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ModelWidget doesn't search for specific nodes using unique ids #794

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eeropomell opened this issue Dec 6, 2024 · 0 comments
Open

ModelWidget doesn't search for specific nodes using unique ids #794

eeropomell opened this issue Dec 6, 2024 · 0 comments

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@eeropomell
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The SyncHierarchyToSubtree() method in ModelWidget.cs is using Unity's Transform.Find(path) to find specific nodes in a 3d model.

Problem:
glTF files (and probably some other 3d files as well) don't require node names to be unique: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_node_name

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