-
Notifications
You must be signed in to change notification settings - Fork 879
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Tomb Raider Anniversary (Steam) #3438
Comments
Please do that. I need the apitrace to look into this. Please also upload your save and a bunch of screenshots so I know precisely what you're talking about. |
https://mega.nz/file/Jo41FYAb#_B-vqrtbG-9NEyBq0PPlevdxAVkZuyW6J_FnIBb4u4A made together with Edit: |
We might also wanna cap the fps to 60 for this and it's related games as the physics and AI can become quite buggy otherwise apparently. |
Hey @K0bin and @Blisto91 I can confirm I folllowed the steps, and say that Tomb Raider Anniversary was showing up as a 32bit game .exe and I copied over the .dll files (d3d9.dll, d3d11.dll, dxgi.dll and dxgitrace.dll) and made sure to run the game with PROTON_USE_WINED3D=1 %command% so as to not be using any Vulkan codes. I was unable to produce a .trace file with this however. Here are screen shots with Vulkan running, showing the dips TR-Anniversary hedge maze.zip |
PROTON_USE_WINED3D=1 will prevent apitrace from working because it will set the relevant dlls to Seems there is a trace already anyways, but just for future reference.. |
@mbriar When I ran it vanilla without anything in command the game ran to a crawl on single digit fps, and still didn't create a .trace file When I removed the .dll files it went back to full 144fps, but then did the dips when running on Vulkan whenever I went to view the hedge maze |
You didn't upload the save either. |
I found the trace file Save file Trace File |
Thanks for the bug report! We've fixed the issue. It should run very well now. |
Thanks for looking into this, I look forward to seeing the update on Steam |
Please describe your issue as accurately as possible.
If you use Windows, please check the following page: https://github.com/doitsujin/dxvk/wiki/Windows
Software information
Name of the game, settings used etc.
System information
Friends System information for further testing
Apitrace file(s)
For instructions on how to use apitrace, see: https://github.com/doitsujin/dxvk/wiki/Using-Apitrace
When testign Tomb Raider Anniversary, a friend and I were playing through Croft Manor and noticed that there is a heavy dip in fps performance in front of the hedge maze when you go to the back area.
The dip can go even below 30fps, but maintains a consistent 130-144 everywhere else.
When testing on my PC, I did switch OpenGL useing code PROTON_USE_WINED3D=1 %command% and this maintained a 144fps pretty consistently even when looking at the hedge maze.
I have included a log with my report.
I can also confirm the same issue is happening with my friends hardware, who is using AMD with mesa drivers, so I do not think this is a Nvidia issue.
Log files
Please attach Proton or Wine logs as a text file:
PROTON_LOG=1 %command%
and attach the correspondingsteam-xxxxx.log
file in your home directory.wine game.exe > game.log 2>&1
and attach the resultinggame.log
file.steam-8000.log
The text was updated successfully, but these errors were encountered: