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Tested on exported template and editor (same behavior).
var events = 0
func _process(delta):
print(events)
events = 0
func _input(event):
if(event is InputEventMouseMotion):
events+=1
On Godot 3.3.2-stable this code always print 1
On Godot 3.4.2-stable and 3.5-beta1 this code print "many events".
Maybe Im missing something, I was expecting "whole application work in single thread".
Only related change I remember (in one of stable updates) - is "fix for input" to make it separated from rendering frame... this behavior expected and not_a_bug?
This means I have to move old "input" to _process function, basically.
Steps to reproduce
launch example code
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
danilw
changed the title
Behavior of Input event shamed since Godot 3.3.2
Behavior of Input event changed since Godot 3.3.2
Jan 29, 2022
Godot version
3.4.2-stable 3.5-beta1
System information
Linux x11
Issue description
Godot in options set to Single-thread.
Tested on exported template and editor (same behavior).
On Godot 3.3.2-stable this code always print 1
On Godot 3.4.2-stable and 3.5-beta1 this code print "many events".
Maybe Im missing something, I was expecting "whole application work in single thread".
Only related change I remember (in one of stable updates) - is "fix for input" to make it separated from rendering frame... this behavior expected and not_a_bug?
This means I have to move old "input" to _process function, basically.
Steps to reproduce
launch example code
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: