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ECM's ChangedState gets message with modified components #742

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merged 6 commits into from
Apr 9, 2021

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jennuine
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@jennuine jennuine commented Apr 6, 2021

🎉 New feature

Summary

This PR update's ECM's ChangedState functions to include added, removed, or modified components in the serialized state message.

Previously, ECM's ChangedState functions returned a message with the serialized state of entities that were changing (new or removed) in the current iteration but not when components were modified (new, removed, or modified).

Test it

A new test was added to UNIT_EntityComponentManager_TEST, to run all tests:

./build/ignition-gazebo4/bin/UNIT_EntityComponentManager_TEST

To run only the new test (for 1st iteration):

./build/ignition-gazebo4/bin/UNIT_EntityComponentManager_TEST --gtest_filter=EntityComponentManagerRepeat/EntityComponentManagerFixture.ChangedStateComponents/0

Also, INTEGRATION_log_system was updated to check for pose components in the state message from the /world/log_pendulum/changed_state topic:

./build/ignition-gazebo4/bin/INTEGRATION_log_system --gtest_filter=LogSystemTest.RecordAndPlayback

Checklist

  • Signed all commits for DCO
  • Added tests
  • Added example and/or tutorial
  • Updated documentation (as needed)
  • Updated migration guide (as needed)
  • codecheck passed (See contributing)
  • All tests passed (See test coverage)
  • While waiting for a review on your PR, please help review another open pull request to support the maintainers

Note to maintainers: Remember to use Squash-Merge

@jennuine jennuine requested a review from iche033 April 6, 2021 19:53
@jennuine jennuine requested a review from chapulina as a code owner April 6, 2021 19:53
@github-actions github-actions bot added the 🔮 dome Ignition Dome label Apr 6, 2021
@@ -1257,6 +1282,7 @@ void EntityComponentManager::SetState(
// values.
// igndbg << *comp << " " << *newComp.get() << std::endl;
// *comp = *newComp.get();
this->dataPtr->AddModifiedComponent(entity);
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is this call needed here? Given that the above msg says internal error, I expect that something is wrong is it gets to this else block. Looking at the code, the component value is just being updated by removing the old component and creating a new one?

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It's not needed currently but I put the call there in case the above TODO is addressed. Should I comment it out with a note to add it in when the TODO is addressed and if SetChanged is not called?

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I see, yeah you can comment it out and add a note here

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Done 70c4320

@@ -1367,6 +1393,7 @@ void EntityComponentManager::SetState(
}
}
this->SetChanged(entity, compIter.first, flag);
this->dataPtr->AddModifiedComponent(entity);
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I think the SetChanged call above will also call AddModifiedComponent

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Oops, thanks 70c4320

@@ -199,6 +211,7 @@ void EntityComponentManager::ClearNewlyCreatedEntities()
{
std::lock_guard<std::mutex> lock(this->dataPtr->entityCreatedMutex);
this->dataPtr->newlyCreatedEntities.clear();
this->dataPtr->modifiedComponents.clear();
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should this call be in ClearNewlyCreatedEntities or maybe it fits better in SetAllComponentsUnchanged?

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Moved to SetAllComponentsUnchanged 70c4320

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iche033 commented Apr 7, 2021

I wonder if we can safely remove this call to record the dynamic_pose/info topic now that the state msg also captures the pose changes - mainly so that we don't record the pose twice in the log file.

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codecov bot commented Apr 8, 2021

Codecov Report

Merging #742 (7fd5cb7) into ign-gazebo4 (8829840) will decrease coverage by 0.00%.
The diff coverage is 100.00%.

Impacted file tree graph

@@               Coverage Diff               @@
##           ign-gazebo4     #742      +/-   ##
===============================================
- Coverage        65.51%   65.50%   -0.01%     
===============================================
  Files              237      237              
  Lines            17249    17264      +15     
===============================================
+ Hits             11300    11309       +9     
- Misses            5949     5955       +6     
Impacted Files Coverage Δ
include/ignition/gazebo/EntityComponentManager.hh 100.00% <ø> (ø)
src/EntityComponentManager.cc 86.38% <100.00%> (+0.35%) ⬆️
src/gui/plugins/entity_tree/EntityTree.cc 9.83% <0.00%> (-3.28%) ⬇️

Continue to review full report at Codecov.

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jennuine commented Apr 8, 2021

Here is a plot of a test I did running a subt simulation before this PR and another after. In both tests, I manually drove the robot to the same location. The state.tlog file size for the sim test before the PR is 6.5 MB and after is 15 MB.

Figure_4

In the legend, where it says before/after is the raw data and where it says smooth is just a Gaussian filter applied to the before/after data to make it easier to visualize. Although it's hard to get a real representation since I'm running the sim for only ~1.5 mins and I'm not averaging multiple runs, it's just to give a general idea.


I wonder if we can safely remove this call to record the dynamic_pose/info topic now that the state msg also captures the pose changes - mainly so that we don't record the pose twice in the log file.

I did a quick test by commenting out the call, recording data, then playing it back and everything seems to be working properly. Should this be addressed in another PR or this one? I believe there will need to be some clean up needed after removing the call (e.g., in test and possibly in LogPlayback)

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iche033 commented Apr 8, 2021

I did a quick test by commenting out the call, recording data, then playing it back and everything seems to be working properly. Should this be addressed in another PR or this one?

yeah let's do that in a separate PR. I think it'll require thorough testing to make sure we don't break anything.

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iche033 commented Apr 9, 2021

looks like there is a related test failure on homebrew. The INTEGRATION_log_system test failed with a segfault. Not sure if it's flaky

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jennuine commented Apr 9, 2021

looks like there is a related test failure on homebrew. The INTEGRATION_log_system test failed with a segfault. Not sure if it's flaky

I think this may be a flaky test, I just re-ran homebrew CI and the test passed. It's hard to pinpoint exactly where since I can't reproduce this but I believe the seg fault happened somewhere towards the end of this function
https://github.com/ignitionrobotics/ign-gazebo/blob/8829840d05c45db1599bb0fca7ef9c4914b807af/test/integration/log_system.cc#L1038

because this error message printed 100 times: [Err] [Physics.cc:1726] Internal error: link [29] not in entity map

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iche033 commented Apr 9, 2021

I do see a lot of the [Err] [Physics.cc:1726] Internal error: link [29] not in entity map msgs when running the integration_log_system test, which seems to be happening on ign-rendering4 branch as well (cc @chapulina)

But I can't reproduce the test failure.

@jennuine jennuine merged commit 9b24362 into ign-gazebo4 Apr 9, 2021
@jennuine jennuine deleted the jennuine/ecm_changedstate branch April 9, 2021 19:22
scpeters added a commit that referenced this pull request May 19, 2021
* 🎈 3.8.0 (#688)

Signed-off-by: Louise Poubel <[email protected]>

* Make it so joint state publisher is quieter (#696)

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* [BULLET] Making GetContactsFromLastStepFeature optional in Collision Features (#690)

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* Add test for thermal object temperatures below 0 kelvin (#621)

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* Merge pull request #730 from ignitionrobotics/particle_emitter

Particle emitter based on SDF

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Includes minor stylistic changes.

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@jennuine jennuine mentioned this pull request May 27, 2021
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