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@disbeliefstudio

Disbelief

Experienced console, PC, Mac, XR developers with a technology focus. We help teams small and large develop and ship games.

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  1. renderdoc renderdoc Public

    Forked from baldurk/renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

    C++

  2. GSL GSL Public

    Forked from microsoft/GSL

    Guidelines Support Library

    C++

  3. Unreal_FASTBuild Unreal_FASTBuild Public

    Forked from liamkf/Unreal_FASTBuild

    Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.

    C#

  4. icecream icecream Public

    Forked from icecc/icecream

    Distributed compiler with a central scheduler to share build load

    C++

  5. hxcpp hxcpp Public

    Forked from proletariatgames/hxcpp

    Runtime files for c++ backend for haxe

    C++

  6. MaterialX MaterialX Public

    Forked from AcademySoftwareFoundation/MaterialX

    MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

    C++ 1

Repositories

Showing 6 of 6 repositories
  • MaterialX Public Forked from AcademySoftwareFoundation/MaterialX

    MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

    disbeliefstudio/MaterialX’s past year of commit activity
    C++ 0 Apache-2.0 365 0 0 Updated Jul 27, 2022
  • GSL Public Forked from microsoft/GSL

    Guidelines Support Library

    disbeliefstudio/GSL’s past year of commit activity
    C++ 0 755 0 0 Updated Aug 23, 2021
  • hxcpp Public Forked from proletariatgames/hxcpp

    Runtime files for c++ backend for haxe

    disbeliefstudio/hxcpp’s past year of commit activity
    C++ 0 203 0 0 Updated Jul 11, 2019
  • icecream Public Forked from icecc/icecream

    Distributed compiler with a central scheduler to share build load

    disbeliefstudio/icecream’s past year of commit activity
    C++ 0 GPL-2.0 259 0 0 Updated Feb 22, 2019
  • Unreal_FASTBuild Public Forked from liamkf/Unreal_FASTBuild

    Allows UnrealEngine to be built with FASTBuild for VS2015/VS2017 and Windows 10.

    disbeliefstudio/Unreal_FASTBuild’s past year of commit activity
    C# 0 MIT 71 0 0 Updated Jan 30, 2019
  • renderdoc Public Forked from baldurk/renderdoc

    RenderDoc is a stand-alone graphics debugging tool.

    disbeliefstudio/renderdoc’s past year of commit activity
    C++ 0 1,382 0 0 Updated Nov 4, 2015

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