1.0.0-rc10
Pre-release
Pre-release
[1.0.0-rc10]
- Updated tutorial documentation to indicate use of new version
- Fix bounding box check in collision detection
- Refactor on flame input system to correctly take camera into account
- Adding
SpriteAnimationGroupComponent
- Allow isometric tile maps with custom heights
- Add a new renderRect method to Sprite
- Addresses the TODO to change the camera public APIs to take Anchors for relativePositions
- Adds methods to support moving the camera relative to its current position
- Abstracting the text api to allow custom text renderers on the framework
- Set the same debug mode for children as for the parent when added
- Fix camera projections when camera is zoomed
- Fix collision detection system with angle and parentAngle
- Fix rendering of shapes that aren't HitboxShape