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Revert to client render on text mismatch (#23354)
* Refactor warnForTextDifference We're going to fork the behavior of this function between concurrent roots and legacy roots. The legacy behavior is to warn in dev when the text mismatches during hydration. In concurrent roots, we'll log a recoverable error and revert to client rendering. That means this is no longer a development-only function — it affects the prod behavior, too. I haven't changed any behavior in this commit. I only rearranged the code slightly so that the dev environment check is inside the body instead of around the function call. I also threaded through an isConcurrentMode argument. * Revert to client render on text content mismatch Expands the behavior of enableClientRenderFallbackOnHydrationMismatch to check text content, too. If the text is different from what was rendered on the server, we will recover the UI by falling back to client rendering, up to the nearest Suspense boundary.
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