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Vulkan - Wrong transparency sorting #54226

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nonunknown opened this issue Oct 25, 2021 · 3 comments
Closed

Vulkan - Wrong transparency sorting #54226

nonunknown opened this issue Oct 25, 2021 · 3 comments

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@nonunknown
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Godot version

v4.0.dev.custom_build [7d907ea90]

System information

manjaro 21, AMD Radeon r7 200 series, Vulkan, 8GB Memory

Issue description

When a model has a lot of merged objects in different places, the engine renders it wrong:

zbuffer.mp4

Steps to reproduce

  • Just Import the model
  • Fly around

Minimal reproduction project

model_map_village.glb.zip

@Calinou
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Calinou commented Oct 25, 2021

This is a duplicate of another issue (fixed in 3.x but not master), but I can't find it right now.

@Calinou Calinou added this to the 4.0 milestone Oct 25, 2021
@Calinou Calinou changed the title Vulkan - Wrong Z Buffering Vulkan - Wrong transparency sorting Oct 25, 2021
@TokisanGames
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I don't see it as a duplicate of #43253 when it's closed, merged, and for a different renderer and server that has been rewritten. That issue was object sorting problem in VisualServer, which doesn't exist anymore.

However, I opened up the glb in alpha13 on windows 10/64, gtx1060. Everything displayed properly. The objects material shows depth prepass mode and looks fine.

image

@Calinou
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Calinou commented Jul 30, 2022

Closing in favor of #63675, which is a more recent issue with more details.

@Calinou Calinou closed this as completed Jul 30, 2022
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