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Toggle Light visuals #1387
Toggle Light visuals #1387
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Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
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looks good to me.
*value = std::to_string(_isLightOn); | ||
} | ||
{ | ||
// todo(anyone) Use the field visualize_visual in light.proto from |
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this is to be added right? I would suggest just visualize
to be consistent with the sdf tag.
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The tricky thing is that protobuf defaults to false when a boolean is unset, so I suspect that adding a bool visualize
field would cause lights to be invisible by mistake. One workaround could be to use a nested message Boolean visualize
, so one can check
if (!msg.has_visualize())
visualize = true;
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The functionality works for me, I just have some comments on the terminology, UI and docs
Signed-off-by: ahcorde <[email protected]>
Signed-off-by: ahcorde <[email protected]>
…orde/5/toggleLigthVisuals
Signed-off-by: ahcorde <[email protected]>
Codecov Report
@@ Coverage Diff @@
## ign-gazebo5 #1387 +/- ##
===============================================
- Coverage 67.04% 66.97% -0.07%
===============================================
Files 276 276
Lines 21049 21136 +87
===============================================
+ Hits 14112 14156 +44
- Misses 6937 6980 +43
Continue to review full report at Codecov.
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* GzSceneManager: Prevent crash 💥 when inserted from menu (#1371) Signed-off-by: Louise Poubel <[email protected]> Signed-off-by: ahcorde <[email protected]> Co-authored-by: ahcorde <[email protected]> * Prepare version 6.7.0 (#1373) * Prepare version 6.7.0 Signed-off-by: Jose Luis Rivero <[email protected]> * Populate GUI plugins that are empty (#1375) Signed-off-by: Louise Poubel <[email protected]> * Fix visualization python tutorial (#1377) Signed-off-by: ahcorde <[email protected]> * Add xyz and rpy offset to published odometry pose (#1341) * Added xyz and rpy offset to published pose Signed-off-by: Aditya <[email protected]> * Added headless rendering tutorial (#1386) * Added headless rendering tutorial Signed-off-by: Nate Koenig <[email protected]> * Update tutorials/headless_rendering.md Co-authored-by: Louise Poubel <[email protected]> Signed-off-by: Nate Koenig <[email protected]> * Update tutorials/headless_rendering.md Co-authored-by: Louise Poubel <[email protected]> Signed-off-by: Nate Koenig <[email protected]> * Mention ogre2 Signed-off-by: Nate Koenig <[email protected]> * Added note about software rendering Signed-off-by: Nate Koenig <[email protected]> * add 'on linux systems' Signed-off-by: Nate Koenig <[email protected]> * Add xyz and rpy offset to published odometry pose (#1341) * Added xyz and rpy offset to published pose Signed-off-by: Aditya <[email protected]> Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Louise Poubel <[email protected]> Co-authored-by: Aditya Pande <[email protected]> * Allow to turn on/off lights (#1343) Signed-off-by: ahcorde <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Add gazebo Entity id to rendering sensor's user data (#1381) Adds the gazebo::Entity id to a rendering::Sensor's UserData object. The main use case is so that we can get back the corresponding gazebo Entity in the rendering thread when processing sensors. Signed-off-by: Ian Chen <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> * Don't mark entities with a ComponentState::NoChange component as modified (#1391) Signed-off-by: Ashton Larkin <[email protected]> * Disable ModelCommandAPI_TEST.RgbdCameraSensor on macOS (#1397) Disabling test since it's very flaky. Signed-off-by: Addisu Z. Taddese <[email protected]> * Disable PeerTracker.PeerTrackerStale on macOS (#1398) Signed-off-by: Addisu Z. Taddese <[email protected]> * Toggle Light visuals (#1387) Signed-off-by: ahcorde <[email protected]> * Prevent hanging when world has only non-world plugins (#1383) Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> * Component inspector: refactor Pose3d C++ code into a separate class (#1400) Signed-off-by: Louise Poubel <[email protected]> * add initial_position param to joint controller system (#1406) Similar to the <initial_position> parameter in the JointTrajectoryController system, this PR adds an <initial_position> parameter to the JointPositionController to let users specifies the initial target pos for a joint. Signed-off-by: Ian Chen <[email protected]> * Fix JointStatePublisher topic name for nested models (#1405) The joint-state-publisher system currently assumes it's always attached to the top level model and hence generates an incorrect topic name for nested models. This PR updates it to generate the correct topic name. Signed-off-by: Ian Chen <[email protected]> * Added user command to set multiple entities (#1394) Signed-off-by: ahcorde <[email protected]> Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Disable tests that are expected to fail on Windows (#1408) Signed-off-by: Louise Poubel <[email protected]> * Fortress: Install Ogre 2.2, simplify docker (#1395) Signed-off-by: Louise Poubel <[email protected]> * SceneBroadcaster: only send changed state information for change events (#1392) Signed-off-by: Ashton Larkin <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Add wheel slip user command (#1241) Signed-off-by: Ivan Santiago Paunovic <[email protected]> * Distortion camera integration test (#1374) Signed-off-by: William Lew <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Add the Model Photo Shoot system, port of Modelpropshop plugin from Gazebo classic (#1331) This system can be used to generate thumbnails of models. In comparison to the Modelpropshop plugin in Gazebo classic, this adds the ability to generate thumbnails after randomizing the joint positions of the model. Signed-off-by: Marco A. Gutierrez <[email protected]> Signed-off-by: Addisu Z. Taddese <[email protected]> * Referring to Fuel assets within a heightmap (#1419) Signed-off-by: Louise Poubel <[email protected]> * Disable sensors in sensors system when battery is drained (#1385) Added a new parameter <disable_on_drained_battery> to the sensors system. If set to true, sensors will be disabled if the model is out of battery. It listens to the battery state of charge from the battery plugin, and if the charge reaches zero, all child sensors and nested sensors are set to be inactive. Signed-off-by: Ian Chen <[email protected]> * 🏁🎈 5.4.0 (#1420) Signed-off-by: Louise Poubel <[email protected]> * ServerConfig accepts an sdf::Root DOM object (#1333) Signed-off-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Michael Carroll <[email protected]> Co-authored-by: Alejandro Hernández Cordero <[email protected]> * Preparing 6.8.0 release (#1425) * Prepareing 6.8.0 release Signed-off-by: Jose Luis Rivero <[email protected]> * Update changelog after merging forward port Signed-off-by: Jose Luis Rivero <[email protected]> * Add Gaussian noise to Odometry Publisher (#1393) * Added gaussian noise and odometry with covariance publisher Signed-off-by: Aditya <[email protected]> Co-authored-by: Louise Poubel <[email protected]> * Fix deprecation warnings for ModelPhotoShoot (#1437) Signed-off-by: Louise Poubel <[email protected]> Co-authored-by: ahcorde <[email protected]> Co-authored-by: Jose Luis Rivero <[email protected]> Co-authored-by: Aditya Pande <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Nate Koenig <[email protected]> Co-authored-by: Ian Chen <[email protected]> Co-authored-by: Ashton Larkin <[email protected]> Co-authored-by: Addisu Z. Taddese <[email protected]> Co-authored-by: Ivan Santiago Paunovic <[email protected]> Co-authored-by: William Lew <[email protected]> Co-authored-by: Marco A. Gutiérrez <[email protected]> Co-authored-by: Michael Carroll <[email protected]>
This pull request has been mentioned on Gazebo Community. There might be relevant details there: https://community.gazebosim.org/t/new-ignition-releases-2022-04-13-fortress-edifice/1367/1 |
Signed-off-by: ahcorde [email protected]
🎉 New feature
Summary
This allows to enable/disable the visual from lights
Test it
Checklist
codecheck
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