Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Support texture replacement filtering overrides #14230

Merged
merged 3 commits into from
Feb 28, 2021

Conversation

unknownbrackets
Copy link
Collaborator

This allows one to specify a [filtering] section in the ini, even like (most expansive, not recommended):

[filtering]
000000000000000000000000 = linear

Or more likely, listing specific textures. It supports "nearest", "linear", and "auto" (per game specification.) This is expected to be used when games use alpha or color tests, and the texture replacer knows it's safe to allow linear.

This would allow texture pack authors to effectively work around #4405.

Note that these settings, currently, override the user's setting. In theory, it's part of the pack and it's likely upscaled.

-[Unknown]

If you're replacing, you can know more information about linear safety for
tests.
@unknownbrackets unknownbrackets added this to the v1.12.0 milestone Feb 28, 2021
@hrydgard hrydgard merged commit 0facd4d into hrydgard:master Feb 28, 2021
@unknownbrackets unknownbrackets deleted the texreplace branch February 28, 2021 17:17
@sum2012 sum2012 mentioned this pull request Feb 28, 2021
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants