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For example, we usually set ResolutionSize in AppDelegate.cpp
AppDelegate.cpp
// Set the design resolution glview->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::FIXED_HEIGHT);
but in the creator CreatorReader::setup(), it may set
CreatorReader::setup()
else if (fitWidth) glview->setDesignResolutionSize(designResolution->w(), designResolution->h(), ResolutionPolicy::FIXED_WIDTH);
In one game set ResolutionSize twice, confused. is it possible to improve it?
The text was updated successfully, but these errors were encountered:
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For example, we usually set ResolutionSize in
AppDelegate.cpp
but in the creator
CreatorReader::setup()
, it may setIn one game set ResolutionSize twice, confused. is it possible to improve it?
The text was updated successfully, but these errors were encountered: