You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
EndeavourOS 64-bit, 5.19.8-arch1-1 kernel, Ryzen 5 3600, Nvidia RTX 3090, Vulkan on driver version 515.65.01
Issue description
When I use a GridMap with imported Blender meshes, it causes problems with the lighting/shadows as shown below. There is a distinct line where a shadow is made, regardless of location, distance from camera, and light rotation. I've tested with a flat plane MeshInstance and the lighting problem does not show. Toggling the GridMap visibility will also turn off this lighting inconsistency.
This problem actually showed up when I switched from alpha 15 to alpha 17. However, upon checking out the beta and seeing that the bug was still present, I'm making this bug report.
Steps to reproduce
Make a 3D model in Blender
Export to GLTF
Import into Godot as new scene
Scene -> Export As... -> MeshLibrary...
Create GridMap
Add MeshLibrary created above as the Mesh Library for the GridMap
This is likely caused by the switch to octahedral compression for imported meshes. Try removing the .godot/ folder while the editor is closed, then open the editor again. See #64854.
So, it worked for the test that I uploaded. However, it seems to still pose a problem. Would this be a problem with when I initially imported it via Blender? I see that .blend files are no longer showing up in the File Browser.
Godot version
4.0 beta 1
System information
EndeavourOS 64-bit, 5.19.8-arch1-1 kernel, Ryzen 5 3600, Nvidia RTX 3090, Vulkan on driver version 515.65.01
Issue description
When I use a GridMap with imported Blender meshes, it causes problems with the lighting/shadows as shown below. There is a distinct line where a shadow is made, regardless of location, distance from camera, and light rotation. I've tested with a flat plane MeshInstance and the lighting problem does not show. Toggling the GridMap visibility will also turn off this lighting inconsistency.
This problem actually showed up when I switched from alpha 15 to alpha 17. However, upon checking out the beta and seeing that the bug was still present, I'm making this bug report.
Steps to reproduce
Minimal reproduction project
Grid Map Lighting Bug.zip
I've included the .blend file of the tiles I made for this test.
The text was updated successfully, but these errors were encountered: