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[d3d9] Atelier sophie crashes: iBackBuffer > 0 not supported #1341

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exolyte opened this issue Jan 14, 2020 · 2 comments · Fixed by #1342
Closed

[d3d9] Atelier sophie crashes: iBackBuffer > 0 not supported #1341

exolyte opened this issue Jan 14, 2020 · 2 comments · Fixed by #1342
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@exolyte
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exolyte commented Jan 14, 2020

Atelier Sophie silently crashes shortly after creating a window. Logs contain
err: D3D9: GetBackBuffer: iBackBuffer > 0 not supported
Game works fine with wined3d.

Software information

Atelier Sophie: https://store.steampowered.com/app/527270/Atelier_Sophie_The_Alchemist_of_the_Mysterious_Book/

System information

  • GPU: RX570
  • Driver: radv-git
  • Wine version: proton 4.11
  • DXVK version: 64ece36

Apitrace file(s)

https://mega.nz/#!nMs3kKjI!cgA6Py9CjfoK__PERUmOoewWVjv3jhpxLYNMlA8ZTkI

Log files

A17_d3d9.log

@misyltoad misyltoad added the d3d9 label Jan 14, 2020
@doitsujin
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doitsujin commented Jan 15, 2020

Thanks for the trace. Can you test if this branch fixes the issue:
https://github.com/doitsujin/dxvk/tree/dxvk-image-renaming

@exolyte
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exolyte commented Jan 15, 2020

Didn't do any extensive testing, but everything seems to work fine at first glance.

2020-01-15-02:04:04

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3 participants