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shuffle_channel_layer.hpp
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shuffle_channel_layer.hpp
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#ifndef CAFFE_SHUFFLE_CHANNEL_LAYER_HPP_
#define CAFFE_SHUFFLE_CHANNEL_LAYER_HPP_
#include <vector>
#include "caffe/blob.hpp"
#include "caffe/layer.hpp"
#include "caffe/proto/caffe.pb.h"
namespace caffe {
template <typename Dtype>
class ShuffleChannelLayer : public Layer<Dtype> {
public:
explicit ShuffleChannelLayer(const LayerParameter& param)
: Layer<Dtype>(param) {}
virtual void LayerSetUp(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual void Reshape(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual inline const char* type() const { return "ShuffleChannel"; }
protected:
virtual void Forward_cpu(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual void Forward_gpu(const vector<Blob<Dtype>*>& bottom,
const vector<Blob<Dtype>*>& top);
virtual void Backward_cpu(const vector<Blob<Dtype>*>& top,
const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
virtual void Backward_gpu(const vector<Blob<Dtype>*>& top,
const vector<bool>& propagate_down, const vector<Blob<Dtype>*>& bottom);
private:
void Resize_cpu(Dtype *output, const Dtype *input, int group_row, int group_column, int len);
void Resize_gpu(Dtype *output, const Dtype *input, int group_row, int group_column, int len);
//Blob<Dtype> temp_blob_;
int group_;
};
} // namespace caffe
#endif // CAFFE_SHUFFLE_CHANNEL_LAYER_HPP_