You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm just started my porting journey. I have a 6GB repo, 5100 files (assets, code, scenes), a scene loader that loads and swaps between individual scene levels. These level scenes are under /project/scenes/. The script can't read those files, probably because it isn't handling slashes properly as shown below.
I'll seek out the standalone script and see if I can make more progress with it as the built in one failed before getting out of the gate. It didn't even list the main scene, which is down in \project\src\scene_loader\SceneLoader.tscn and should be set in the project file.
/d/gd/oota/gd4/project$ /d/gd/Godot_v4.0-alpha12_win64.exe --convert-3to4
Godot Engine v4.0.alpha12.official.2c11e6d9e - https://godotengine.org
Vulkan API 1.2.0 - Using Vulkan Device #0: NVIDIA - NVIDIA GeForce GTX 1060
Starting conversion.
Trying to convert 1/15 file - "default_bus_layout.tres" with size - 2 KB
File was not changed, checking took 12 ms.
Trying to convert 2/15 file - "project.godot" with size - 23 KB
File was changed, conversion took 4 ms.
Conversion ended - all files(15), converted files(1), not converted files(14).
ERROR: Failed to read content of "res://scenesBlackMountain.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesCave1.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesCave3.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesCave6.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesCavernPass.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesCavernWater.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesDungeon1.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesDungeon3.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesPhoenixCave.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesQuarryMine.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesTitle.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesWildeburn.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
ERROR: Failed to read content of "res://scenesWildeburnAndrew.tscn".
at: (editor/project_converter_3_to_4.cpp:1631)
Godot version
4.0alpha12
System information
Win 10/64 NVIDIA GeForce GTX 1060/PCIe/SSE2
Issue description
I'm just started my porting journey. I have a 6GB repo, 5100 files (assets, code, scenes), a scene loader that loads and swaps between individual scene levels. These level scenes are under
/project/scenes/
. The script can't read those files, probably because it isn't handling slashes properly as shown below.I'll seek out the standalone script and see if I can make more progress with it as the built in one failed before getting out of the gate. It didn't even list the main scene, which is down in
\project\src\scene_loader\SceneLoader.tscn
and should be set in the project file.@qarmin
Steps to reproduce
Godot_v4.0-alpha12_win64.exe --convert-3to4
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: