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Import parameters not documented #4498

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CitrusWire opened this issue Dec 28, 2020 · 2 comments
Open

Import parameters not documented #4498

CitrusWire opened this issue Dec 28, 2020 · 2 comments
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area:manual Issues and PRs related to the Manual/Tutorials section of the documentation enhancement

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@CitrusWire
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CitrusWire commented Dec 28, 2020

Issue description:
This page seems to be where import parameters are documented. However some are not documented:

  • Size Limit
  • Stream
  • Edit: The Presets are not documented either.
  • Edit2: There doesn't seem to be any discussion of the different "Import As" types. I.e., Bitmap, Image, Texture, Texture3D, TextureArray, TextureAtlas

Also, the Detect 3D section has a few grammatical anomalies:

This option makes Godot be aware of when a texture (which is imported for 2D as default) is used in 3D. If this happens, setting are changed so the texture flags are friendlier to 3D (mipmaps, filter and repeat become enabled and compression is changed to VRAM). Texture is also reimported automatically.

Also in the editor none of the parameters have tooltips.

URL to the documentation page (if already existing):
https://docs.godotengine.org/en/stable/getting_started/workflow/assets/importing_images.html

@Calinou
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Calinou commented Dec 28, 2020

Also in the editor none of the parameters have tooltips.

I opened a proposal for this: godotengine/godot-proposals#2041

@CitrusWire
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Also in the editor none of the parameters have tooltips.

I opened a proposal for this: godotengine/godot-proposals#2041

Thanks. I'm still figuring out what tracker covers what.

@skyace65 skyace65 added the area:manual Issues and PRs related to the Manual/Tutorials section of the documentation label Dec 28, 2022
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