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coin.go
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coin.go
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package types
import (
"encoding/json"
"fmt"
"regexp"
"sort"
"strings"
)
//-----------------------------------------------------------------------------
// Coin
// NewCoin returns a new coin with a denomination and amount. It will panic if
// the amount is negative or if the denomination is invalid.
func NewCoin(denom string, amount Int) Coin {
coin := Coin{
Denom: denom,
Amount: amount,
}
if err := coin.Validate(); err != nil {
panic(err)
}
return coin
}
// NewInt64Coin returns a new coin with a denomination and amount. It will panic
// if the amount is negative.
func NewInt64Coin(denom string, amount int64) Coin {
return NewCoin(denom, NewInt(amount))
}
// String provides a human-readable representation of a coin
func (coin Coin) String() string {
return fmt.Sprintf("%v%s", coin.Amount, coin.Denom)
}
// Validate returns an error if the Coin has a negative amount or if
// the denom is invalid.
func (coin Coin) Validate() error {
if err := ValidateDenom(coin.Denom); err != nil {
return err
}
if coin.Amount.IsNegative() {
return fmt.Errorf("negative coin amount: %v", coin.Amount)
}
return nil
}
// IsValid returns true if the Coin has a non-negative amount and the denom is valid.
func (coin Coin) IsValid() bool {
return coin.Validate() == nil
}
// IsZero returns if this represents no money
func (coin Coin) IsZero() bool {
return coin.Amount.IsZero()
}
// IsGTE returns true if they are the same type and the receiver is
// an equal or greater value
func (coin Coin) IsGTE(other Coin) bool {
if coin.Denom != other.Denom {
panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, other.Denom))
}
return !coin.Amount.LT(other.Amount)
}
// IsLT returns true if they are the same type and the receiver is
// a smaller value
func (coin Coin) IsLT(other Coin) bool {
if coin.Denom != other.Denom {
panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, other.Denom))
}
return coin.Amount.LT(other.Amount)
}
// IsEqual returns true if the two sets of Coins have the same value
func (coin Coin) IsEqual(other Coin) bool {
if coin.Denom != other.Denom {
panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, other.Denom))
}
return coin.Amount.Equal(other.Amount)
}
// Add adds amounts of two coins with same denom. If the coins differ in denom then
// it panics.
func (coin Coin) Add(coinB Coin) Coin {
if coin.Denom != coinB.Denom {
panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, coinB.Denom))
}
return Coin{coin.Denom, coin.Amount.Add(coinB.Amount)}
}
// AddAmount adds an amount to the Coin.
func (coin Coin) AddAmount(amount Int) Coin {
return Coin{coin.Denom, coin.Amount.Add(amount)}
}
// Sub subtracts amounts of two coins with same denom. If the coins differ in denom
// then it panics.
func (coin Coin) Sub(coinB Coin) Coin {
if coin.Denom != coinB.Denom {
panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, coinB.Denom))
}
res := Coin{coin.Denom, coin.Amount.Sub(coinB.Amount)}
if res.IsNegative() {
panic("negative coin amount")
}
return res
}
// SubAmount subtracts an amount from the Coin.
func (coin Coin) SubAmount(amount Int) Coin {
res := Coin{coin.Denom, coin.Amount.Sub(amount)}
if res.IsNegative() {
panic("negative coin amount")
}
return res
}
// IsPositive returns true if coin amount is positive.
//
// TODO: Remove once unsigned integers are used.
func (coin Coin) IsPositive() bool {
return coin.Amount.Sign() == 1
}
// IsNegative returns true if the coin amount is negative and false otherwise.
//
// TODO: Remove once unsigned integers are used.
func (coin Coin) IsNegative() bool {
return coin.Amount.Sign() == -1
}
// IsNil returns true if the coin amount is nil and false otherwise.
func (coin Coin) IsNil() bool {
return coin.Amount.i == nil
}
//-----------------------------------------------------------------------------
// Coins
// Coins is a set of Coin, one per currency
type Coins []Coin
// NewCoins constructs a new coin set. The provided coins will be sanitized by removing
// zero coins and sorting the coin set. A panic will occur if the coin set is not valid.
func NewCoins(coins ...Coin) Coins {
newCoins := sanitizeCoins(coins)
if err := newCoins.Validate(); err != nil {
panic(fmt.Errorf("invalid coin set %s: %w", newCoins, err))
}
return newCoins
}
func sanitizeCoins(coins []Coin) Coins {
newCoins := removeZeroCoins(coins)
if len(newCoins) == 0 {
return Coins{}
}
return newCoins.Sort()
}
type coinsJSON Coins
// MarshalJSON implements a custom JSON marshaller for the Coins type to allow
// nil Coins to be encoded as an empty array.
func (coins Coins) MarshalJSON() ([]byte, error) {
if coins == nil {
return json.Marshal(coinsJSON(Coins{}))
}
return json.Marshal(coinsJSON(coins))
}
func (coins Coins) String() string {
if len(coins) == 0 {
return ""
} else if len(coins) == 1 {
return coins[0].String()
}
// Build the string with a string builder
var out strings.Builder
for _, coin := range coins[:len(coins)-1] {
out.WriteString(coin.String())
out.WriteByte(',')
}
out.WriteString(coins[len(coins)-1].String())
return out.String()
}
// Validate checks that the Coins are sorted, have positive amount, with a valid and unique
// denomination (i.e no duplicates). Otherwise, it returns an error.
func (coins Coins) Validate() error {
switch len(coins) {
case 0:
return nil
case 1:
if err := ValidateDenom(coins[0].Denom); err != nil {
return err
}
if !coins[0].IsPositive() {
return fmt.Errorf("coin %s amount is not positive", coins[0])
}
return nil
default:
// check single coin case
if err := (Coins{coins[0]}).Validate(); err != nil {
return err
}
lowDenom := coins[0].Denom
seenDenoms := make(map[string]bool)
seenDenoms[lowDenom] = true
for _, coin := range coins[1:] {
if seenDenoms[coin.Denom] {
return fmt.Errorf("duplicate denomination %s", coin.Denom)
}
if err := ValidateDenom(coin.Denom); err != nil {
return err
}
if coin.Denom <= lowDenom {
return fmt.Errorf("denomination %s is not sorted", coin.Denom)
}
if !coin.IsPositive() {
return fmt.Errorf("coin %s amount is not positive", coin.Denom)
}
// we compare each coin against the last denom
lowDenom = coin.Denom
seenDenoms[coin.Denom] = true
}
return nil
}
}
func (coins Coins) isSorted() bool {
for i := 1; i < len(coins); i++ {
if coins[i-1].Denom > coins[i].Denom {
return false
}
}
return true
}
// IsValid calls Validate and returns true when the Coins are sorted, have positive amount, with a
// valid and unique denomination (i.e no duplicates).
func (coins Coins) IsValid() bool {
return coins.Validate() == nil
}
// Add adds two sets of coins.
//
// e.g.
// {2A} + {A, 2B} = {3A, 2B}
// {2A} + {0B} = {2A}
//
// NOTE: Add operates under the invariant that coins are sorted by
// denominations.
//
// CONTRACT: Add will never return Coins where one Coin has a non-positive
// amount. In otherwords, IsValid will always return true.
// The function panics if `coins` or `coinsB` are not sorted (ascending).
func (coins Coins) Add(coinsB ...Coin) Coins {
return coins.safeAdd(coinsB)
}
// safeAdd will perform addition of two coins sets. If both coin sets are
// empty, then an empty set is returned. If only a single set is empty, the
// other set is returned. Otherwise, the coins are compared in order of their
// denomination and addition only occurs when the denominations match, otherwise
// the coin is simply added to the sum assuming it's not zero.
// The function panics if `coins` or `coinsB` are not sorted (ascending).
func (coins Coins) safeAdd(coinsB Coins) Coins {
// probably the best way will be to make Coins and interface and hide the structure
// definition (type alias)
if !coins.isSorted() {
panic("Coins (self) must be sorted")
}
if !coinsB.isSorted() {
panic("Wrong argument: coins must be sorted")
}
sum := ([]Coin)(nil)
indexA, indexB := 0, 0
lenA, lenB := len(coins), len(coinsB)
for {
if indexA == lenA {
if indexB == lenB {
// return nil coins if both sets are empty
return sum
}
// return set B (excluding zero coins) if set A is empty
return append(sum, removeZeroCoins(coinsB[indexB:])...)
} else if indexB == lenB {
// return set A (excluding zero coins) if set B is empty
return append(sum, removeZeroCoins(coins[indexA:])...)
}
coinA, coinB := coins[indexA], coinsB[indexB]
switch strings.Compare(coinA.Denom, coinB.Denom) {
case -1: // coin A denom < coin B denom
if !coinA.IsZero() {
sum = append(sum, coinA)
}
indexA++
case 0: // coin A denom == coin B denom
res := coinA.Add(coinB)
if !res.IsZero() {
sum = append(sum, res)
}
indexA++
indexB++
case 1: // coin A denom > coin B denom
if !coinB.IsZero() {
sum = append(sum, coinB)
}
indexB++
}
}
}
// DenomsSubsetOf returns true if receiver's denom set
// is subset of coinsB's denoms.
func (coins Coins) DenomsSubsetOf(coinsB Coins) bool {
// more denoms in B than in receiver
if len(coins) > len(coinsB) {
return false
}
for _, coin := range coins {
if coinsB.AmountOf(coin.Denom).IsZero() {
return false
}
}
return true
}
// Sub subtracts a set of coins from another.
//
// e.g.
// {2A, 3B} - {A} = {A, 3B}
// {2A} - {0B} = {2A}
// {A, B} - {A} = {B}
//
// CONTRACT: Sub will never return Coins where one Coin has a non-positive
// amount. In otherwords, IsValid will always return true.
func (coins Coins) Sub(coinsB Coins) Coins {
diff, hasNeg := coins.SafeSub(coinsB)
if hasNeg {
panic("negative coin amount")
}
return diff
}
// SafeSub performs the same arithmetic as Sub but returns a boolean if any
// negative coin amount was returned.
// The function panics if `coins` or `coinsB` are not sorted (ascending).
func (coins Coins) SafeSub(coinsB Coins) (Coins, bool) {
diff := coins.safeAdd(coinsB.negative())
return diff, diff.IsAnyNegative()
}
// IsAllGT returns true if for every denom in coinsB,
// the denom is present at a greater amount in coins.
func (coins Coins) IsAllGT(coinsB Coins) bool {
if len(coins) == 0 {
return false
}
if len(coinsB) == 0 {
return true
}
if !coinsB.DenomsSubsetOf(coins) {
return false
}
for _, coinB := range coinsB {
amountA, amountB := coins.AmountOf(coinB.Denom), coinB.Amount
if !amountA.GT(amountB) {
return false
}
}
return true
}
// IsAllGTE returns false if for any denom in coinsB,
// the denom is present at a smaller amount in coins;
// else returns true.
func (coins Coins) IsAllGTE(coinsB Coins) bool {
if len(coinsB) == 0 {
return true
}
if len(coins) == 0 {
return false
}
for _, coinB := range coinsB {
if coinB.Amount.GT(coins.AmountOf(coinB.Denom)) {
return false
}
}
return true
}
// IsAllLT returns True iff for every denom in coins, the denom is present at
// a smaller amount in coinsB.
func (coins Coins) IsAllLT(coinsB Coins) bool {
return coinsB.IsAllGT(coins)
}
// IsAllLTE returns true iff for every denom in coins, the denom is present at
// a smaller or equal amount in coinsB.
func (coins Coins) IsAllLTE(coinsB Coins) bool {
return coinsB.IsAllGTE(coins)
}
// IsAnyGT returns true iff for any denom in coins, the denom is present at a
// greater amount in coinsB.
//
// e.g.
// {2A, 3B}.IsAnyGT{A} = true
// {2A, 3B}.IsAnyGT{5C} = false
// {}.IsAnyGT{5C} = false
// {2A, 3B}.IsAnyGT{} = false
func (coins Coins) IsAnyGT(coinsB Coins) bool {
if len(coinsB) == 0 {
return false
}
for _, coin := range coins {
amt := coinsB.AmountOf(coin.Denom)
if coin.Amount.GT(amt) && !amt.IsZero() {
return true
}
}
return false
}
// IsAnyGTE returns true iff coins contains at least one denom that is present
// at a greater or equal amount in coinsB; it returns false otherwise.
//
// NOTE: IsAnyGTE operates under the invariant that both coin sets are sorted
// by denominations and there exists no zero coins.
func (coins Coins) IsAnyGTE(coinsB Coins) bool {
if len(coinsB) == 0 {
return false
}
for _, coin := range coins {
amt := coinsB.AmountOf(coin.Denom)
if coin.Amount.GTE(amt) && !amt.IsZero() {
return true
}
}
return false
}
// IsZero returns true if there are no coins or all coins are zero.
func (coins Coins) IsZero() bool {
for _, coin := range coins {
if !coin.IsZero() {
return false
}
}
return true
}
// IsEqual returns true if the two sets of Coins have the same value
func (coins Coins) IsEqual(coinsB Coins) bool {
if len(coins) != len(coinsB) {
return false
}
coins = coins.Sort()
coinsB = coinsB.Sort()
for i := 0; i < len(coins); i++ {
if !coins[i].IsEqual(coinsB[i]) {
return false
}
}
return true
}
// Empty returns true if there are no coins and false otherwise.
func (coins Coins) Empty() bool {
return len(coins) == 0
}
// AmountOf returns the amount of a denom from coins
func (coins Coins) AmountOf(denom string) Int {
mustValidateDenom(denom)
return coins.AmountOfNoDenomValidation(denom)
}
// AmountOfNoDenomValidation returns the amount of a denom from coins
// without validating the denomination.
func (coins Coins) AmountOfNoDenomValidation(denom string) Int {
switch len(coins) {
case 0:
return ZeroInt()
case 1:
coin := coins[0]
if coin.Denom == denom {
return coin.Amount
}
return ZeroInt()
default:
// Binary search the amount of coins remaining
midIdx := len(coins) / 2 // 2:1, 3:1, 4:2
coin := coins[midIdx]
switch {
case denom < coin.Denom:
return coins[:midIdx].AmountOfNoDenomValidation(denom)
case denom == coin.Denom:
return coin.Amount
default:
return coins[midIdx+1:].AmountOfNoDenomValidation(denom)
}
}
}
// GetDenomByIndex returns the Denom of the certain coin to make the findDup generic
func (coins Coins) GetDenomByIndex(i int) string {
return coins[i].Denom
}
// IsAllPositive returns true if there is at least one coin and all currencies
// have a positive value.
func (coins Coins) IsAllPositive() bool {
if len(coins) == 0 {
return false
}
for _, coin := range coins {
if !coin.IsPositive() {
return false
}
}
return true
}
// IsAnyNegative returns true if there is at least one coin whose amount
// is negative; returns false otherwise. It returns false if the coin set
// is empty too.
//
// TODO: Remove once unsigned integers are used.
func (coins Coins) IsAnyNegative() bool {
for _, coin := range coins {
if coin.IsNegative() {
return true
}
}
return false
}
// IsAnyNil returns true if there is at least one coin whose amount
// is nil; returns false otherwise. It returns false if the coin set
// is empty too.
func (coins Coins) IsAnyNil() bool {
for _, coin := range coins {
if coin.IsNil() {
return true
}
}
return false
}
// negative returns a set of coins with all amount negative.
//
// TODO: Remove once unsigned integers are used.
func (coins Coins) negative() Coins {
res := make([]Coin, 0, len(coins))
for _, coin := range coins {
res = append(res, Coin{
Denom: coin.Denom,
Amount: coin.Amount.Neg(),
})
}
return res
}
// removeZeroCoins removes all zero coins from the given coin set in-place.
func removeZeroCoins(coins Coins) Coins {
for i := 0; i < len(coins); i++ {
if coins[i].IsZero() {
break
} else if i == len(coins)-1 {
return coins
}
}
var result []Coin
if len(coins) > 0 {
result = make([]Coin, 0, len(coins)-1)
}
for _, coin := range coins {
if !coin.IsZero() {
result = append(result, coin)
}
}
return result
}
//-----------------------------------------------------------------------------
// Sort interface
// Len implements sort.Interface for Coins
func (coins Coins) Len() int { return len(coins) }
// Less implements sort.Interface for Coins
func (coins Coins) Less(i, j int) bool { return coins[i].Denom < coins[j].Denom }
// Swap implements sort.Interface for Coins
func (coins Coins) Swap(i, j int) { coins[i], coins[j] = coins[j], coins[i] }
var _ sort.Interface = Coins{}
// Sort is a helper function to sort the set of coins in-place
func (coins Coins) Sort() Coins {
sort.Sort(coins)
return coins
}
//-----------------------------------------------------------------------------
// Parsing
var (
// Denominations can be 3 ~ 128 characters long and support letters, followed by either
// a letter, a number or a separator ('/', ':', '.', '_' or '-').
reDnmString = `[a-zA-Z][a-zA-Z0-9/:._-]{2,127}`
reDecAmt = `[[:digit:]]+(?:\.[[:digit:]]+)?|\.[[:digit:]]+`
reSpc = `[[:space:]]*`
reDnm *regexp.Regexp
reDecCoin *regexp.Regexp
)
func init() {
SetCoinDenomRegex(DefaultCoinDenomRegex)
}
// DefaultCoinDenomRegex returns the default regex string
func DefaultCoinDenomRegex() string {
return reDnmString
}
// coinDenomRegex returns the current regex string and can be overwritten for custom validation
var coinDenomRegex = DefaultCoinDenomRegex
// SetCoinDenomRegex allows for coin's custom validation by overriding the regular
// expression string used for denom validation.
func SetCoinDenomRegex(reFn func() string) {
coinDenomRegex = reFn
reDnm = regexp.MustCompile(fmt.Sprintf(`^%s$`, coinDenomRegex()))
reDecCoin = regexp.MustCompile(fmt.Sprintf(`^(%s)%s(%s)$`, reDecAmt, reSpc, coinDenomRegex()))
}
// ValidateDenom is the default validation function for Coin.Denom.
func ValidateDenom(denom string) error {
if !reDnm.MatchString(denom) {
return fmt.Errorf("invalid denom: %s", denom)
}
return nil
}
func mustValidateDenom(denom string) {
if err := ValidateDenom(denom); err != nil {
panic(err)
}
}
// ParseCoinNormalized parses and normalize a cli input for one coin type, returning errors if invalid or on an empty string
// as well.
// Expected format: "{amount}{denomination}"
func ParseCoinNormalized(coinStr string) (coin Coin, err error) {
decCoin, err := ParseDecCoin(coinStr)
if err != nil {
return Coin{}, err
}
coin, _ = NormalizeDecCoin(decCoin).TruncateDecimal()
return coin, nil
}
// ParseCoinsNormalized will parse out a list of coins separated by commas, and normalize them by converting to smallest
// unit. If the parsing is successuful, the provided coins will be sanitized by removing zero coins and sorting the coin
// set. Lastly a validation of the coin set is executed. If the check passes, ParseCoinsNormalized will return the
// sanitized coins.
// Otherwise it will return an error.
// If an empty string is provided to ParseCoinsNormalized, it returns nil Coins.
// ParseCoinsNormalized supports decimal coins as inputs, and truncate them to int after converted to smallest unit.
// Expected format: "{amount0}{denomination},...,{amountN}{denominationN}"
func ParseCoinsNormalized(coinStr string) (Coins, error) {
coins, err := ParseDecCoins(coinStr)
if err != nil {
return Coins{}, err
}
return NormalizeCoins(coins), nil
}