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AnimationPlayer resume animation by play() after pause() make call method track called function call again #86147
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Bisected to 7ed7ea5 (#85569), cc @TokageItLab |
Closing as a duplicate of: See #85950 (comment), this is intentional |
this is not a duplicate of it, that one repeatedly called method is at 0s, paused at 0, and resumed at 0 (Or just at 1s, which has been considered as the same key being processed at the end of the last play and the start of the next play). |
This is still an issue for me in 4.2.1 |
It hasn't been fixed in 4.2.1, it will be in 4.2.2 though! Please confirm with 4.2.2.rc1 |
Tested versions
4.2.1.stable
System information
win11 godot 4.2.1.stable
Issue description
AnimationPlayer resumes animation by play() after a pause() make call method track called function call again
This does not happen in 4.1.3
Steps to reproduce
Minimal reproduction project (MRP)
teststeBUGANUM.zip
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