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[d3d9] Halo 2 Vista flag not rendering properly #1612
Comments
Ah, the extension we need for that actually launched today! Should be fixed fairly soon but you will need new drivers :) |
Alright sounds good. Thanks for the response! |
Found another issue with the sun rendering: |
May I ask how does that work with Mesa? Do I just compile the drivers against the latest Vulkan headers and the feature will be supported? Sorry for the slightly off topic question. With Nvidia it's pretty straightforward by using the latest beta drivers but I don't know with AMD. Thanks for any input :) |
@jrugia you need to wait until https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4877 is merged (or build with that merge request). |
Thanks that clears it up. |
Cool, this is fixed now. Please make a separate issue for the sun rendering. Thanks! |
Software information
Halo 2 Vista, high detail settings, Game mode: Capture the Flag, Map: Waterworks,
In game anti aliasing set to off
[d3d9]:
How it's supposed to look like:
[d3d9-vk]
How it looks like:
System information
Apitrace file(s)
Log files
halo2_d3d9.log
Notes:
The text was updated successfully, but these errors were encountered: