriptor.buffers[index]
loadExternalBuffer(buffer.uri, index, () => {
if (--externalBuffersCount === 0) {
cb(buffers)
}
})
}
}
function loadImageFromBuffer(image: any, descriptor: any, buffers: ArrayBuffer[], cb: (image: Texture) => void) {
const view = descriptor.bufferViews[image.bufferView]
const array = new Uint8Array(buffers[view.buffer], view.byteOffset, view.byteLength)
const blob = new Blob([array], { "type": image.mimeType })
const reader = new FileReader()
reader.onload = () => {
cb(Texture.from(<string>reader.result))
}
reader.readAsDataURL(blob)
}
function createBufferFromBase64(value: string) {
return Uint8Array.from(atob(value.split(",")[1]), c => c.charCodeAt(0)).buffer
}