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The SyncHierarchyToSubtree() method in ModelWidget.cs is using Unity's Transform.Find(path) to find specific nodes in a 3d model.
SyncHierarchyToSubtree()
ModelWidget.cs
Transform.Find(path)
Problem: glTF files (and probably some other 3d files as well) don't require node names to be unique: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_node_name
The text was updated successfully, but these errors were encountered:
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The
SyncHierarchyToSubtree()
method inModelWidget.cs
is using Unity'sTransform.Find(path)
to find specific nodes in a 3d model.Problem:
glTF files (and probably some other 3d files as well) don't require node names to be unique: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_node_name
The text was updated successfully, but these errors were encountered: