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OK, so this goes a bit beyond my knowledge of this code and its application. So, my only point remains that there should be no silent catches. The rest is up to you :)
I changed the applyNextDelta method and now it resolves also when there is no delta to replay. Thus, the methods that uses applyNextDelta can correctly capture the engine errors, e.g. the play method (test).
These catches should be changed in order to provide some correct errors.
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