-
-
Notifications
You must be signed in to change notification settings - Fork 21.3k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Right stick axis mapped with keyboard keys create "laggy" movements #57666
Comments
Can you reproduce this on Godot 3.3.4? If not, this is likely a duplicate of #55037. |
Just tried on v3.3.4.stable.mono.official [faf3f88], I still see the problem unfortunately |
This could be related to #45628, especially if the joystick is connected and is continuously sending inputs due to the deadzone being too low. Which controller model are you using? |
Indeed when I disconnect my controller, the problem is solved! I use a PS5 controller |
Could you test #48343 to see if it resolves the issue? Make a backup of your project first (or use version control), as #48343 will change the See instructions in Testing pull requests. |
Duplicate of #39287. |
Godot version
v3.4.2.stable.mono.official [45eaa2d]
System information
MacOS Monterey v12.1
Issue description
When I create a new input map and combine a Right Stick Axis with a keyboard key, and then use the keyboard key ingame, I see some "lag" in the movement created
I attached a small project showing this, just run it and try moving the Godot image with Keyboard "L" to move right, and comparing it with Keyboard "J" to move left
I only tried it on a Mac
Steps to reproduce
Minimal reproduction project
GameTest.zip
The text was updated successfully, but these errors were encountered: