SplatV2 is a big redesign of how the 'splat' control maps data works. It will be a multi-staged pipeline.
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For each level, there will be a splat folder for EACH TextureLayer. In each, there will be a grayscale image for EACH chunk. (many will be blank -- maybe those just wont exist? Could do a binary tree or whatever... anyways )
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There will be a special processing stage which will
he raw painted splat data will consist of a grayscale image for EACH layer
Try to build the ChunkSplatData by using the splat folder
If there are missing images, assume they are 'blank' , there is no data there .
- When i edit, need to make B channel be the layer (0,1,2,3) !