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Unable to use GenerateResxSource #7741
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[Triage]: Should investigate in FR to determine if this is a bug or incorrect usage, then kick back to triage. |
I think we've changed the way loc works and this can be closed? @jonfortescue ? |
@markwilkie xliff-tasks still relies on underlying resxs, so I think this is still relevant. Admittedly, I'm not familiar at all with how resx generation works. |
@jonfortescue Do you know who would? I don't know that there is enough context in this issue to actually take action on it or prioritize it appropriately, unfortunately. As such, unless we get more info soon, it should probably be closed. |
I think our best bet is @ericstj -- any ideas? |
It sounds like this is a request to use Arcade's GenerateResxSource task in a non-arcade project. This scenario is the intended audience for Microsoft.CodeAnalysis.ResxSourceGenerator, but keep in mind the package is difficult to install right now. |
Right, to use I agree with @sharwell that the Microsoft.CodeAnalysis.ResxSourceGenerator is probably a better choice here. @sharwell will that be going on nuget.org? |
Yes once we work out the usability issues. |
I am trying to use the "GenerateResxSource" and "GenerateResxSourceEmitFormatMethods" property.
Just defined a default console application, throwed a Resources.resx in there and activated the flags.
But there is no class generated? Do i miss anything? Tryed to explicitly set the GenerateSource Attribute an all resx in addition - also not working.
Thanks for any hint.
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