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Point.cpp
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#pragma once
#include "Point.h"
#include <cmath>
Point::Point()
: x(0)
, y(0)
{}
/*--------------------------------------------------------*/
Point::Point(double x, double y)
: x(x)
, y(y)
{}
/*--------------------------------------------------------*/
Point::Point(double alpha)
{
x = cos(alpha);
y = sin(alpha);
}
/*--------------------------------------------------------*/
Point Point::T() const
{
return Point(-y, x);
}
/*--------------------------------------------------------*/
double Point::module() const
{
return sqrt(x * x + y * y);
}
/*--------------------------------------------------------*/
Point Point::operator+(const Point &other) const
{
return Point(x + other.x, y + other.y);
}
/*--------------------------------------------------------*/
Point Point::operator-(const Point &other) const
{
return Point(x - other.x, y - other.y);
}
/*--------------------------------------------------------*/
Point Point::operator-() const
{
return Point(-x, -y);
}
/*--------------------------------------------------------*/
bool Point::operator==(const Point &other) const
{
return x == other.x && y == other.y;
}
/*--------------------------------------------------------*/
Point& Point::operator+=(const Point &other)
{
x += other.x;
y += other.y;
return *this;
}
/*--------------------------------------------------------*/
Point& Point::operator-=(const Point &other)
{
x -= other.x;
y -= other.y;
return *this;
}
/*--------------------------------------------------------*/
Point Point::operator*(const double C) const
{
return Point(x * C, y * C);
}
/*--------------------------------------------------------*/
Point& Point::operator*=(const double C)
{
x *= C;
y *= C;
return *this;
}
sf::Vector2f Point::vector()
{
return sf::Vector2f(
static_cast<float>(x),
static_cast<float>(y)
);
}