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fix: Ray should not be able to escape CircleHitbox
#3341
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// of the circle and then directly intersecting and causing the reflecting | ||
// ray to go in the wrong direction. | ||
_temporaryOrigin.setValues( | ||
ray.origin.x + ray.direction.x * 0.00001, |
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should we put that into an epsilon
?
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Curious though what changed that caused this to break? And couldn't it be that the point started in a "good" place but when you add the small epsilon it ends in a "bad" place?
It can happen, but it's very unlikely since the epsilon is so small. So the problem was that it properly calculates the first ray, but then it's calculating what the reflection ray will intersect and since its origin is straight on the edge of the circle sometimes the origin point was counted as the intersection, so we add a small vector to origin with the same direction as the ray to "get out" of the origin. |
A raycasted ray should not be able to escape a `CircleHitbox` if it originates from inside of it (or on the edge and has a direction inwards). Fixes: #3333
Description
A raycasted ray should not be able to escape a
CircleHitbox
if it originates from inside of it (or on the edge and has a direction inwards).Fixes: #3333
Checklist
docs
and added dartdoc comments with///
.examples
ordocs
.Breaking Change?
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