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ECM's ChangedState gets message with modified components #742
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Signed-off-by: Jenn Nguyen <[email protected]>
Signed-off-by: Jenn Nguyen <[email protected]>
Signed-off-by: Jenn Nguyen <[email protected]>
src/EntityComponentManager.cc
Outdated
@@ -1257,6 +1282,7 @@ void EntityComponentManager::SetState( | |||
// values. | |||
// igndbg << *comp << " " << *newComp.get() << std::endl; | |||
// *comp = *newComp.get(); | |||
this->dataPtr->AddModifiedComponent(entity); |
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is this call needed here? Given that the above msg says internal error, I expect that something is wrong is it gets to this else block. Looking at the code, the component value is just being updated by removing the old component and creating a new one?
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It's not needed currently but I put the call there in case the above TODO
is addressed. Should I comment it out with a note to add it in when the TODO
is addressed and if SetChanged
is not called?
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I see, yeah you can comment it out and add a note here
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Done 70c4320
src/EntityComponentManager.cc
Outdated
@@ -1367,6 +1393,7 @@ void EntityComponentManager::SetState( | |||
} | |||
} | |||
this->SetChanged(entity, compIter.first, flag); | |||
this->dataPtr->AddModifiedComponent(entity); |
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I think the SetChanged
call above will also call AddModifiedComponent
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Oops, thanks 70c4320
src/EntityComponentManager.cc
Outdated
@@ -199,6 +211,7 @@ void EntityComponentManager::ClearNewlyCreatedEntities() | |||
{ | |||
std::lock_guard<std::mutex> lock(this->dataPtr->entityCreatedMutex); | |||
this->dataPtr->newlyCreatedEntities.clear(); | |||
this->dataPtr->modifiedComponents.clear(); |
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should this call be in ClearNewlyCreatedEntities
or maybe it fits better in SetAllComponentsUnchanged
?
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Moved to SetAllComponentsUnchanged
70c4320
I wonder if we can safely remove this call to record the |
Signed-off-by: Jenn Nguyen <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-gazebo4 #742 +/- ##
===============================================
- Coverage 65.51% 65.50% -0.01%
===============================================
Files 237 237
Lines 17249 17264 +15
===============================================
+ Hits 11300 11309 +9
- Misses 5949 5955 +6
Continue to review full report at Codecov.
|
Here is a plot of a test I did running a In the legend, where it says
I did a quick test by commenting out the call, recording data, then playing it back and everything seems to be working properly. Should this be addressed in another PR or this one? I believe there will need to be some clean up needed after removing the call (e.g., in test and possibly in |
yeah let's do that in a separate PR. I think it'll require thorough testing to make sure we don't break anything. |
looks like there is a related test failure on homebrew. The |
I think this may be a flaky test, I just re-ran homebrew CI and the test passed. It's hard to pinpoint exactly where since I can't reproduce this but I believe the seg fault happened somewhere towards the end of this function because this error message printed 100 times: |
I do see a lot of the But I can't reproduce the test failure. |
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🎉 New feature
Summary
This PR update's ECM's
ChangedState
functions to include added, removed, or modified components in the serialized state message.Previously, ECM's ChangedState functions returned a message with the serialized state of entities that were changing (new or removed) in the current iteration but not when components were modified (new, removed, or modified).
Test it
A new test was added to
UNIT_EntityComponentManager_TEST
, to run all tests:To run only the new test (for 1st iteration):
Also,
INTEGRATION_log_system
was updated to check for pose components in the state message from the/world/log_pendulum/changed_state
topic:Checklist
codecheck
passed (See contributing)Note to maintainers: Remember to use Squash-Merge