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All meshes put through a spline share the same id on the instance segmentation #8435

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jorge-kabuto opened this issue Dec 3, 2024 · 0 comments
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ue5-bugs Bugs associated with the UE5 version of carla

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@jorge-kabuto
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Due to changes in how the spline meshes are rendered, after the change to 5.5 the meshes placed through a spline share the same UniqueID on the Instance Segmentation view.

This could be fixed by either truncating further the UniqueID for these actors, encoding the instance number on the ID directly, or by extending the information being rendered to support the extra information.

The relevant code is found on the file Tagger.cpp line 77

@jorge-kabuto jorge-kabuto added the ue5-bugs Bugs associated with the UE5 version of carla label Dec 3, 2024
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Labels
ue5-bugs Bugs associated with the UE5 version of carla
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