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observable-quaternion.ts
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observable-quaternion.ts
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import { ObservablePoint, IPoint } from "@pixi/math"
import { Quat } from "../math/quat"
/**
* Represents a rotation quaternion in 3D space.
*/
export class ObservableQuaternion extends ObservablePoint {
private _array = new Float32Array(4)
/** Array containing the x, y, z, w values. */
get array() {
return this._array
}
set array(value: Float32Array) {
this.setFrom(value)
}
/**
* Creates a new observable quaternion.
* @param cb The callback when changed.
* @param scope The owner of callback.
* @param x The x component.
* @param y The y component.
* @param z The z component.
* @param w The w component.
*/
constructor(cb: () => void, scope: any, x = 0, y = 0, z = 0, w = 1) {
super(cb, scope)
this._array.set([x, y, z, w])
}
/** The x component of the quaternion. */
get x() {
return this._array[0]
}
set x(value: number) {
if (this._array[0] !== value) {
this._array[0] = value
this.cb.call(this.scope)
}
}
/** The y component of the quaternion. */
get y() {
return this._array[1]
}
set y(value: number) {
if (this._array[1] !== value) {
this._array[1] = value
this.cb.call(this.scope)
}
}
/** The z component of the quaternion. */
get z() {
return this._array[2]
}
set z(value: number) {
if (this._array[2] !== value) {
this._array[2] = value
this.cb.call(this.scope)
}
}
/** The w component of the quaternion. */
get w() {
return this._array[3]
}
set w(value: number) {
if (this._array[3] !== value) {
this._array[3] = value
this.cb.call(this.scope)
}
}
/**
* Sets the euler angles in degrees.
* @param x The x angle.
* @param y The y angle.
* @param z The z angle.
*/
setEulerAngles(x: number, y: number, z: number) {
Quat.fromEuler(x, y, z, this._array); this.cb.call(this.scope)
}
/**
* Creates a clone of this quaternion.
* @param cb Callback when changed.
* @param scope Owner of callback.
*/
clone(cb = this.cb, scope = this.scope) {
return new ObservableQuaternion(cb, scope, this.x, this.y, this.z, this.w)
}
/**
* Copies x, y, z, and w from the given quaternion.
* @param p The quaternion to copy from.
*/
copyFrom(p: ObservableQuaternion) {
if (this._array[0] !== p.x || this._array[1] !== p.y || this._array[2] !== p.z || this._array[3] !== p.w) {
this._array[0] = p.x
this._array[1] = p.y
this._array[2] = p.z
this._array[3] = p.w
this.cb.call(this.scope)
}
return this
}
/**
* Copies x, y, z and w into the given quaternion.
* @param p The quaternion to copy to.
*/
copyTo<T extends IPoint>(p: T) {
if (p instanceof ObservableQuaternion) {
p.set(this.x, this.y, this.z, this.w)
}
return <T>p
}
/**
* Returns true if the given quaternion is equal to this quaternion.
* @param p The quaternion to check.
*/
equals(p: ObservableQuaternion) {
return p.x === this.x && p.y === this.y && p.z === this.z && p.w === this.w
}
/**
* Sets the quaternion to new x, y, z and w components.
* @param x X component to set.
* @param y Y component to set.
* @param z Z component to set.
* @param w W component to set.
*/
set(x: number, y = x, z = x, w = x) {
if (this._array[0] !== x || this._array[1] !== y || this._array[2] !== z || this._array[3] !== w) {
this._array[0] = x
this._array[1] = y
this._array[2] = z
this._array[3] = w
this.cb.call(this.scope)
}
return this
}
/**
* Sets the quaternion to a new x, y, z and w components.
* @param array The array containing x, y, z and w, expected length is 4.
*/
setFrom(array: ArrayLike<number>) {
this.set(array[0], array[1], array[2], array[3]); return this
}
}