[3.x] Makes shader 'TIME' available in custom functions by default #49509
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Backport of #37166 (with #37167, #37171 fixes) to 3.x branch.
I tested it with all shader modes: GLES3/GLES2 & Spatial/CanvasItem/Particles
GIF
I made a fixing change to
scene.glsl
(GLES3) to make it properly handletime
in custom functions of Spatial shader (it was declared after the declaration of custom functions and cannot be handled otherwise).