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Releases: crisbeto/angular-svg-round-progressbar

0.4.3

01 May 13:33
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Removes the deprecated proxy module.

0.4.2

30 Mar 21:04
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Uses a more robust fallback for performance.now.

0.4.1

24 Mar 18:31
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Added a proxy module that will prevent any builds from breaking due to the module rename in 0.4.0. The proxy module will be removed on May 1st 2016.

0.4.0

24 Mar 16:55
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  • Renamed the module to angular-svg-round-progressbar in order to match the name on NPM and Bower.
  • Started using performance.now for the animation timing, if the browser supports it.
  • Removed some styles that were being set twice in a row for some reason.
  • Fixed some crappy indentation and removed unnecessary quotes.
  • Switched to using string concatenation instead of joining arrays in order to avoid having to create a whole lot of arrays.

Breaking change

The module used to be named angular-svg-round-progress, which wasn't consistent with the repo name, the package on NPM and the package on Bower. Please rename the one in your Angular module to angular-svg-round-progressbar. Example:

Before:

angular.module('someModule', ['angular-svg-round-progress'])

After:

angular.module('someModule', ['angular-svg-round-progressbar'])

0.3.10

23 Jan 09:32
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  • Adds the onRender callback.
  • Doesn't repeat the previous animation whenever the easing function or the animation duration have changed.
  • Updates to the latest Angular version in the demo.

0.3.9

27 Dec 10:01
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  • Adds the ability to delay an animation via the animationDelay property.
  • Properly prevents parallel animations.

0.3.8

21 Oct 18:04
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Fixes issues with references resources that are in pages with a <base> element. #46

0.3.7

13 Oct 04:59
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Adds a utility method for getting an individual progressbar's options and fixes an issue when auto-calculating offsets.

0.3.6

12 Oct 17:48
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  • Added support for nested progressbars.
  • Added the offset option.

0.3.5

03 Oct 14:27
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  • Prevents animating below 0 when certain easing functions are selected.
  • Grunt tweaks.
  • Added npm to the readme.