You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I have been playing around with the cross-platform GUI library Eto recently, seeing if it's suitable for building cross-platform apps in F#. Eto has a nice Visual Studio addon that includes some well-designed templates for new projects: they create a "main" project where all the cross-platform code lives, and one "subproject" per platform (one for Gtk, one for WinForms, one for Xamarin.Mac, and so on). Each of these subprojects has its own GUID.
I wanted to copy Eto's templates into generator-fsharp, so that I could easily create new Eto projects with Ionide and Atom. But I discovered that generator-fsharp only provides a single GUID to file templates:
this.templatedata.guid = uuid.v4();
What I'd like to do to make my use-case possible is something like:
this.templatedata.guid = uuid.v4(); // Most templates will still use this
this.templatedata.guids = [];
for (i=0; i<10; i++) { // If ten isn't enough, then i<100 instead
this.templatedata.guids.push(uuid.v4());
}
Any existing templates could continue to use guid, but any templates that need more than one GUID (and need to reference those GUIDs consistently in multiple places) could use guids[0] through guids[9]. (Or even through guids[99] if it turns out that ten is too limiting).
Generating eleven (or a hundred and one) random GUIDs instead of just one shouldn't take up too much extra time, I would think. (Though I haven't benchmarked it yet). The question is, does this seem worth it? Are there any other templates that would benefit from having multiple GUIDs available, or is my use-case such a rare scenario that it's not worth adding extra complexity for it?
I'll probably go ahead and write a PR for this change in a few days, but before I do, I wanted to hear other people's opinions on whether this would be useful to them.
The text was updated successfully, but these errors were encountered:
I have been playing around with the cross-platform GUI library Eto recently, seeing if it's suitable for building cross-platform apps in F#. Eto has a nice Visual Studio addon that includes some well-designed templates for new projects: they create a "main" project where all the cross-platform code lives, and one "subproject" per platform (one for Gtk, one for WinForms, one for Xamarin.Mac, and so on). Each of these subprojects has its own GUID.
I wanted to copy Eto's templates into generator-fsharp, so that I could easily create new Eto projects with Ionide and Atom. But I discovered that generator-fsharp only provides a single GUID to file templates:
What I'd like to do to make my use-case possible is something like:
Any existing templates could continue to use
guid
, but any templates that need more than one GUID (and need to reference those GUIDs consistently in multiple places) could useguids[0]
throughguids[9]
. (Or even throughguids[99]
if it turns out that ten is too limiting).Generating eleven (or a hundred and one) random GUIDs instead of just one shouldn't take up too much extra time, I would think. (Though I haven't benchmarked it yet). The question is, does this seem worth it? Are there any other templates that would benefit from having multiple GUIDs available, or is my use-case such a rare scenario that it's not worth adding extra complexity for it?
I'll probably go ahead and write a PR for this change in a few days, but before I do, I wanted to hear other people's opinions on whether this would be useful to them.
The text was updated successfully, but these errors were encountered: