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Black normals #62749
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I still have this problem with version 4.1.1. Can someone confirm this issue? |
I've never been able to reproduce this in any of my projects, nor the official demo projects. The issue is likely with the source model itself. |
Thank you for your affort.. I really don't know why but after I deleted and re-downloaded the project, the problem was gone... |
I will test more models and check, if I can find the reason.. |
This may be due to the same cause as #64854. |
I don't think so. I have this problem on freshly imported models, too. If I find a the reason, I will let you know. |
Ok, that is very strange. If I copy the working model from the test project to a new, blank project (v 4.1.2) and activate the normal map, I get the same black normals on one side again.. I get the same effect on two complete different systems. |
Godot version
4 alpha 11
System information
Windows 10, Vulkan, RX560
Issue description
Hi,
I've recently got a problem with normal maps.
I tried different model formats (gltf, fbx) and normal maps but can't get rid of this black sides of the model.
Is this a bug or is there a workaround?
Regards
abgenullt
Steps to reproduce
Import a model and a normal map. Assign a new material with a normal map to it.
Minimal reproduction project
test.zip
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