Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[3.x] Fix input ANR in the Godot Android editor #76981

Merged
merged 1 commit into from
May 12, 2023

Conversation

m4gr3d
Copy link
Contributor

@m4gr3d m4gr3d commented May 12, 2023

Follow up to #76400 to fix input ANR in the Godot Android editor

main version

@m4gr3d m4gr3d added bug discussion platform:android topic:input cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release labels May 12, 2023
@m4gr3d m4gr3d added this to the 3.6 milestone May 12, 2023
@m4gr3d m4gr3d requested review from akien-mga and RandomShaper May 12, 2023 02:13
@m4gr3d m4gr3d requested a review from a team as a code owner May 12, 2023 02:13
@akien-mga akien-mga merged commit 3762fe3 into godotengine:3.x May 12, 2023
@akien-mga
Copy link
Member

Thanks!

@m4gr3d m4gr3d deleted the fix_input_anr_3x branch May 12, 2023 09:51
@m4gr3d m4gr3d removed the cherrypick:3.5 Considered for cherry-picking into a future 3.5.x release label Jan 30, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging this pull request may close these issues.

4 participants