- 26/11/2020: Initial Draft
- 26/05/2023: Update after 02-client refactor and re-implementation by Strangelove
Draft, needs updates
In the Cosmos SDK light clients are currently hardcoded in Go. This makes upgrading existing IBC light clients or adding support for new light client a multi step process involving on-chain governance which is time-consuming.
To remedy this, we are proposing a Wasm VM to host light client bytecode, which allows easier upgrading of existing IBC light clients as well as adding support for new IBC light clients without requiring a code release and corresponding hard-fork event.
Currently in ibc-go light clients are defined as part of the codebase and are implemented as modules under
modules/light-clients
. Adding support for new light clients or updating an existing light client in the event
of a security issue or consensus update is a multi-step process which is both time consuming and error prone.
In order to enable new IBC light client implementations it is necessary to modify the codebase of ibc-go,
re-build chains' binaries, pass a governance proposal and validators upgrade their nodes.
Another problem stemming from the above process is that if a chain wants to upgrade its own consensus, it will need to convince every chain or hub connected to it to upgrade its light client in order to stay connected. Due to the time consuming process required to upgrade a light client, a chain with lots of connections needs to be disconnected for quite some time after upgrading its consensus, which can be very expensive in terms of time and effort.
We are proposing simplifying this workflow by integrating a Wasm light client module that makes adding support for new light clients a simple governance-gated transaction. The light client bytecode, written in Wasm-compilable Rust, runs inside a Wasm VM. The Wasm light client submodule exposes a proxy light client interface that routes incoming messages to the appropriate handler function, inside the Wasm VM for execution.
With the Wasm light client module, anybody can add new IBC light client in the form of Wasm bytecode (provided they are able to submit the governance proposal transaction and that it passes) as well as instantiate clients using any created client type. This allows any chain to update its own light client in other chains without going through the steps outlined above.
We decided to implement the Wasm light client module as a light client proxy that will interface with the actual light client
uploaded as Wasm bytecode. To enable usage of the Wasm light client module, users need to add it to the list of allowed clients
by updating the AllowedClients
parameter in the 02-client submodule of core IBC.
params := clientKeeper.GetParams(ctx)
params.AllowedClients = append(params.AllowedClients, exported.Wasm)
clientKeeper.SetParams(ctx, params)
Adding a new light client contract is governance-gated. To upload a new light client users need to submit
a governance v1 proposal that contains the sdk.Msg
for storing
the Wasm contract's bytecode. The required message is MsgStoreCode
and the bytecode is provided in the field code
:
// MsgStoreCode defines the request type for the StoreCode rpc.
message MsgStoreCode {
string signer = 1;
bytes code = 2;
}
The RPC handler processing MsgStoreCode
will make sure that the signer of the message matches the address of authority allowed to
submit this message (which is normally the address of the governance module).
// StoreCode defines a rpc handler method for MsgStoreCode
func (k Keeper) StoreCode(goCtx context.Context, msg *types.MsgStoreCode) (*types.MsgStoreCodeResponse, error) {
ctx := sdk.UnwrapSDKContext(goCtx)
if k.authority != msg.Signer {
return nil, sdkerrors.Wrapf(govtypes.ErrInvalidSigner, "invalid authority: expected %s, got %s", k.authority, msg.Signer)
}
codeHash, err := k.storeWasmCode(ctx, msg.Code)
if err != nil {
return nil, sdkerrors.Wrap(err, "storing wasm code failed")
}
ctx.EventManager().EmitEvents(sdk.Events{
sdk.NewEvent(
clienttypes.EventTypeStoreWasmCode,
sdk.NewAttribute(clienttypes.AttributeKeyWasmCodeHash, hex.EncodeToString(codeHash)),
),
sdk.NewEvent(
sdk.EventTypeMessage,
sdk.NewAttribute(sdk.AttributeKeyModule, clienttypes.AttributeValueCategory),
),
})
return &types.MsgStoreCodeResponse{
CodeHash: codeHash,
}, nil
}
The contract's bytecode is stored in state in an entry indexed by the code hash: codeHash/{code hash}
. The code hash is simply
the hash of the bytecode of the contract.
The light client proxy behind the scenes will call a CosmWasm smart contract instance with incoming arguments serialized in JSON format with appropriate environment information. Data returned by the smart contract is deserialized and returned to the caller.
Consider the example of the VerifyClientMessage
function of ClientState
interface. Incoming arguments are
packaged inside a payload object that is then JSON serialized and passed to callContract
, which execute WasmVm.Execute
and returns the slice of bytes returned by the smart contract. This data is deserialized and passed as return argument.
type (
verifyClientMessageInnerPayload struct {
ClientMessage clientMessage `json:"client_message"`
}
clientMessage struct {
Header *Header `json:"header,omitempty"`
Misbehaviour *Misbehaviour `json:"misbehaviour,omitempty"`
}
verifyClientMessagePayload struct {
VerifyClientMessage verifyClientMessageInnerPayload `json:"verify_client_message"`
}
)
// VerifyClientMessage must verify a ClientMessage. A ClientMessage could be a Header, Misbehaviour, or batch update.
// It must handle each type of ClientMessage appropriately. Calls to CheckForMisbehaviour, UpdateState, and UpdateStateOnMisbehaviour
// will assume that the content of the ClientMessage has been verified and can be trusted. An error should be returned
// if the ClientMessage fails to verify.
func (cs ClientState) VerifyClientMessage(
ctx sdk.Context,
_ codec.BinaryCodec,
clientStore sdk.KVStore,
clientMsg exported.ClientMessage
) error {
clientMsgConcrete := clientMessage{
Header: nil,
Misbehaviour: nil,
}
switch clientMsg := clientMsg.(type) {
case *Header:
clientMsgConcrete.Header = clientMsg
case *Misbehaviour:
clientMsgConcrete.Misbehaviour = clientMsg
}
inner := verifyClientMessageInnerPayload{
ClientMessage: clientMsgConcrete,
}
payload := verifyClientMessagePayload{
VerifyClientMessage: inner,
}
_, err := call[contractResult](ctx, clientStore, &cs, payload)
return err
}
The 08-wasm keeper structure keeps a reference to the Wasm VM instantiated in the keeper constructor function. The keeper uses
the Wasm VM to store the bytecode of light client contracts. However, the Wasm VM is also needed in the 08-wasm implementations of
some of the ClientState
interface functions to initialise a contract, execute calls on the contract and query the contract. Since
the ClientState
functions do not have access to the 08-wasm keeper, then it has been decided to keep a global pointer variable that
points to the same instance as the one in the 08-wasm keeper. This global pointer variable is then used in the implementations of
the ClientState
functions.
- Adding support for new light client or upgrading existing light client is way easier than before and only requires single transaction instead of a hard-fork.
- Improves maintainability of ibc-go, since no change in codebase is required to support new client or upgrade it.
- The existence of support for Rust dependencies in light clients which may not exist in Go.
- Light clients written in Rust need to be written in a subset of Rust which could compile in Wasm.
- Introspecting light client code is difficult as only compiled bytecode exists in the blockchain.