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I don't see it as a duplicate of #43253 when it's closed, merged, and for a different renderer and server that has been rewritten. That issue was object sorting problem in VisualServer, which doesn't exist anymore.
However, I opened up the glb in alpha13 on windows 10/64, gtx1060. Everything displayed properly. The objects material shows depth prepass mode and looks fine.
Godot version
v4.0.dev.custom_build [7d907ea90]
System information
manjaro 21, AMD Radeon r7 200 series, Vulkan, 8GB Memory
Issue description
When a model has a lot of merged objects in different places, the engine renders it wrong:
zbuffer.mp4
Steps to reproduce
Minimal reproduction project
model_map_village.glb.zip
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