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+1 to @irwinherrmann's comment. This seems like a hard problem to me unless there is flow available from the rendering engine itself as discussed here. I was wondering if you can provide insights on which environments have dynamic objects and which don't. Also the paper talks about an ablation in Table V where you turn off dynamic objects. I wonder if such a version of the dataset can be made available if it is hard to reliably mask out dynamic objects. Thanks again for this amazing work!
Hi,
Thanks for the great work!
I'm a bit confused by the flow and flow mask for: ocean/Easy/P012/image_left/000367_left.png
The mask doesn't seem like it's correctly highlighting the dynamic object.
Im0
Im1
Flow
Warp of Im1 to Im0 through Flow
Mask == 1
Mask == 10
Mask == 100
Also, would it be possible to get a pointer to the mask generation code?
Thanks!
Charles
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