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Thrustmaster T.Flight HOTAS X controller not working as expected #53334
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Here are the mapping strings for the Thrustmaster T.Flight HOTAS X controller: Linux: Windows: Here is my issue and PR at https://github.com/gabomdq/SDL_GameControllerDB: mdqinc/SDL_GameControllerDB#507, mdqinc/SDL_GameControllerDB#508 |
Still present in Godot 3.4. Is there anything I can do about this issue? |
The game controller database PR wasn't merged: mdqinc/SDL_GameControllerDB#508 I'm not sure how we're supposed to handle this. I suppose a similar issue will also occur with steering wheels, but I have neither a steering wheel nor an HOTAS to confirm this. |
I was able to solve this problem by calling |
See #55037. |
I'm a bit surprised by this because this issue was reported against 3.3.4 initially, which defaults to input accumulation enabled. Then it did regression in 3.4 (from 3.4 beta 4 onward) where input accumulation was disabled by default. If enabling it manually solves your issue, I would expect that 3.3.4 should have worked fine. Do you still have the issue on 3.3.4 with and without |
Everything works as expected now in Godot 3.5, thank you! |
Godot version
3.3.4
System information
Linux, GLES3
Issue description
It looks like the Thrustmaster T.Flight HOTAS X controller (https://support.thrustmaster.com/en/product/tflighthotasx-en/) mapping is incorrect / does not exist. Maybe there is a way to add the correct mapping to the godotcontrollerdb.txt file? I could help with that.
Steps to reproduce
N/A
Minimal reproduction project
No response
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