-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
GLTF Texture Filter Importing #54044
GLTF Texture Filter Importing #54044
Conversation
This pull request is based on the issue: #45206 |
Currently, these three cube models are not importing correctly with the current code. Investigation is ongoing. |
Policy is that we backport from master to 3.x. So I'll see if I can help you. |
71cb8d3
to
c58391c
Compare
@TheTophatDemon What's the status of this PR? |
I believe @fire made a separate pull request to continue working on this, since I ran out of time in my schedule. |
Superseded by #66856. Thanks for the contribution nonetheless! |
The GLTF/GLB importer does not seem to be taking into account filter, wrapping, and mipmap settings built into the file.
This feature implements a fix on the 3.x branch by creating and parsing the texture sampler objects from the GLTF file and applying its properties as flags to the created textures.