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Unbind vertex buffer before calculating blend shapes #60832

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merged 1 commit into from
May 6, 2022

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@clayjohn clayjohn commented May 6, 2022

Fixes: #60525

The buffer used for drawing the blend shape was still bound as a vertex array, this is banned by WebGL2, so just unbind before calculating blend shapes.

credit to @brianwinterpixel for finding the fix in #56465

@akien-mga akien-mga merged commit 1f5d4e3 into godotengine:3.x May 6, 2022
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Thanks!

@akien-mga akien-mga modified the milestones: 3.x, 3.5 May 6, 2022
@clayjohn clayjohn deleted the GLES3-blend-shapes branch May 7, 2022 07:29
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Cherry-picked for 3.4.5.

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3 participants