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Wave Function Collapse in C++

This is a C++ port of https://github.com/mxgmn/WaveFunctionCollapse.

All sample images come from https://github.com/mxgmn/WaveFunctionCollapse

License

This software is dual-licensed to the public domain and under the following license: you are granted a perpetual, irrevocable license to copy, modify, publish, and distribute this file as you see fit.

The sample images are from https://github.com/mxgmn/WaveFunctionCollapse, so they are NOT covered by the above license.

How to get started

git clone [email protected]:emilk/wfc.git
cd wfc
./main.cpp

./main.cpp starts with a shell script that downloads dependencies, build, links, and finally runs the program.

This works on Mac and Linux.

Requirements

C++14. Nothing more, really.

All required third-party libraries are included or downloaded by running ./main.cpp. These are:

Performance

The sample configuration finishes 25% faster than the original version (50 vs 40 seconds).

Tested on a Linux VM, speed may be better on an installed distribution.

Limitations

This port supports everything in https://github.com/mxgmn/WaveFunctionCollapse (as of October 2016), though with slightly different input (.cfg files over .xml, for instance).

The code is not optimized nor well-documented. It could also do with some further cleanup.

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A C++ port of Wave Function Collapse Tiling

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