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Abed's warm welcome
- This scene happens after the player has been defeated by Gilbert on the sea bluff*
Abed and Hilda exit the newly-remodeled tavern and approach the characters.
ABED: Hello, old friends.
TROY: Abed!
ABED: You remember Hilda.
HILDA: I live in the village. I love Abed.
ABED: If you max out a character's trust and affection levels, you can gain access to a front-end scripting language. Watch.
Hilda makes a baby
Baby: Cool cool cool!
ABED: She can make babies for me.
TROY: Oh, and I can't? I can't.
ABED: Meet me in my castle, it's the next building to your right.
The player enters the castle and finds the elevator
ABED: Baby Abed has my eyes and Hilda's bonnet. Each baby is capable of executing custom code, which means you can write a code that makes one baby tell another baby what to do, much like real children on a playground.
JEFF: Abed, how much stuff do you have here and what can we make with it?
ABED: That depends.
JEFF: On?
ABED: On what you can imagine.
A large dinosaur enters the scene. Everyone hopes on board
Play Testing
Game Design
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