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index.html
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index.html
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<!DOCTYPE html>
<html>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<!-- Disable zooming: -->
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<head>
<title>HoMM3 Hero Viewer</title>
<style>
html {
/* Remove touch delay: */
touch-action: manipulation;
}
body {
/* Background color for what is not covered by the egui canvas,
or where the egui canvas is translucent. */
background: #404040;
}
/* Allow canvas to fill entire web page: */
html,
body {
overflow: hidden;
margin: 0 !important;
padding: 0 !important;
}
/* Position canvas in center-top: */
canvas {
margin-right: auto;
margin-left: auto;
display: block;
position: absolute;
top: 0%;
left: 50%;
transform: translate(-50%, 0%);
}
</style>
</head>
<body>
<!-- The WASM code will resize this canvas to cover the entire screen -->
<canvas id="the_canvas_id" width=672px height=586px></canvas>
<!-- This is the JS generated by the `wasm-bindgen` CLI tool -->
<script src="homm3_hero_viewer.js"></script>
<script>
// We'll defer our execution until the wasm is ready to go.
// Here we tell bindgen the path to the wasm file so it can start
// initialization and return to us a promise when it's done.
wasm_bindgen("./homm3_hero_viewer_bg.wasm")
.then(on_wasm_loaded)["catch"](console.error);
function on_wasm_loaded() {
// This call installs a bunch of callbacks and then returns.
wasm_bindgen.start("the_canvas_id");
}
</script>
</body>
</html>
<!-- Powered by egui: https://github.com/emilk/egui/ -->