-
Notifications
You must be signed in to change notification settings - Fork 4
/
README.txt
268 lines (194 loc) · 10.9 KB
/
README.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
[center][b][size=32pt]MoveUI[/size][/b][/center]
[hr]
A mod designed for custom UI elements to be displayed on the players screen, and give them the ability to move those UI's around on thier screen.
The best way to show off this mod is with a video so here ya go:
[youtube]https://www.youtube.com/watch?v=YGAwFltwAsE&feature=youtu.be[/youtube]
[hr]
Heres also a couple picture of the current UI's I have available:
[center][b][size=25pt]CargoNotifier[/size][/b][/center]
Tired of getting stopped by the local faction because you forgot you had that suspicious cargo left in your hold?
Well no more, for this UI will display 4 separate alerts when carrying: Illegal, Suspicious, Dangerous, or Stolen Cargo.
[img]http://imgur.com/L3vK83V.png[/img]
[center][b][size=25pt]DistCore[/size][/b][/center]
This UI will display how far you are from the core of the galaxy.
[img]http://imgur.com/HOwmJjF.png[/img]
[center][b][size=25pt]ResourcesUI[/size][/b][/center]
Tired of being frustrated that you cant see your resources all the time anymore?
Well this UI is for you, It will display credits and resources on your screen at all times.
[img]http://imgur.com/w7rYjMM.png[/img]
[center][b][size=25pt]ScrapyardLicenses[/size][/b][/center]
This UI will show all ScrapyardLicenses that are currently active.
The UI will only countdown on Loaded Sectors.
It will aslo change colors depending on time remaining.
[img]http://imgur.com/R26PXPS.png[/img]
ScrapyardLicenses UI also has the ability to click one of the lines to show that sector on the galaxy map.
[img]http://imgur.com/SYqJIAy.png[/img]
SPECIAL THANKS AND CREDIT: dnightmare
For his original idea, and work. He started this idea while working on: http://www.avorion.net/forum/index.php/topic,3850.0.html
He continued to work with me on the best approach to make this UI possible.
Thxs again!!
[center][b][size=25pt]ObjectDetector[/size][/b][/center]
This UI will display when your C43 Object Detector Module, has detected a valuable object inside the sector.
not only will it detect it, but it will display what was detected, and maintain the UI until you leave the sector, so you always know if thiers a valuable object inside the sector.
[img]http://imgur.com/6gdhrMw.png[/img]
SPECIAL THANKS AND CREDIT: dnightmare
He and I infact started work on this together, but he beat me to it.
So I took his work and incorperated my work in to his.
Thxs again!!
[center][b][size=25pt]PVPSector[/size][/b][/center]
This UI will display when you are inside a Player Enabled/Disabled Sector.
[img]http://imgur.com/S4SPW7R.png[/img]
Remember with all these UI's they can be Moved, Enabled, Disabled, or even restricted to specific situations (coding skill required)
[img]https://imgur.com/oy5WRlG.png[/img]
I look forward to everyone feedback, and I welcome ideas for more UI's that I can add.
[center][b][size=25pt]FactionNotifier[/size][/b][/center]
This UI will display the factions that are present in the sector.
The names of the factions will be colored in relation to your relationship status with that faction.
If you have any one of the 4 cargo licenses for that faction the UI will display the license you have for that faction to the right of thier name. allowing you to quickly identify if youll be safe to transport goods in the sector.
[center][b][size=25pt]Clock[/size][/b][/center]
Simple UI to display your computers current time.
SPECIAL THANKS AND CREDIT: dnightmare
[center][b][size=25pt]PowerSystems[/size][/b][/center]
A simple UI that displays additional details about your power systems.
[center][b][size=25pt]Notepad[/size][/b][/center]
A UI that displays notes added via the MoveUI Menu.
[b][size=24pt]INSTALLATION[/size][/b]
[hr]
1. Download the zip file
2. Drag and Drop the contents into the /Avorion/ directory,
File structure:
/avorion
|---->/data (do not place inside this directory)
|---->/mods
|---->/MoveUI
3. Place this line at the bottom of this file: data/scripts/entity/merchants/scrapyard.lua
[code]if not pcall(require, 'mods.MoveUI.scripts.entity.merchants.scrapyard') then print('Mod: MoveUI, failed to extend scrapyard.lua!') end[/code]
4. Place these two lines at the bottom of this file: data/scripts/server/server.lua
[code]
local s, b = pcall(require, 'mods/MoveUI/scripts/server/server')
if s then if b.onPlayerLogIn then local a = onPlayerLogIn; onPlayerLogIn = function(c) a(c); b.onPlayerLogIn(c); end end else print(b); end
[/code]
[b][size=24pt]Note[/size][/b]
[hr]
I wanted to also notify other modders that this mod and all my future mods/patchs will be using this new file structure.
After discussing it with several other modders including koonschi himself, its been agreed upon that a separate directory mimicing the main data directory will be the best approach.
I encourage all modders to adopt this file structure as default, as its likely to became standard possible required for future mods, when avorion supports steam mods.
[b][size=24pt]Downloads[/size][/b]
[hr]
[url=https://github.com/dirtyredz/MoveUI/releases/download/v2.2.1/MoveUI.v2.2.1.zip]MoveUI v2.2.1[/url]
Older Downloads
[spoiler]
[url=https://github.com/dirtyredz/MoveUI/releases/download/v2.2.0/MoveUI.v2.2.0.zip]MoveUI v2.2.0[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/2.1.1/MoveUI.v2.1.1.zip]MoveUI v2.1.1[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/2.1.0/MoveUI.v2.1.0.zip]MoveUI v2.1.0[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.4.0/MoveUI.v1.4.0.zip]MoveUI v1.4.0[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.3.0/MoveUI.v1.3.0.zip]MoveUI v1.3.0[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.2.1/MoveUI.v1.2.1.zip]MoveUI v1.2.1[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.2.0/MoveUI.v1.2.0.zip]MoveUI v1.2.0[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.1.0/MoveUI.v1.1.0.zip]MoveUI v1.1.0[/url]
[url=https://github.com/dirtyredz/MoveUI/releases/download/1.0.0/MoveUI.v1.0.0.zip]MoveUI v1.0.0[/url]
[/spoiler]
[b][size=24pt]Changelog[/size][/b]
[hr]
2.2.1
--Added 12/24 option for the Clock
2.2.0
--Support for 0.20 security update
2.1.1
--Fixed bug in PowerSystems
--Changed how Clock UI gets current time
2.1.0
--Added PowerSystems UI
--Added Notepad UI
--Adjusted core moveui to use local data storage, increases client and server performance.
--Decreased the amount of space used by FactionNotifier
--Dynamic UI's now shrink and grow depending on the individual UI.
1.4.0
--Added Clock UI, Thxs DNightmare
--Added FactionNotifier UI
--Added ability to delete scrapyard licenses data from the UI
--Removed Vanilla files from zip, follow installation instructions please
1.3.0
--Every UI now utilizes delayed server/client communication
Will help tremendously with any high ping issues.
This will also cause a 1-5 sec delay when activating Movement of the UI's
--Added PVPSector, will show if a sector has pvp damaged Enabled/Disabled.
--ScrapyardLicenses now has the option to Allow for Clicking to show the sector on the map.
--ScrapyardLicenses now has the option to show both alliance/player licenses at the same time.
--CargoNotifier now has the option to have the UI Flash
--ObjectDetector now has the option to have the UI Flash
1.2.1
-Fixed Entity Creation bug error.
1.2.0
-Added ObjectDetector
Special Thxs to dnightmare, we were apprently working on this at the same time.
-Cleaned up the files, and added ExampleUI.lua to easily show others how its done.
-Added tab support to the main MoveUI interface.
-Each UI can now build its own tab inside the main MoveUI interface, allowing for more options and descriptions
1.1.0
-Added ScrapyardLicenses
Special Thxs to dnightmare, for working with me and collaborating on how to get this to work.
-ResourceUI now had valid currency format
Special Thxs to dnightmare, for adding this in.
-MoveUI should work with alliance ships now.
[b][size=24pt]GITHUB[/size][/b]
[hr]
https://github.com/dirtyredz/MoveUI
[b][size=24pt]DONATE[/size][/b]
[hr]
Wanna show your appreciation?
http://dirtyredz.com/donate
Become a patron:
https://www.patreon.com/Dirtyredz
[b][size=24pt]MY OTHER MODS[/size][/b]
[hr]
[spoiler]
[b]DSM[/b]
-A project dedicated to server deployment, management, and exposing features to a web interface.
http://www.avorion.net/forum/index.php/topic,3507.0.html
[b]Reganerative Asteroid Fields[/b]
-Regenerates designated sectors, and randomly appearing sectors, of minable asteroids.
http://www.avorion.net/forum/index.php/topic,3055.0.html
[b]MoveUI[/b]
-A mod for adding custom UIs to the screen.
http://www.avorion.net/forum/index.php/topic,3834.0.html
[b]Subspace Corridor[/b]
-A modders recources, designed to mimick /teleport, due to server commands not being available through the api.
http://www.avorion.net/forum/index.php/topic,3148.0.html
[b]Dirty Buoy's[/b]
-Allows players to spawn Navigational and Sentry Buoys, More to come soon.
-These buoys have unique features players cant get in normal game play, for example: Navigational buoys are invincible and cannot be moved. A great way to mark a distance wreckage or minarable rich asteroid field.
--Rusty Servers only at the moment.
[b]LogLevels[/b]
-LogLevels gives modders the ability to set levels for there print functions.
-Aswell as allowing server owners to clean up there consoles, making it easier to read.
http://www.avorion.net/forum/index.php/topic,3799.0.html
[b]NoNeutralCore[/b]
-A small script for stopping the creation of neutral zones inside the core.
http://www.avorion.net/forum/index.php/topic,3472.0.html
[b]DirtyCargoExtender[/b]
-Extends the cargo hold of any NPC station discovered with low cargo holds.
--Patreon Members only
[b]DirtySecure[/b]
-A mod which assigned PVP or PVE sectors based on distance from core.
-Provides Offline Protection to Players ships.
-Provides protection for NPC stations.
--Rusty Servers only at the moment
[b]Reganerative Claimable Asteroids[/b]
-A mod which respawns claimable asteroids, when theyve been moved or turned into a mine.
-Also will unclaim or unsell an asteroid after a configured number of days
-Keeps the galaxy alive, providing claimable asteroids for new players.
--Rusty Servers only at the moment
[b]Death Info[/b]
-Used to track cords of a players death point, assigning player values, for other mods to use.
--Rusty Servers only at the moment.
[b]/Back[/b]
-A command using DeathInfo and Subspace Corridor, to teleport a players drone BACK to there death point.
--Rusty Servers only at the moment.
[b]DistCore HUD[/b]
-Displays distance to the core on the players hud
--Rusty Servers only at the moment.
Any mod listed as Rusty Servers only, are live and active on the Rusty Servers.
Want the mod for your server? Lets talk and ill see about releasing the mod to you/public.
Not all mods on Rusty will remain there, they will eventually be released to the public.
[/spoiler]